• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.
Mike_Z
Reaction score
14,537

Joined

Profile posts Latest activity Postings About

  • "She can collect her tips with a super, and the more she collects the happier she gets! Maybe when she’s happy enough she’ll even have the confidence to overcome her clumsiness..."
    And then you put Frank West as an example....
    When Pheonix Right has a simular style as explained above.
    Mike the guy who writes these bio's are drunk give me thier keys
    Mike_Z
    Mike_Z
    Actually, Frank West has a style closer to what I imagine, rather than randomly collecting things until a mode switch. But it's cool, keep putting words in my mouth.
    J
    JinKazama'94
    I don't now, I felt that when I went onto trails mode, combos became easier and there were more moves do. Frank west on the other hand was able to kick ass no matter what level you have him on.
    Hey Mike, wanted to ask you a question. I was wondering if Skullgirls on the ps3 was made with keyboard compatibility by default or if I'd need to get a converter. Playstation support says it depends on the specific game if it is or not so I thought I'd try asking if you knew anything about that.
    Mike_Z
    Mike_Z
    You can use a keyboard to play Typing of the Skullgirls, but not to play regularly with. Sorry...
    I Wanna know where can I vote for the Fourth DLC character? Can you put a link or something?
    Mike_Z
    Mike_Z
    Er. Are you really over a year late to vote on anything, or is this a troll?
    duz_machines_84
    duz_machines_84
    Sorry... very, very late.
    Mike_Z
    Mike_Z
    I'm duly impressed. :^) Sorry, Eliza and Beowulf already won the votes. If you were a backer you'd have (dead) links to the survey in whatever email is attached to your Indiegogo account.
    Your secretly hiding Bigger Band and Biggest Band from us.
    Mike_Z
    Mike_Z
    I was waiting for the "...in your pants" or something. I've been a little too conditioned, I think.
    Thanks Mike Z for not destroying our Earth with your Russian Strengths.
    Mike_Z
    Mike_Z
    No problem. I'll uh, continue on the current path of nonviolence toward our planet.
    So mike sorry for asking but why can't fukua come sooner before Eliza ?
    Mike_Z
    Mike_Z
    Er. She WILL be coming before Eliza...
    SoulBlueFlash
    SoulBlueFlash
    Really O.o I wasn't aware when ? I been out the loop for a little lol
    sorry to bug ya but what are the patch notes for the big band patch? All i'm aware of is you fixed parasoul's st. lp and jump speed and i'm curious to know what else in the mean time
    Hey mike what do you think about this idea? The Parasoul vs Peacock matchup is kinda terrible for Parasoul since the H Air Bomb changes and nerfs to bike, so I was wondering a change to the bike. I was thinking making the bike act the way it does now (where if you get hit it stops working) , but it only stops working if you get hit by a physical attack. If you get hit by projectile the bike continues to move.
    Mike_Z
    Mike_Z
    If you cancel the bike call to Silent Scope, even if you get hit out of the super, the bike won't stop because you didn't get hit out of the bike call. So you can do it purposefully to get hit and not waste the meter but keep the bike, it just requires a bit more effort.

    It'd be nice if anyone figured this out for themselves so I could stop explaining it.
    Yo mike here's a awesome theme for fukua made by The one and only NightPhyre http://youtu.be/SA1t70k5KtI think about it man I think it fits the game pretty well let the community help out even more with her lets picture this sexy song on a empty Lab8 lol
    Is Fukua supposed to not be able to get anything off it? Even the new blow kiss doesn't connect when your as close to the ground as possible.
    Mike_Z
    Mike_Z
    I assume "it" is her airthrow?
    And yes, it puts them in an untechable state so you can do meaty air fireball into whatever mixup you want.
    Ryden Onkars
    Ryden Onkars
    Yea I meant air throw. Ok so we are not meant to combo off it then. Just use it to set up a mix up?
    Will you be my waifu?
    Mike_Z
    Mike_Z
    If by that you mean the fictional character that you identify with, masturbate to fantasies of, and fiercely defend online but are too shy even to approach cosplayers of when you see them, let alone tell them of your existence, then...uh, sure.

    But only if you treat me like an actual fictional character by only PRETENDING you can talk to me.
    Here's the pastebin log file http://pastebin.com/2jdLjWtR
    I tried a different controllers and the keyboard and it still wouldn't allow dummy record. Though that was before I added -log to the launch option.
    Mike_Z
    Mike_Z
    Do you have Slot set to something that isn't 1, 2 or 3? It won't let you record while you're on Random or Sequential because that's not a slot...I'll post this in the thread too.
    DesertACU
    DesertACU
    Actually, it turned out I was dumb, and didn't noticed that Random Recording was set from my last session. =(
    I have a Genius Maxfire Grandias 12 gamepad, sometimes when i am playing the LK, MP and HK stop working , in a match, this happens a lot, there is a way to fix it?, i already disabled the windows aero and still happens, it's happening like 2 or 3 months ago (sorry for my english is not my native language)
    Mike_Z
    Mike_Z
    If you want to help a bit more, run the Beta with the Launch Option
    -log
    including the "-". It will make a .log file in the Steam directory...play until the pad stops working in a match and then put the log on pastebin and I can look at it.
    That's all I can do, really.
    Is having hitbox-making streamed a good idea just like animation streamed?
    Mike_Z
    Mike_Z
    You're asking me if it's a good idea?
    I'd say...not really. :^P
    Hi,first off i utterly love this game and it instantly became a huge favorite of mine! i was wondering how valentine's lag vial actually works? The odd occasion i've done it online the entire match from that mode started lagging after the vial does it effect the actual connection or am i just dealing with angry lag switchers?
    Mike_Z
    Mike_Z
    It adds 6-11 frames of lag on that character specifically, while they are poisoned.
    Online lag is unrelated. :^P
    So last week not the 31st but the 25th people where asking about interning for Lab Zero. And that it all depends on your skill and if anyone wants to be a coding intern for free your love them forever.
    My name is Charles Coulton, I'm a Junior/senior Computer Science Engineering student at University of Nevada Reno. I have an interest in game design and getting into the the gaming field,
    HI Mike! I remember you saying that characters have separate grab OK and hit OK hitboxes, so that you can't grab Cerebella's Titan's Knuckle, for example. Apparently, you can still grab Titan's Knuckle with a hit/grab, like Painwheel's Buer Reaper. I've also been able to grab Squigly's jumping Heavy Punch with Excellebella. I'm not sure if this needs to be fixed, but I thought you'd like to know anyway.
    Mike_Z
    Mike_Z
    Hit-grabs will hit your green boxes, yes, that's not a bug.
    ProtagonistHero
    ProtagonistHero
    Okay. I wasn't sure, so I thought I'd say something anyway. Thanks for the response!
    To continue my last statement I had someone mention to me that when another player rage quits on them it causes their game to freeze.
    Greetings. When I was playing the Special/Blockbuster tutorial I noticed a bug. When its asks to use a blockbuster I used Fenrir Drive(the wrong one I know) Filia froze in midair. Since I am not exactly smart with this subject so i don't know if this is considered a "game crash" since I could still access the start menu, but I could not do anything else. Filia just stayed frozen, shifting back and fourth actually.
    Mike_Z
    Mike_Z
    Whoa! Legit. I'll fix it, thank you!
    PurplePonyRobot
    PurplePonyRobot
    Of course! I am happy to be of use.
    Hey so the the game beta crashed on me when I tried to enter a lobby. If I recall correctly, I went straight to versus, checked out the lobbies, backed out, reentered, and joined a lobby.

    on another note, found that in 1v1 Val is given enough time to load up a vial after a down, even if she kills with air EKG. Unintended buffs?
    Hey Mike. Firstly I wanna say this game is amazingly fun. You and the rest of the Lab Zero staff are doing a great job on the art and the whole programming! I wanted to point out though, on Double's pre-fight animation and winning animation, the top of her head (as the nun) is cut off. Can this be fixed? Also, hoping to see more potential skullgirls on the roster! <3
    Any chance of changing Lenny's animation layering back so he sits behind fallen characters rather than on top of them? It's really harshing the feng shui on my post-match styling.
    A few people, myself included, think that the time taken to recover from a down in 1v1 is too short. For example, if I'm at the end of my combo and need to kill with a super like Diamond Dynamo, if the super kills early on enough the opponent can just tech out and get a free hit since I'm still in my super animation period.
    Sorry about no idea how this works or if @Kiyobi sent this to you already but during Skullbats after you had said the training mirror glitch was fixed, it happened on his stream. http://www.twitch.tv/kiyobi/b/471704169 for the link to the stream, around 50:30 is when he leaves the lobby to go to training room where we see the glitch happening. Around 52:20 is when he decides to just go to Versus.
    So I asked a while ago about the possibilities of sheet music for the skullgirls OST and you said you would look into it. So what exactly happened?
  • Loading…
  • Loading…
  • Loading…