• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. acfan

    The Unofficial Official Beta Discussion Thread

    Hey there Liam! Thanks for all the hard work you, HVS, and FC do for the game! I'm here to talk shop about the proposed Painwheel changes. As someone who still plays point Painwheel in current year, she needs quite a lot of help and I'm looking forward to seeing the changes made to her; I know...
  2. acfan

    Umbrella Alpha Gameplay Discussion Thread

    Seconding this part, it feels very weird now. Thanks for clarifying :P::P:
  3. acfan

    Umbrella Alpha Gameplay Discussion Thread

    Just to expand on earlier, I'm not sure what the right rhythm is for button grinding on salt grinder now and it's costing me some good damage since it ends prematurely.
  4. acfan

    Umbrella Alpha Gameplay Discussion Thread

    I'd like to add a few Umbrella related things to the pile here- I enjoyed having both wishmaker and bobblin' both on the screen as a pressure tool, and having wishmaker pop bobblin' isn't something I'm a fan of. 5mp x2 would benefit greatly with a "vacuum" effect that guarantees a confirm if...
  5. acfan

    The Unofficial Official Beta Discussion Thread

    I would like to see Double possibly getting some of her old changes reverted, so that she can better function as an assist/ utility character.
  6. acfan

    Umbrella Alpha Gameplay Discussion Thread

    I made another video documenting certain characters not being hit by 5lk after a 5hk route (or being overtly difficult), and a few other things! And I do agree with iControl's take on the SRK input for Retina; making it a 236kk would be a neat idea. edit: excuse the typo with painwheel's...
  7. acfan

    Umbrella Alpha Gameplay Discussion Thread

    Hello! I made a video documenting the inconsistencies of Umbrella's Retina Reflector after Tongue Twister. I feel it's important to put this out so Umbrella can have consistent conversions. The biggest part is the eyeball rotation causing certain characters to fall out when grabbing them in...
  8. acfan

    Umbrella Alpha Gameplay Discussion Thread

    Gonna add some thoughts Umbrella JHK is super dependent on height in regards to the hitbox starting and ending, making for pretty difficult ground conversions, depending on Umbrella's position on the screen- Was wondering if it's possible to have a clear "final hitbox" for this move so we can...
  9. acfan

    Umbrella Alpha Gameplay Discussion Thread

    After playing more with this in mind, the timing feels good- thanks for the clarification. Wouldn't mind some QOL once her kit is done. I have a bunch of QOL and hitbox quirks to post, but will wait until her moveset is fully released!
  10. acfan

    Umbrella Alpha Gameplay Discussion Thread

    Umbrella 5mp x2 not having a similar hitbox to x1 doesn't make a whole lot of sense considering how often the player wants to use x2; I'm wondering if we could get a hitbox change on the x2, or make it so the 11 frame gap between x1 and x2 have an active hitbox? EDIT: Thought of an idea; to...
  11. acfan

    Umbrella Alpha Gameplay Discussion Thread

    I think it would be very important for Umbrella's hunger state to be displayed while benched, in a simpler flat color over the pips. Having both the player and the opponent know what state she's in helps both players! It can transition from color to color when an assist is used, or when it...
  12. acfan

    Umbrella Alpha Gameplay Discussion Thread

    I had no idea what would happen so that's why I put it here, glad it wasn't a bug! I don't normally think about using it when playing compared to her other specials, but I can look at it for an assist! Time will tell. Sounds good, I'll wait until she has all her moves before I put out balance...
  13. acfan

    Umbrella Alpha Gameplay Discussion Thread

    A few things I'd like to discuss regarding Umbrella --Slurp 'n' Slide feels really underwhelming right now and I'm curious if there are any plans for it to have more "oomph"? I was thinking if it slides across a popped bubble it gains some form of damage/ speed/ safety. --With Retina...
  14. acfan

    Umbrella Alpha Gameplay Discussion Thread

    I'm going to take another look at my replays and get back to you!
  15. acfan

    Umbrella Alpha Gameplay Discussion Thread

    Question about input overlap concerns; would it be possible to look at changing bubble input (214mp) be changed to 236mp, or another input? I find myself getting Slurp 'n Slide when I want Bubble quite more than I'd like. Thanks!
  16. acfan

    thanks dude!

    thanks dude!
  17. acfan

    Umbrella Alpha Gameplay Discussion Thread

    Retina Reflector is interacting with Painwheel H pinion hitbox in a way that uses the H pinion hitbox; not sure if this is correct for the person using this?
  18. acfan

    Umbrella hitbox interaction inconsistencies

    Painwheel cHP M Nail will whiff on Umbrella point blank
  19. acfan

    USA DC, Maryland & Virginia | Locals & Meetups

    my house is open for dmv gamers and i will be going to the cave and xanadu you already know the vibes
  20. acfan

    Administrative Welcome back to Skullheart!

    what year is it holy moly