• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. Sinclair

    Quality of Life Changes Suggestion Thread

    im still waiting for eliza 2 get some I frames on Nekbreaker so she gets an air reversal..u know..a lvl 1 reversal. haha.
  2. Sinclair

    Suggested Eliza changes for next balancing cycle

    microdash cmk wouldve not made it uncombo
  3. Sinclair

    The Unofficial Official Beta Discussion Thread

    I would really like it if TK horus was made to be less....ultra precise or smth. very annoying how it feels like a casino online at times. And Eliza really needs to do TK horus routes for good damage (did u know she can even do it midscreen!!!!!!!!!). So the ultra precision of it for her bare...
  4. Sinclair

    The Unofficial Official Beta Discussion Thread

    I want to start the discussion again about assist cooldowns... >.> Playing this game for 7+ years I have always found it odd how you can call assist every second. I know its a risk the other opponent takes at times and that the assist could die or get snapped in with low health, but there are...
  5. Sinclair

    Feature Suggestion's

    Everyone I spoke to said that labbing counters against ACs is almost impossible..If you can post a video of you doing that (after a burstbait) i'd appreciate it
  6. Sinclair

    Feature Suggestion's

    Allow me to search for games on QM and not get any wifi players..like turning on/off being able to get matched with Wifi players. I know it sucks for wifi players but its really annoying getting them. Besides that when the player count is low on QM and you keep getting matched with the same...
  7. Sinclair

    The Unofficial Official Beta Discussion Thread

    Agree. These seem like cool changes i'd like to see. If people don't like that, we can always consider the idea of lowering the damage peacock gets off confirms when you get get hit by a stray projectile/george hits so she's forced to reset after that, giving the person who fell into the...
  8. Sinclair

    The Unofficial Official Beta Discussion Thread

    I've asked this for a very long time. I think its quite unrewarding to finally touch a keep-away character only to get hit by something she called 5 seconds ago. Really the "wrong time wrong place" thing that bothers me a lot, because at most times it just feels like you can't avoid it at all...
  9. Sinclair

    The Unofficial Official Beta Discussion Thread

    Hey, I was wondering if it was okay if eliza got a training mode function much of the likes of the function band has in training mode when it comes to understanding and timing parrying, but instead, for eliza, it would be her jc's since they're so fundamental to her movement etc (like h khat ->...
  10. Sinclair

    The Unofficial Official Beta Discussion Thread

    Yeah I guessed so too. :) Like I said before, the change is huge for eliza. Being able to poke with large normals before committing to her specials makes her feel more balanced out and less like she's super "RPS" based <3 They're a HUGE change, very subtle but great. Thanks again Liam.
  11. Sinclair

    The Unofficial Official Beta Discussion Thread

    The change didn't happen for it to let you do light into a heavy. It's to make elizas ranged normals better pokes :)
  12. Sinclair

    The Unofficial Official Beta Discussion Thread

    ELIZA Hi its me sinclair i have only 1 thing to say about eliza and that this patch was everything I wanted. The first patch was something I wanted then this patch was something I was asking for FOREVER. Eliza is in a great spot. I still consider posting a mini qol post for her to make her even...
  13. Sinclair

    Suggested Eliza changes for next balancing cycle

    wow ive literally been saying this shit for years :-) but i do think that she's more than so "fine" in a sense where she has everything she needs (kind of bloated with moves) but has to struggle a bit harder than others i think the changes you spoke about (that i can agree with, because some of...
  14. Sinclair

    The Unofficial Official Beta Discussion Thread

    Disagree. Eliza is fine versus zoners. She fails versus fukua and robo specifically because she can't reach them with the hitboxes that go down on her (l fireball, in the air l beam. Startup of horus is slow, eliza is huge. If someone zones her from the sky she fails. I know because i played a...
  15. Sinclair

    The Unofficial Official Beta Discussion Thread

    It is absolutely fine to write off characters as good enough because we've seen them before in top 8. The issue with Eliza isn't that she's bad. She just has to put in way more effort in doing certain things when other characters have it easier. And in a tournament environment you generally...
  16. Sinclair

    Trying to play against another player in skullgirls as a beginner is a fucking nightmare.

    There is no advice I can give you that sugarcoats it; Play more. It sounds SO bad! But it's simply the truth! Play the game more. but not just that, CONSCIOUSLY play it more; Consider what is not working out for you and what causes you to get put in the blender. Another unfortunate fact is that...
  17. Sinclair

    Suggested Eliza changes for next balancing cycle

    Eliza already has everything to deal with armor. She has a long distance DP that she can JC block/jump from when it touches armor, albus and butchers. There is really no reason to buff eliza, she is as good as she is. QoLs would be great.
  18. Sinclair

    The Unofficial Official Beta Discussion Thread

    I think the patch is extremely fair and i'm curious as to what other things will change.
  19. Sinclair

    Steam - Windows Weird interaction with green vial

    It happens sometimes, not all the time, and if no technical stuff changes then yes it could be a visual clutter thing just confused why it happens sometimes and then not