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  1. Da_Face89

    Skullgirls Team Building Thread

    Eliza works arguably best as an anchor. She burns through meter like crazy, and the endgame is when you have the most meter.
  2. Da_Face89

    Skullgirls Team Building Thread

    My brother plays fortune, and he doesn't feel like she fares well against Peacock, so I assume she has trouble with all zoners. Zoning back with Parasoul might be a better option.
  3. Da_Face89

    Skullgirls Team Building Thread

    I thought about it a little, but you might not want to have characters in "assigned slots." It's a term I just came up with, so let me explain: Take the Val/Fil/Double team, which is played by CloudKing and Duckator. If you watch them in gameplay, you'll quickly notice that in most cases...
  4. Da_Face89

    Skullgirls Team Building Thread

    As far as MUs go, I decided to do some research and compare which one has better MUs against who. I decided not to get into the rest of your team/composition/assists, those decisions are up to you -- this is just telling you whether squigly or PW is better in a matchup.
  5. Da_Face89

    Skullgirls Team Building Thread

    M Bomber is going to be the way to go. If you feel like learning an extra character, I'd recommend Val as a designated lead -- Val/Filia(H updo)/Dbl(M bomber) is one of the more popular teams, since it's pretty conservative as far as meter and DHCs go. I've never seen Filia/Dbl, but VFD is used...
  6. Da_Face89

    Skullgirls Team Building Thread

    What Cadenza said is pretty accurate, because Fukua's assists are weaker now. Chair will mostly be for anti-pressure and anti air, while butcher is used for creating space and works as your pressure assist. Chair can also create space. One of the most important things for you to learn with...
  7. Da_Face89

    Skullgirls Team Building Thread

    K, thanks for the advice. Congrats on Top 8 at FF9 too. Shame you got 3-0'd by Elda but it's Elda so don't feel bad. Wanted to attend but couldn't due to obligations.
  8. Da_Face89

    Who to play/main?

    Yeah, Valley Girl painwheel is a true gem.
  9. Da_Face89

    Who to play/main?

    Big Band is just the sickest baller I've ever seen in a fighting game so I went with him, Fukua because you don't suffer for playing braindead the way I do with her, and Peacock because I'm a jackwagon.
  10. Da_Face89

    Skullgirls Team Building Thread

    Not just MCP anymore. One of the top 8 matches at Frosty Faustings was Eliza/Peacock vs BB/Peacock. The Eliza guy accidentally put peacock on lead at one point, where the commentator commented something like "you don't want to do that"* (I think it was Peanuts tho). What's more, Peacock...
  11. Da_Face89

    Skullgirls Team Building Thread

    Compared to your other chars (especially Painwheel), Filia does deal with pressure best. But she's not incredible (and gregor DOES cost meter). If you need to stop any air pressure really quick, Fenrir can also be used but it's not as good since you stay in the corner and if they block or bait...
  12. Da_Face89

    Skullgirls Team Building Thread

    I suppose that's fair enough, but it doesn't mean Filia doesn't have trouble when pressured. Frankly, none of your listed characters are a good anchor though.
  13. Da_Face89

    Skullgirls Team Building Thread

    Don't forget that whenever a character is downed, the next one comes out and is almost instantly put in a block situation. So having anchor Filia is REALLY bad. Also, as a personal question: now that peacock is considered best when not lead, what would be my best team order? I'm thinking...
  14. Da_Face89

    Skullgirls Team Building Thread

    I don't think so. Painwheel has few reversal options and isn't meter-hungry, so she's better as a point char than anchor for sure.
  15. Da_Face89

    General Beginner Q&A Thread!

    Certain combos are impossible on certain characters, or else require different timing. Certain characters need to pay more attention to this in general than others. My general thoughts, just really quick: I'm probably not one to be talking though, this is easily the Skullgirls topic I know...
  16. Da_Face89

    Skullgirls Team Building Thread

    No problem!
  17. Da_Face89

    Skullgirls Team Building Thread

    Just because you're struggling with a character shouldn't discourage you, man. Keep trying! Like Protagonest said, Wulf wants to keep his chair in neutral. Yes, hurting hurl is a strong assist, as it has multiple hits, the second of which is an overhead, so it works both in neutral and as...
  18. Da_Face89

    General Beginner Q&A Thread!

    It's a common misconception that timing is REALLY easy in skullgirls. Yes, it's almost entirely cancels, but depending on the timing of those cancels, the combo may or may not work. The timing of attacks in your initial air string might affect whether or not your opponent is too far away for...
  19. Da_Face89

    Skullgirls Team Building Thread

    Bella works just fine on anchor, and Painwheel is generally seen as a lead, so no worry about not wanting to put Fukua on anchor. The thing about drill is that it has no armor or invincibility. This means that before you even think about using it, you want to have the opponent blocking. Should...
  20. Da_Face89

    Skullgirls Team Building Thread

    Bella using H lock or Big Band with H beat are definitely the best 2, and go in the anchor and second spots respectively. Filia should be the lead for both of these picks. If you feel like rushdown is way more your thing, Valentine lead works well with Updo assist, but doesn't get much mileage...