• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Search results

  1. MankeyShank

    I need advice on resets

    Ok, so resets are pretty much the most important thing about Skullgirls? Like the game is very reset heavy. I've been practicing resets, I've learned a quite few, but I've still got some questions. 1.) Resets set the hit counter back to zero, so it's another combo. Skullgirls has that damage...
  2. MankeyShank

    Counter Combo?

    Ok, this is probably, a really, REALLY dumb question, but some YouTube videos showcasing characters combos refer to them as counter combos. Are these combos that can be started after a counter hit? Or does it refer to the combo counter?
  3. MankeyShank

    Is j.MP, j.HP, j.HK character specific?

    I've noticed that this attack chain that I see in a lot of Parasoul combos seems to be one of her most important chains. I've gone into the habit of using it because of this. However, while it does work on a huge majority of the characters, the two characters that this chain doesn't seem to work...
  4. MankeyShank

    Trouble with a corner combo, help?

    Now there's corner combo that I've been practicing with Parasoul. It goes like this: j.HP, c.LK, c.MK, s.HPx2, LP Napalm Shot, s.LP, s.MP, b.s.HK, Egret Call, j.MK, j.HP, c.HP, j.MP, j.HP, j.HK, s.LKx2, s.MKx2, s.HPx2, MK or HK Napalm Pillar, SA1 or SA3 Sounds simple enough, right? Well, here's...
  5. MankeyShank

    Parasoul Resets?

    Can anyone tell me some Parasoul resets? The only one I know is when you use an air grab after cr.HP.
  6. MankeyShank

    Big Band Resets?

    Can anyone tell me any good resets with Big Band? The only I know is the one where you use an air grab after j.MK
  7. MankeyShank

    Need Advice: Approaching, Recovering, and Punishing

    This is an issue I've been having for a long time on Skullgirls. I've found a team that I'm comfortable with (Big Band & Parasoul) and have learned plenty of effective combos and techniques with the characters. Once I get online, though, I get trashed. I KNOW this is to be expected, this is a...
  8. MankeyShank

    Which moves cause Sound Stun?

    So Big Band has this special trait called Sound Stun, where certain moves of his will cause extended hitstun. Can anyone tell me which moves do this?
  9. MankeyShank

    Comboing into assists?

    This is probably a really stupid question considering that I'm pretty dang certain you CAN, but how can you combo into an assist move when you have a team? Are there certain normals that can be comboed into an assist? Can you only combo into one after using a special? Thank you for the help! I...
  10. MankeyShank

    Big Band/Parasoul team advice?

    Since I've started playing Skullgirls, the two characters that I enjoy playing the most and have become the most proficient at are Big Band and Parasoul. Because of this, I've begun to use them in unison as a team, usually setting it up as Parasoul out first w/ HP Napalm Shot as an assist, and...
  11. MankeyShank

    Napalm Toss/Shot Utilization

    Parasoul is one of my better characters, and I've learned some combos and other things with her. However, I'd really like to learn how to become more proficient at using her Napalm bombs since they appear to be a crucial part of her gameplay. Does anyone have advice on how I can utilize these...
  12. MankeyShank

    Combo Help (j.MK - Cymbal Clash doesn't work frequently)

    Let me just start off by saying that I'm very new to Skullgirls, and have only been playing it for a few weeks, so I'm a huge noob. Within those weeks, I've been avidly learning how to play Big Band. While I've learned quite a few combos, there's one combo in particular that has been giving me...