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  1. softie

    The Unofficial Official Beta Discussion Thread

    I don't think it's a skill issue, she is actually just in animation that long 7 frames longer than previous longest, like 13 longer than average and 20 frames longer than current shortest Should probably be normalized a bit, I know it's tradition/intentional but still feels like a tiny bit...
  2. softie

    The Unofficial Official Beta Discussion Thread

    my only want is for knockdown/tech timings to get normalized a bit, i dont play enough/care enough to talk about balance changes as a defender the difference in wake up timings for tech rolls specifically still bugs me a lot normally idc about it on offence but it is comical that the previous...
  3. softie

    The Unofficial Official Beta Discussion Thread

    Yeah I'm not arguing against any fukua buffs this patch cycle but I agree with this For every one time I lose a game bc I put myself in pixel hp on anchor, there are 15 instances of me losing game bc my air throw is so small, instead of the opponent teching my throw I just get ch eliza air...
  4. softie

    The Unofficial Official Beta Discussion Thread

    Liam specifically said the two touch changes would be addressing the very meter positive hyper optimal stuff that let's you two touch next character with minimal ud drain, there was nothing really stated (besides dhc upscale talk) about hitting "traditional " two touches specifically Since beo...
  5. softie

    The Unofficial Official Beta Discussion Thread

    Bombadil btfo best patch ever game is fixed
  6. softie

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    agree with most of triv post but I'm a bit confused on the backdash part mainly saying val can forward dash, dahlia can onslaught out of backdash so that movement feels equivalent? val being able to dj out of backdash is dramatically better though I really like backdash when it's utility...
  7. softie

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    posting with something small and I'll probably edit/double post with a larger thought this weekend I think backdash needs some sort of lockout on grounded specials. why: backdash shot is her least frame commitment way to get ammo onto the screen/most plus way to do buckshot overheads...
  8. softie

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    dahlia is really cool, like her a lot this patch and think shes plenty strong no gigantic wishlist and i dont think she has any glaringly bad qol stuff, but have a few smallerish things i think would be nice and fair like sonic said above counter on block should probably be safer? i think...
  9. softie

    Dev Communications on Recent Beta Development

    absurdly weenie-pilled post jfc dude what are you on about
  10. softie

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    I think it would be really nice if her collision on dash was a bit lower doesn't have to be hurtboxes but i'm unable to get dash under on shockbullets from this height and i feel like that would be so nice for her reset game so shock bullet left rights weren't 400 miles in the air, and dash...
  11. softie

    The Unofficial Official Beta Discussion Thread

    Painwheel could use a lot of love, but instead of just talking about buffs or QoL changes, I’d like to propose some changes that are more in line with how characters were spiced up in the last few patch cycles. Eliza skeleton and blood mechanics got reworked and cleaned up, and beo received two...
  12. softie

    The Unofficial Official Beta Discussion Thread

    okay but nail storage though
  13. softie

    Quality of Life Changes Suggestion Thread

    okay but nail storage though
  14. softie

    The Unofficial Official Beta Discussion Thread

    old det mode sliding kd beams with time extension would be so absurdly toxic and sleep tier can we not oh you missed the dashblock on a beam Im going to put 10 more seconds on the install clock her lvl 3 is so much fun rn
  15. softie

    The Unofficial Official Beta Discussion Thread

    what are the chances that this late in the games life we can finally get the awkward assist macro combinations to be adjusted stuff has an image from a long ass time ago i think It would just be really really nice to do HK specials with a1 input and LP specials with A2 input in most instances...
  16. softie

    The Unofficial Official Beta Discussion Thread

    I thought the m item cool down increase was to prevent no UD spend looping the left right with it via assist, at least more to hit that than zoning patterns specifically honestly a much much tamer nerf to that setup than I saw people wanting (sevs idea of lvl 2 soid causing blue bounce if it...
  17. softie

    The Unofficial Official Beta Discussion Thread

    I didn't know anyone was actually a double doomer unironically but I play double point so did not really feel the catheads nerfs much it's understandable to drop her if you were using her as a dhc dmg engine mid, losing 1.2kish dmg on the dhc is significant and Annie/pw were right there...
  18. softie

    The Unofficial Official Beta Discussion Thread

    this is such an omega weenie post holy fuck
  19. softie

    The Unofficial Official Beta Discussion Thread

    I believe in the vision
  20. softie

    Steam - Windows Edge case of painwheel fly>K input still giving buer off same quarter circle input

    is there a launch setting to let cpu quick match save replays? i couldn't get it working feels like late flight off this setup is whats causing it, uploaded replays to my google drive: https://drive.google.com/drive/folders/1yDjU4FMuXhTQ1NcqdwRuwysKqsZ60SpQ?usp=sharing