• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. Golbat

    The Unofficial Official Beta Discussion Thread

    Really great post discussing the direction you want to try and push the game in. I especially liked the portions such as peacock/painwheel/etc that were specifically looking to make those aspects of the game more interactive. Looking forward to what's coming.
  2. Golbat

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    YTMND, I owe you a beer or something at ceotaku.
  3. Golbat

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    This is a very silly and unnecessary idea I'm throwing out regarding Dhalia's Parting Gift. On the rare chance you actually end a match on a timeout where one or both point characters have an active bomb attached to them, the bomb should explode. I have no idea how'd this work within the...
  4. Golbat

    The "social media updates" thread - now with 99% less drama

    waiting on eu03 to let me know there's a new series of Nvidia cards.
  5. Golbat

    Dev Communications on Recent Beta Development

    If your lack of enjoyment with the game/community is based on a perceived lack of engagement on the part of the developers then you should just take a break from the game/skullheart instead of polluting the thread with a post that was 75% empty space because you didn't want to edit color-coded...
  6. Golbat

    Quality of Life Changes Suggestion Thread

    In light of EVO's Top 8 and another round of dropped happy birthdays within, I would like to resubmit my idea for updating stage visuals to show the maximum distance needed for a Outtake (snap-back) to trigger happy birthday on an assist. This would help players making snap decisions into...
  7. Golbat

    Black Dahlia Pre-alpha Gameplay Analysis & Speculation

    Played with hinzae around at the local and I have to say I'm very impressed by how "complete" Dhalia feels despite still not being complete. Her normals and movement really showed off a good cohesion even if the character isn't for me so far.
  8. Golbat

    The Unofficial Official Beta Discussion Thread

    I think we're gonna be seeing a lot of experiment with Bella j.HP in the future since that's guaranteed page clicks for skullheart. Real change notes aside, I think the only think I'm antsy about is Star Power stars dealing chip damage. I'm not sure if this was intended to promote diversifying...
  9. Golbat

    How do you think Dahlia will play?

    So just going off of this list this is mostly a combination of gunplay and counter-focused characters, so I'll take a stab at some central ideas from each character that could be applied. Cable: Grenades, Scimitar (please god no) Hol Horse: Glass shatter, air bullets, maybe something crazy like...
  10. Golbat

    What will happen to the character select screen?

    Not opposed to expanding the screen for more characters if we get any past the first pass, but I've really come to enjoy the vertical layout. Compared to other fighting games I've played it's a lot easier on the eyes than selecting characters on a horizontal selection screen.
  11. Golbat

    The "social media updates" thread - now with 99% less drama

    it's like the AI pods in Peace Walker; whenever BD loses you just see his brain pod fly offscreen.
  12. Golbat

    Umbrella Alpha Gameplay Discussion Thread

    Thanks for the clarification, I'm pretty out of the loop on SG art process stuff so wasn't sure how much work was needed for something like that.
  13. Golbat

    New System Mechanics You'd Like to Try

    I can live with custom intros since they aren't skippable in Skullgirls, and honestly I'd probably get more out of those than cast-wide taunts.
  14. Golbat

    Umbrella Alpha Gameplay Discussion Thread

    Finally got around to playing Umbrella some more after her new stuff was added, and I've adjusted to the new layout for her hunger meter. Ideally I'd like to try a version like the original where it filled up left to right, but I found myself watching the left side of the bar easy enough. As...
  15. Golbat

    Fukua Discussion Post

    [THIS IS JUST TO SHOW HYDRA EDITING/FORMAT HELP] Ok ok, here me out. This is my first like post on a forum ever so I'm not sure how to properly format this. Its going to be a little of an essay. So please be patient with me. I just wanted to talk about this because I do get a lot of Fukua is...
  16. Golbat

    How do you think Umbrella will play?

    I could see 'Eyestorm as a vertical oriented super that also generates puddles or something.
  17. Golbat

    How do you think Umbrella will play?

    the cat chasing winpose is good enough that I hope it makes it in as an extra winpose or timeout someday.
  18. Golbat

    New Meridian Map Analysis

    clearly the only way to resolve these inconsistencies is to put Fatal Fury 3 style travel vignettes into the story mode.
  19. Golbat

    Cinematic Lv. 5 Blockbuster Attacks

    Cinematic attacks have been a trend in fighting games for a while now, and I don't this train of thought really bears out anymore. You could look at a lot of games where specific cinematic attacks just become infamous because they're cinematic and end up being a net negative on the game...
  20. Golbat

    Suggested Eliza changes for next balancing cycle

    Big on this one for a start, SG's great from a 6 button game standpoint, but there's more than a few meh specials where the button differences aren't significant enough.