• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. Jason

    Full Undizzy Sequences - Community Poll.

    Sorry, I guess an poorly informed opinion is not useful. I tried for 2 hours to find matches last night and came up empty. Everyone is just playing retail.
  2. Jason

    Full Undizzy Sequences - Community Poll.

    Is it just me or does this change really impact optimized max undizzy combos more than it does the actual optimized real problem combos that are the reason for this change? Most combos seem to lose ~2k damage and that's fine for the higher damage stuff because you're still doing around 4K but...
  3. Jason

    Full Undizzy Sequences - Community Poll.

    I really don't think we have enough time to fully test how sweeping changes like the Undizzy damage scaling will impact the game. I think we should stick with just the individual character nerfs. Anything else risks a lot of unintended consequences.
  4. Jason

    Full Undizzy Sequences - Community Poll.

    I am, of course, concerned about what a 240 undizzy scaling or burst nerf would do to hurt the lower-damage characters in the cast. It may even be more detrimental to those characters than to the outliers like Band and Beo. On the other hand character specific changes risk missing some other...
  5. Jason

    Skullgirls Beta Aug 5th Patch Discussion

    I'm curious when is the ETA for this patch to be completed. I shelved SG for a while and I'm probably going to pick it back up when the patch launches.
  6. Jason

    Mobile Season 1 Story Mode Discussion

    I dunno this is a pretty grind-heavy game. I don't think that's appropriate.
  7. Jason

    Mobile Season 1 Story Mode Discussion

    It seems like my phone is really struggling with the game. I have a Samsug Galaxy Alpha, not really a high-end phone but its got more RAM than a PS3 (lol) so I figured I'd be ok. As it is the framerate is really chuging and I'm getting bad input lag so I don't think I'm going to bother to...
  8. Jason

    Skullgirls Beta Aug 5th Patch Discussion

    I don't see being able to go though it with SSJ being particularly great since SSJ knocks the opponent to the other side of the screen. The great part about being able to go though H Beam with H Brass is its a sliding knockdown.
  9. Jason

    Skullgirls Beta Aug 5th Patch Discussion

    I love that Squigly can tag-in now when I KO the opponent's point character without getting punished by the incoming character. That's all I have to say for the moment since my tendinitis has flared up a bit so I can't play.
  10. Jason

    Skullgirls is coming to Mobile!

    Good to see Mike Z's game design sense will be injected into this version of the game. Sadly if Fighting Game Development is any indication none of the other bigger mobile games will care and will continue to make the same mistakes and still make money hand over fist.
  11. Jason

    Street Fighter V

    FYI Ibuki is, I think, the only character who can consistently combo into a hit-grab ender with no meter. That means your opponent can't back-roll after a knockdown so your offense is much more consistent.
  12. Jason

    Street Fighter V

    What? All they did was change the matchmaking. The netcode is exactly the same.
  13. Jason

    Street Fighter V

    I know everybody is having fun with story mode and I'm just coming in here raining on the parade but I still can't get past the netplay and input lag issues to really enjoy the game. Which is a shame because I like the overall way it is designed.
  14. Jason

    USA [May 27-29] Combo Breaker 2016 (Chicago, IL)

    Oh you're right that wasn't you it was Hobo. Damn I'm already forgetting stuff.
  15. Jason

    USA [May 27-29] Combo Breaker 2016 (Chicago, IL)

    If I had heard somebody was being harassed I would have done something about it but lets be honest, you can't hear what anybody is saying further than 2ft away in that venue.
  16. Jason

    USA [May 27-29] Combo Breaker 2016 (Chicago, IL)

    Not going to name everyone but thanks to all the people that I played casuals with and chatted with over the weekend you were great. Extra double shoutouts to the people who recognized me after meeting me only one time last year. You guys have that name and face thing down, I am so terrible with...
  17. Jason

    USA [May 27-29] Combo Breaker 2016 (Chicago, IL)

    Finally at the hotel. I even met two lab zero staff on the bus! (Hi Renders)Just taking it easy tonight but if there is casuals going somewhere on I may drop by.
  18. Jason

    USA [May 27-29] Combo Breaker 2016 (Chicago, IL)

    Yeah 2/3 top 16 seems easily possible in 2 hours but 3/5 is questionable.
  19. Jason

    Street Fighter V

    If you're not at least semi-serious about fighting games I'd avoid SF5, at least for now. Its a good fighting game but its seriously lacking in features, very bare bones. They'll be adding more content incrementally over time so I'd check back in like 6 months.
  20. Jason

    Street Fighter V

    I still can't get it. I'm not exactly new to charge characters either. This makes no sense. There must be something I'm missing. Edit - Ok I finally found out what I was missing. I was buffering the cancel from cr.MP to Flash Kick too soon. If you're already charged you can buffer a flashkick...