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  1. Shadowfury333

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Well, I decided to give this thing another shot after I totally blew up a few months ago (sorry about that). I did still get a bit frustrated, particularly at the final boss (took me 4 tries, each try was long, and I felt kinda hopeless after the third one), but I did it. Anyway, new guard...
  2. Shadowfury333

    Blazblue Cross Tag Battle.

    Hmm, this game is interesting, but I keep feeling like people I'm facing are thinking I'm an idiot because I'm playing Noel/Yukiko or Noel/Orie. I'm not sure if these characters are good or not, I just like playing Noel (though not having her dash cancels is a bit of a bummer).
  3. Shadowfury333

    Guilty Gear Thread

    I think DBFZ is going to be the main hotness for a good month or two. I'm hoping it leads to people new to fighting games checking out other ASW games as well, including GG, thus bumping up overall activity in every game, but I'm guessing GG will be less active for a few months yet.
  4. Shadowfury333

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I was able to block a few times (not in succession), but clearly my strategy was mistaken. Once my body recovers from the nervous breakdown the game gave me I might try it one more time to see if I change my mind. I mean, I bounced hard off Dark Souls the first time I played that, and I've...
  5. Shadowfury333

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    You can stack hexes 3 times, compared to the prototype's 2, though I still don't know how much of a difference that makes.
  6. Shadowfury333

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    That part I figured out on my 3rd run. I stumbled upon it in my second run, but I thought it might be Up/Down+Iddhi+Attack, not Iddhi+Attack multiple times. It is nice to have it for more than just Razmi saving everyone's butts. I'm getting the impression my issues are partly a tutorial...
  7. Shadowfury333

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Oh... ... Wow, I...huh okay... That explains why I had so much meter (well that and perfect blocks)...and also explains the design a bit... Ugh, I don't really want to try the fight again right now (Bloodborne is more relaxing atm), but I feel like I have to for fairness's sake.
  8. Shadowfury333

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I did not know that. In fact, I was under the impression that all-block consumed more meter while waiting for the hit, and thus only used per-character blocking (I'm playing on stick*, so it's not that hard to do). Perhaps if I have all-block on my pinky and Iddhi in a less accessible spot I...
  9. Shadowfury333

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    At this point I'm not even sure I'm the target audience. When I started my playthrough this morning, my first reaction on seeing the opening walljump bits was "okay, this is going to be long, but that's to be expected", and was starting to worry I might not have enough to talk about to keep the...
  10. Shadowfury333

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    IIRC The earthquake was survivable at full health in the prototype and the backer preview, but I'm not in a state of mind to check atm. Also, is it just me, or does the laser cleanse the cat of Razmi's hex (down attack)? Lastly, how can I not judge the potential balance of the final game on...
  11. Shadowfury333

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Why would I want to play a game where 100% completion destroys my mind and ruins relationships with everyone around me (for the 3rd time)? Besides, even as a harder challenge it's bullshit. I could see it being fine if proper meter and health management could compensate for one bad reaction...
  12. Shadowfury333

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    It played the animation and the lotus pattern, so I'm not sure what happened.
  13. Shadowfury333

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Fair. I guess I figured that the nature of the boss was such that any changes to it cheapen it for everyone, and it's all my problem and my opinion is worthless because I can't handle it. But if that isn't the case, my feedback would be: Don't let chip kill, especially on an attack like the...
  14. Shadowfury333

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    To be more specific, it shows what *could* happen in the bounds of the game's design, and it's beyond the pale as far as I'm concerned.
  15. Shadowfury333

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Because this design is bullshit, and not worth my money. Honestly, I never want to hear about this game again.
  16. Shadowfury333

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    That hardly works. Half the time I get chipped out anyway, especially since the blocking doesn't work during the slowdown. If this react-or-die shit is going to be in the real game, I want my backer money back.
  17. Shadowfury333

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I was thinking Ryuko, but they are basically the same character ± a dead dad.
  18. Shadowfury333

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Wow, I already liked Leilani's design, and now it's pretty well perfect. Bravo Lab Zero.
  19. Shadowfury333

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Do you have a timestamp on this?
  20. Shadowfury333

    What am I even doing anymore?(Kyu's Diary)

    If you like guard cancels and chicken blocking I'd recommending giving Arcana Heart 3 a shot as well, just to round things out further, but I'm sure you already have.