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  1. Psychopath

    Shovel Knight is out.

    Not exactly. There are numerous instances where the player strikes an enemy and doesn't gain any magic: most notably during the boss segments when he's doing the midair scythe "divekicks". From how it appears, magic is to be gained for 3 different reasons: for a standing scythe slash, for...
  2. Psychopath

    [Jan 27, 2017] Frosty Faustings IX (Elmhurst, IL)

    SG top 8 is going to be streamed at 2pm on Saturday on the Event Horizon twitch channel. That appears to be the only stream slot that SG will have this tournament.
  3. Psychopath

    Shovel Knight is out.

    Footage of Polar Knight's stage
  4. Psychopath

    Shovel Knight is out.

    Shovel Knight has a wide enough stance that the gender-swapped body won't look too far off from where the hitbox actually is. Armor being armor will ensure that even having less-broad shoulders can still fill that hitbox space.
  5. Psychopath

    Shovel Knight is out.

    In terms of raw application, I am anticipating that Specter's mobility tools will feel a lot more like they're on-rails due to his upward, downward, and wall mobility being entirely dictated by waypoints, enemy placement, and scalable walls. Contrast with Plague's mobility which got as absurd as...
  6. Psychopath

    Beating the Odds

    A few things to keep in mind: Peacock has subpar anti-air attacks if a projectile is not already covering that space. Her best options are to us cLK since it's disjointed, use M Bang and hope you land on the hitbox, or preemptively teleport away. If you keep air-pressure onto Peacock she...
  7. Psychopath

    USA Chicago Thread: We are actually the best

    What's parking going to be like?
  8. Psychopath

    Skullgirls Beta Aug 5th Patch Discussion

    Going back to this in the midst of Fukua talk, what about Goodfellas doing a wallstick like arm super does? That way doing bombo combos with Lenny don't have them bounce into Peacock's face and putting them at fullscreen like with sliding knockdown is maintained.
  9. Psychopath

    Skullgirls Beta Aug 5th Patch Discussion

    Lenny x Goodfellas catches people off guard if you do a quick reset into ground throw since Lenny will wait for Goodfellas to end though -- of course only really works if you're conditioning them to expect you to continue the combo though. Also with the advent of DHC Goodfellas you can do setups...
  10. Psychopath

    Skullgirls Beta Aug 5th Patch Discussion

    Sorry if I'm starting to sound like a broken record, but I've not really heard any stance on the matter. Is there any hope of having L Bang do something to make it not a free counterhit if it taps someone that's even slightly off the ground? Unless you spend meter after the hit to capitalize on...
  11. Psychopath

    General Bug Report Thread

    Kara-cancelled cMK will have the ant disappearing before actually leaving off the right-hand side of the screen, but not the left. It vanishes at around where Peacock's back foot is.
  12. Psychopath

    Skullgirls Beta Aug 5th Patch Discussion

    The squawk coming from Avery when a roller spawns feels really mistimed now that there's no pause. I'll hear both the squawk and wryy at the same time on a successful hit and sounds more like Avery going "WHAT?!" on a miss. To be honest, I kind of preferred when there was no audio when the...
  13. Psychopath

    Skullgirls Beta Aug 5th Patch Discussion

    I mean I've never really had an issue converting off roller since I typically have meter to spare almost all the time. However, having the same angle as other level 3s does give her some consistency when it comes to conversions, since there are times where a roller can and will mess up a combo...
  14. Psychopath

    Skullgirls Beta Aug 5th Patch Discussion

    After getting a sufficient number of rollers, I gotta say that it feels really neutered now. Sure, it's a whole lot easier to convert off of without spending meter if for some reason Peacock manages to run out of meter. But on the flipside you can be pretty much assured that it's not hitting...
  15. Psychopath

    Skullgirls Beta Aug 5th Patch Discussion

    After playing around with this for a bit I can't say I'm a fan. Speaking for myself, I would much rather get no teleport than be forced to do L teleport in these circumstances. If I wanted to do an L teleport, I'd explicitly do the motion for an L teleport. With the change as it is now, it's...
  16. Psychopath

    Skullgirls Beta Aug 5th Patch Discussion

    I can't be bothered to dig up the exact patch note, but it's been that way since at least 2014 when McPeanuts made the compendium.
  17. Psychopath

    Skullgirls Beta Aug 5th Patch Discussion

    It takes 26 frames to actually appear (on top of travel time from the top of the screen) assuming she's just doing a quick drop, during which time you can poke her and the shadow disappears. If she's in blockstun, she cannot release the shadow until blockstun ends, and that's only if she has...
  18. Psychopath

    Skullgirls Beta Aug 5th Patch Discussion

    Peacock and Fukua aren't the same character though, the only overlap is that they can hold shadows that serve different purposes and that they're limited to 2/1 of their other primary projectile at a time. Fukua has far better reversal options than Peacock, it'd similarly be unfair of me to...
  19. Psychopath

    Skullgirls Beta Aug 5th Patch Discussion

    In-between downs during a 1v1, the shadow will persist if Peacock was chipped out. Same bug, different flavor.
  20. Psychopath

    Skullgirls Beta Aug 5th Patch Discussion

    I mean the camera does shift slightly everywhere that she can teleport to unless you're both in a corner or she stays more or less in place. If you want a visual cue, I don't know how much more significantly you'd want it to be than something that happens to the entire screen even if she's below...