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  1. MysteriousJ

    Dragon Ball FighterZ

    Wow, they're really pulling a capcom, here. I'm going to have to buy a PS4 stick just so I can play this game at tournaments.
  2. MysteriousJ

    Dragon Ball FighterZ

    Been googling this and getting nowhere: does anybody know if they're using the Lab Zero driver for PS3 stick support on PS4?
  3. MysteriousJ

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    He means turn left after you beat the boss. There might be more things to do in the level...
  4. MysteriousJ

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Answer to a similar question on twitter:
  5. MysteriousJ

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    *Bows down to Kit*
  6. MysteriousJ

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I haven't beaten the cat yet, but I'm very happy there's a super hard boss to tied over people who like a real challenge. @Shadowfury333 You might be missing an important mechanic.
  7. MysteriousJ

    Rick and Morty

    Yeah at least when people said wubalubadubdub it wasn't really obvious where it was from. "Pickle Rick!" sounds like you're a walking advertisement.
  8. MysteriousJ

    Rick and Morty

    A new season dropped with an obvious and obnoxious catch phrase.
  9. MysteriousJ

    Dragon Ball FighterZ

    So uh Anyone know if you were able to map controls to work with six buttons in the beta?
  10. MysteriousJ

    Them's Fightin' Herds

    I've been following this team since they announced Fighting is Magic, and "opacity" is basically their middle name. I think it's dumb and only hurts them, but being secretive is how they like to operate, and I wouldn't worry too much.
  11. MysteriousJ

    Games the community is working on/finished

    @Liam Unity? Your own engine?
  12. MysteriousJ

    I Need Help Drawing Poses For A Ninja-Like Character

    For getting energy in poses, use lines of action: https://www.google.com/search?q=line+of+action&source=lnms&tbm=isch&sa=X&ved=0ahUKEwj5yZ2YnNPUAhVK04MKHRjpAE8Q_AUICigB&biw=1920&bih=984 Two of the images you posted show examples of contrasting lines of action. And of course, construction...
  13. MysteriousJ

    I'm so freaking bad at this game.

    Don't worry about optimizing damage at all, at least not yet. The important thing is ending the combo in a good position. For instance, unless it will kill, don't use SSJ at the end of your big band combos because it will put your opponent back in neutral. When you drop a combo, you're ending it...
  14. MysteriousJ

    I'm so freaking bad at this game.

    Doesn't matter how good you are at neutral if you can't get damage off hits. Practice your combos until "a lot" turns into "rarely," and figure out what you can do to keep up pressure when you do drop a combo.
  15. MysteriousJ

    Dragon Ball FighterZ

    I expect demand for compatibility with 6-button sticks will convince them to support the option to use button combinations for assists. If it requires eight buttons though, I'll be really mad.
  16. MysteriousJ

    Games the community is working on/finished

    I would have liked it more as an article but THIS IS THE VIDEO I'VE BEEN WAITING FOR! (Guide to how collisions work in Super Mario 64.)
  17. MysteriousJ

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I think what we all really liked about Vasco was his personality. His change in design certainly conveys a much different attitude, but it doesn't give that attitude any context. What if he really is a nice old guy around the grand kids, but suddenly changes into the familiar stone-cold...
  18. MysteriousJ

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Can we have this character and the old Vasco?
  19. MysteriousJ

    Games the community is working on/finished

    Thanks @Kasumi! I downloaded that VirtuaNES build and it's been a life saver. FCEUX's cycle counter might just be wrong. I'm really happy with the improvements I've made to my game. It can be downloaded from my new website, if anyone wants to give it a try: http://mysterioussoftware.com/
  20. MysteriousJ

    Games the community is working on/finished

    Very important update to my pong game: you can now punch the paddles. I need to make a website so I can upload this... @Kasumi what do you do to profile your code? My plan was to write to a specific address and use that as a breakpoint (e.g. STA breakpoint) for FCEUX's debugger and look at...