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  1. fenster

    New GGPO update is glitchy & laggy...just me...?

    Some people are still having issues with the ggpo beta, but if you are, you should probably move discussion to the Official Skullgirls discord since I don't think anyone checks here anymore? Also if you are having issues,using the -ggposhowinfo feature and sending replays or getting a video...
  2. fenster

    Skullgirls Beta Aug 5th Patch Discussion

    I can't speak for all solos who went to teams (which I guess is mostly, Zid, Khaos, and me?), but beyond the fact that I think a lot of top players could do well with Solos more than they'd admit, I know for me personally that I picked up other charcaters not because I felt Solos were weak or...
  3. fenster

    Shovel Knight is out.

    zzzzz can you give me a TL;DR? Unironically, while I don't think Shovel Knight is bad, I'll take a direct buy of Plague Knight any day of the week.
  4. fenster

    USA New England thread - Not UK

    Well typically keyboard users go to hitb- Oh wait, Typing of the Skullgirls, wow can't believe I forgot midpost.
  5. fenster

    Skullgirls Beta Aug 5th Patch Discussion

    I guess since this is a problem other people have been starting to talk about, apparently the Eliza sHP change has made a common confirm of sHPx2 xx M Upperkhat whiff a lot more then it used to. I'll admit I haven't really done any research on this myself (on what the new sHP change makes easier...
  6. fenster

    Skullgirls Beta Aug 5th Patch Discussion

    I wouldn't mind BB instant jLK getting nerfed cause I don't think he needs an instant overhead when he already has Giant step for ground overheads. I just worry because I don't think jLK needs any hitbox reduction or anything or remove his overhead in fuzzy situations. You could use jMK for...
  7. fenster

    Skullgirls Beta Aug 5th Patch Discussion

    Ips carries over but you get your ground otg back. And the condition has to be Solo vs last remaining character on a team for it to even work. I'll admit I haven't specifically tested the whole cast, but uh I figured if Filia/Parasoul/Eliza/Big Band/Robo could, then most any other solos could...
  8. fenster

    Skullgirls Beta Aug 5th Patch Discussion

    Other solos can already combo off of snaps from midscreen, I don't have issue with that myself personally. Unless you mean to take that away from solos completely
  9. fenster

    Skullgirls Beta Aug 5th Patch Discussion

    If Filia did gregor from actually fullscreen, then you could RC to block. There is a sweet spot far distance that is too far to get hit from the (removed?) tear, and too close so that Parasoul can't RC without getting punished at least. However, it seems like it's getting reverted anyways so...
  10. fenster

    Skullgirls Beta Aug 5th Patch Discussion

    That's fine and makes sense to me, but still....Peacock MP Bang, Parasoul Napalm Pillar, and Beowulf H Chair toss all still beat out level 3 clean, and Fortune Headroll still trades (which staggers parasoul too), which are non-metered options here I listed. So it just seems to me like it didn't...
  11. fenster

    Skullgirls Beta Aug 5th Patch Discussion

    Everything in that list still beats out Parasoul in the current beta aside from Filia's Gregor Super. I haven't tested if Filia has other options yet though but I doubt it.
  12. fenster

    Skullgirls Beta Aug 5th Patch Discussion

    Okay I know this is a random last request but while I'm thinking it, there's a dumb thing that bothers me with eliza DP. If the H DP itself is blocked by a point character, even if she hits an assist at the same time, she won't launch, and that's fine. But, if Eliza does L-M-H DP and the first...
  13. fenster

    Skullgirls Beta Aug 5th Patch Discussion

    Double Posting for a seperate point I wanted to list out. On,"Parasoul - Lv3 now drops a tear at Parasoul's feet during the superflash. It looks kinda cool and provides slightly better defense." I tested this out. She sets a tear immediately next to her that explodes when it touches the...
  14. fenster

    Skullgirls Beta Aug 5th Patch Discussion

    New Beta Update is out http://steamcommunity.com/games/208610/announcements/detail/597119843266220062
  15. fenster

    Skullgirls Beta Aug 5th Patch Discussion

    About Headless Fortune's head moving question, I still don't really know how much I like the other alternatives since I'd maybe need a while to think about them, but what I can say is that I do really like how the head is now and it feels ideal to me personally.
  16. fenster

    Skullgirls Beta Aug 5th Patch Discussion

    I don't think I saw anyone respond to this, but it's a sentiment I've seen others share around. Basically, it feels like a lot of things in this patch amount to scaling nerfs, instead of retooling things. Normally things scaling sounds fine itself, but it feels like its the norm.
  17. fenster

    Community Punch / Kick Priority Input

    Ground Dead Cross is -9 on block, and not safe in a Ground Blockstring. Ground L Bypass is -4 on block, and safe in a Ground Blockstring (barring a couple of supers, not counting pbgc etc). Sometimes from a distance you can make it -3.
  18. fenster

    Skullgirls Beta Aug 5th Patch Discussion

    Let's not actually keep this forreal
  19. fenster

    Skullgirls Gameplay Improvement Thread - Post your videos!

    Its not ideally a good sequence, to be honest. Something w/o assists would be a better starting point. I'd specifically just try the Medium/Easy midscreen bnbs in the compendium.
  20. fenster

    Skullgirls Gameplay Improvement Thread - Post your videos!

    Okay, there's a lot to unpack in this video. First is that, your neutral with Valentine all around, it didn't have many/any Deadcrosses or even Air Dashing. You just did double jump into a button without seemingly reacting to much or doing it for any reason. There's a lot ot neutral to explain...