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  1. dragonos451

    Beo chairless armor preventing death

    https://www.twitch.tv/videos/121386739?t=4h22m33s People in the EU discord have been wondering how Beo didn't die from multiple hits taken at 1 health during chairless cHK. Zeknife is telling me he can't recreate it, Beo can very well die from armoring hits during cHK, so... Any easy explanation...
  2. dragonos451

    side specific reset

    I think this qualifies as a bug? Stuff is supposed to go exactly the same way on both sides, right? @Mike_Z
  3. dragonos451

    CMV Keep calm and ignore limits (dragonos451's YT channel)

    Hello people! I've been thinking making a thread specifically to showcase my videos isn't too bad of an idea. So now you'll be able to react, ask questions and possibly tricking me into doing something you want without the fear of off-topic or the hassle of youtube/google+ account compulsary...
  4. dragonos451

    sound bug when doing snap back on dead head-on fortune

    Doens't happen on other chars, happens only if fortune dies, happens whoever is the snapping character, doesn't happen if fortune is headless on death. @Mike_Z
  5. dragonos451

    PW jMP and squigly's lvl3 vs armor

    PW jMP and inferno of leviathan practically can't be countered with super cancelled armor moves, 90% of the time the super won't come out. And when it comes out, it looks like the super start up is armoring the hit (?! but no damage on it, it's only aesthetic). Oh, and squig lvl3 shows a combo...
  6. dragonos451

    squigly center stage assist counts as "hitting"

    Center stage assist, even though it doesn't apply a "hit", does prevent you from calling asssit for the rest of your combo. Seria center stage, I guess I can understand, it applies hitstop to the opponent. But normal version? I'm a bit confused. Is there a specific reason for it to prevent...
  7. dragonos451

    Cerebella j.mp hitstun shorter against airborne than against grounded opponent

    (any launcher) j.mp j.hp (hold until the end of glide) leaves bella at -25. j.mp j.hp (hold the same way) on a grounded opponent leaves bella at -23. j.mp j.hp (hold a bit) alwas comboes against ground, while if j.mp hits airborne, it won't. Happens both in retail and in beta, against all...
  8. dragonos451

    CH undizzy bonus inconsistensies on supers

    What I found could be entirely on purpose, if so ignore this thread. I was wondering if supers give an undizzy bonus on counter hit, and what I found seems a bit weird. It appears only grab/hitgrab supers give the +50 counter hit bonus, but not all of them : Bella :360: : +50 bonus Eliza air...
  9. dragonos451

    Binding of Isaac : After Rebirth

    Soooo, after watching 300 runs of the game by Northernlion, I finally understood it was my fate to play this game now that rebirth is out. You can discuss about your discoveries, tell us about the most stupid builds you got, post run videos, synergies that are completely overpowered, etc. On my...
  10. dragonos451

    Speedrunning SG

    I always enjoyed mashing an AI's face, and I got plenty of opportunities to do so when playing skullgirls while nobody else is. I was starting to find techs and stuff, but always did it just to spend some time while waiting for people to connect on SG. But now, @FunkyHellboy just posted some...
  11. dragonos451

    c.mk devil horns, devil horns trigger IPS

    Happened to me a few times while working on DH combos, managed to record it. it looks like if I do a jump motion during the DP input, I go into jump start up, which makes IPS consider I'm entering a new chain. the devil horns cancel the jump start up, but I'm still considered starting a new...
  12. dragonos451

    bella combo factory and training dumbness mansion

    My database! My passion! My life! After filling 12 pages with combo possibilities, undizzy calculus, and character specific junk I find, It's getting tricky for me to swim through all this. So I'm creating this thread to have a place where to put everything in order, adding stuff I find. I'll...