• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. Age

    Can we as a community teach fundamentals?

    Fighting game fundamentals are this mysterious phenomenon that allow players with them to seemingly bypass the learning process for new games. Why can Chris G and Justin Wong enter in tournaments for games that they don't play and expect to beat an intermediate level player who specializes in...
  2. Age

    Strange stuff with Eliza's j.hk as a frame trap

    I forgot to show inputs, but I show high and low block, mashing tag, trying to do pillar (for the last half of the video)
  3. Age

    Vacuum effect on Bella's j.hp

  4. Age

    Double Matchup Thread

    I'm not confident enough in my Double to really say what the favorable and unfavorable matchups are, but there should be a thread to discuss it. Mainly I just wanted to post this as food for thought In practice, I was getting smacked by parasoul's j.lp all day. In the lab though, it looks...
  5. Age

    Tag + superflash = wtf?

    http://youtu.be/gPVejNacQBM?t=5m43s
  6. Age

    The thread where I complain about Filia's bs

    Airball HK is essentially safe on block. There are a few things that can punish it like super early (unreactable) pushblocks, and sub 5 frame moves. That means even if she used her airdash already and you blocked some stupid double triple infinity crossup you still can't punish it because she...
  7. Age

    Frame data bug?

    My interpretation of the attack data is that j.mp land j.hk is a blockstring, but when set to reversal the dummy can throw a 360 through it.
  8. Age

    Peacock matchup thread

    Favorable matchups: Parasoul Squigly Painwheel Risky/even matchups: Val Filia Double Bella Fortune Difficult/unfavorable matchups: Big Band
  9. Age

    Prejump clarification

    Ok, so I was going to be all snarky and ask mike why supers hit prejump when usually it's only lows, projectiles and assists. Then I went into training mode to test that was actually true... How the hell does this stuff work? I can't find the pattern to what makes someone able to block on the...
  10. Age

    Midscreen Double snaps (Cilia slide assist)

    Idea based on videos by @ThatOneOtherDude I've tested this on everyone and it should work any time Valentine or Double are on point (unless the assist is also valentine/double) since the slide whiffs on these two but not anyone else. If someone can figure out a set up into snap that works...
  11. Age

    Age's hyperbolic time chamber (come critique my matches please)

    So since I'm now the salty second in Aus, it's time to level up properly. Recent adjustments: -decided to add a third character to my team, this will hopefully make up for cilia slide assist being iffy in neutral, and also give me more chances per game -practiced Fortune and Peacock combos...
  12. Age

    Dummy can't call assist on reversal while holding back

    This is pretty minor, but I don't really understand what's going on.
  13. Age

    SG Game Design Discussion

    Let's talk about buffs, nerfs, system changes, what our perfect version of SG would look like, how unlikely Mike is to like any of these ideas etc. I'll start off: -Remove all "once per combo" arbitrary limits and replace them with something else to limit them; for example make Bella's kanchou...
  14. Age

    Intermediate - Advanced Techniques in Skullgirls

    Below is a list of techniques to learn as you level up your game. Some of them are specific to Skullgirls, others are in many fighting games. If you know of a technique that isn't listed here, let me know and I'll see about making a video. Absolute Guard: Pushblock Guard Cancel: Burst Alpha...