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  1. NotSmokey

    Skullgirls Gameplay Improvement Thread - Post your videos!

    I've not watched the entire thing but I did notice that at 0:50 when Valentine raw tags in, you got the punish which was great :) If possible you should aim to punish those situations with a heavy normal so that you get the bonus undizzy to do a more damaging combo. Agree absolutely.
  2. NotSmokey

    Parasoul Tips and Tricks Thread: post tips and tricks that YOU see

    A simple incoming character mix-up in the corner. It crosses under, but when blocked the opponent remains in the corner.
  3. NotSmokey

    Parasoul Tips and Tricks Thread: post tips and tricks that YOU see

    Neither do I, so that is probably my fault for not using correct terminology. I'll correct that.
  4. NotSmokey

    Parasoul Tips and Tricks Thread: post tips and tricks that YOU see

    I'm not sure if I've unintentionally made things ambiguous, but I thought that was reasonably clear. I've used the bike or just dashing twice as a way to combo off MK Bomber but in my experience both of these options have to be done quite early (anticipation) and to be in position. What I am...
  5. NotSmokey

    Parasoul Tips and Tricks Thread: post tips and tricks that YOU see

    Perhaps I wasn't clear, but the point was for something that can be done fairly late. If you're dashing twice you have to do that pretty early, don't you?
  6. NotSmokey

    Parasoul Tips and Tricks Thread: post tips and tricks that YOU see

    I was looking for alternative ways to confirm off assists like hornet bomber/LnL from a distance other than pre-emptively dash-jumping or HK Egret Call, this is what I came up with. I'm not certain how useful it is, but here it is all the same! This can actually be performed from a slightly...
  7. NotSmokey

    Skullgirls Gameplay Improvement Thread - Post your videos!

    Aaaand to kick things off Please be kind.
  8. NotSmokey

    Skullgirls Gameplay Improvement Thread - Post your videos!

    I'd like this to be a thread where people can post videos of their gameplay so that they can have the benefit of feedback from other players in the Skullgirls community. So post your videos and hopefully we can all help each other to improve! EDIT: Please try to limit your videos to no more...
  9. NotSmokey

    General BnB Compendium

    Fantastic thread. I'll be directing all the new Australian SG players here.
  10. NotSmokey

    Parasoul Tips and Tricks Thread: post tips and tricks that YOU see

    After crumple with silent scope, j.214K tear toss, j.HP (tear detonates) works as a safejump. At full-screen, if your napalm shot detonates another tear... HK Egret + Snipe shot leads into a combo. I'm also interested in how people are using tears, such as setting tears and detonating them...
  11. NotSmokey

    POLL: To People Who Use Playstation/Xbox Controllers (dpad or analog stick)

    PS3 DPad. Never going to convert to stick!
  12. NotSmokey

    Baby Got Boots: Parasoul Combo Thread

    I was unaware. I've only switched over to parasoul as a main more recently, still much to learn clearly.
  13. NotSmokey

    Baby Got Boots: Parasoul Combo Thread

    Hello again, just another combo quickly thrown together. Corner carry featuring Bike + MK Hornet Bomber, carries slightly less than corner to corner. I'm sure it can be improved.
  14. NotSmokey

    Baby Got Boots: Parasoul Combo Thread

    Is c.MK just not coming out at all or is it whiffing? If it's not coming out... yes, it's a timing issue, probably pressing it too early. If you're still struggling with the combo, using s.MP instead of c.MK is a bit more lenient for a small loss of damage.
  15. NotSmokey

    Baby Got Boots: Parasoul Combo Thread

    Just another combo. Corner only, don't know if it's particularly good since the combos I usually use are ass. For 6956 damage meterless damage in the corner: c.LK c.MK s.HK Napalm Pillar c.MK s.HPx2 LP.Shot s.MP s.HPx2 LP.Shot s.LPx2 s.MKx2 s.HPx2 LP.Shot s.LKx2 s.MKx2 s.HPx2 Napalm Pillar...
  16. NotSmokey

    Fortune Technology: Resets, Mixups, etc.

    I posted this a while back. Really no good reason to not use ADGC resets that I'm aware of, but I'm not up to date with Fortune.
  17. NotSmokey

    Fortune Technology: Resets, Mixups, etc.

    This place seems quiet, so have a thing. And another thing.
  18. NotSmokey

    Fortune Technology: Resets, Mixups, etc.

    An easy burst bait for Khaosmuffin's Moderately difficult Combo: cr.LK - st.MK - cr.HP j.LK - j.HP - ADC - j.LK - j.HP jump (up not forward) j.LK LK Axe Kick I'm not sure why but the axekick seems to make you dodge the burst.
  19. NotSmokey

    Skullbats - Part Deux [AUS] {SAT 14 SEPTEMBER 6PM}

    Next Skullbats Oceanic Friday, 27 September 2013 6:30 PM SIGN UP HERE: http://challonge.com/tournaments/signup/RoHW5k8r8N