• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. Adeveis

    The Unofficial Official Beta Discussion Thread

    If you're referring to snap triggering max undizzy, this was done so someone like fortune couldn't corner to corner carry you and your assist and still get a double snap.
  2. Adeveis

    The Unofficial Official Beta Discussion Thread

    I don't think umbrella c.mp even in rav should be a low. I get the idea of making her threatening at like 2 character lengths away and buffing her overhead for it. However giving her a low from this far makes it so once she gets in range she forces you to sit there and block low because of...
  3. Adeveis

    The Annie Patch: Changes and Beta Discussion

    Ok so I would like to start with I think Everyone in the game is completely fine as they are and don't need any changes. However, characters are probably going to get changed so here is what I would like to see. Peacock- I think the primary issue with Peacock is the fact that you are almost...
  4. Adeveis

    YASOOOOOOO!!!!!!!

    YASOOOOOOO!!!!!!!
  5. Adeveis

    Full Undizzy Sequences - Community Poll.

    @Mike_Z unfortunately I don't but i do have this I'm getting lvl3 from a qcf input instead of stancel. However when I use one button i get my stance attack.
  6. Adeveis

    Full Undizzy Sequences - Community Poll.

    @Mike_Z While there is still time for bug fixes i feel i should mention I think L bomber as an assist auto corrects twice.
  7. Adeveis

    Full Undizzy Sequences - Community Poll.

    Every team size has it's weakness. Trio has little health and usually lose one character in two hits but in exchange for the utility you get for having multiple characters. Solo doesn't the utility a team does but makes up for it with damage output and health pool. Duo has a bit of both worlds...
  8. Adeveis

    Full Undizzy Sequences - Community Poll.

    I have no problem with max undizzy only giving 1 chain before burst. It could enforce people to think about removing that undizzy from their opponent either with a burst bait or a sweep to make them want to spend some of their undizzy to ground tech.
  9. Adeveis

    Full Undizzy Sequences - Community Poll.

    I'm fine with pretty much any change that goes through.
  10. Adeveis

    PS3 PSN Matchmaking Thread

    if you have a discord, i can add you to the psn skullgirls discord
  11. Adeveis

    Console Lobby Patch Bugs + Issues Megathread

    lobbies seem to work better with less people. seem to only be an issue with 6 or more
  12. Adeveis

    Console Lobby Patch Bugs + Issues Megathread

    Sometimes takes the entire 50 seconds at "waiting for opponent" screen to start the match. will sometimes crash the game when trying to accept an inv to a lobby Sometimes spectating doesn't work. Private slots don't seem like they work
  13. Adeveis

    Skullgirls Beta Aug 5th Patch Discussion

    @Mike_Z Uh it's giving me lvl3 when I'm clearly doing qcf and squigly is facing the right side of the screen but gives me stance moves when I use one punch button. edit: apologies for the volume. I forgot I had it that high.
  14. Adeveis

    Skullgirls Beta Aug 5th Patch Discussion

    @Hammerschmidt I think a lot of stuff was just uncalled for but I'm not complaining. I will say though, I think that being able to parry projectiles high and low is kinda stupid.
  15. Adeveis

    Skullgirls Beta Aug 5th Patch Discussion

    Does anyone else feel like sekhmet needs some changes? It kinda feels like she's just there. She has no mixup and her damage output is not worth for the amount of meter you spend. I mean you could go for an airdash and go into sekhmet for another overhead but if it's blocked you get punished...
  16. Adeveis

    Skullgirls Beta Aug 5th Patch Discussion

    K so you all keep calling zoning and keep away the same thing. You all assume I'm talking about a rushdown style when that really is not the case. You all want to put words in my mouth and apparently read every other word I type. Apparently it seems like I'm arguing about the best way to play...
  17. Adeveis

    Skullgirls Beta Aug 5th Patch Discussion

    Keep you out? WHY WOULD MY WHOLE GAMEPLAN BE KEEP YOU OUT!!!? Also why challenge me to play a character I don't main against the second best skullgirls player? I don't see how that would prove anything.
  18. Adeveis

    Skullgirls Beta Aug 5th Patch Discussion

    I don't see it but thank you for this very useful information. Pretty sure I said or at the very least hinted at these tactics being pretty meh. Well I'm saying it now at least. Ima be a bit more clear and go on to say it seemed way better when she could lock you in that same spot and pressure...
  19. Adeveis

    Skullgirls Beta Aug 5th Patch Discussion

    @MegamanDS So what you just told me was I can only play Robo the way Liam wants to play her. Also it's keep away not zoning. Furthermore, yes duh assists make it better I've been playing against peacock since day 1. However, like peacock + assist it's not hard to get in and once you're in it's...
  20. Adeveis

    Skullgirls Beta Aug 5th Patch Discussion

    K so i don't want to get pbgc'd reflected in my blockstrings. Also, that move from double lvl3 would make squigly too good. She already has good control over the screen sbo is really all she needs. you're asking to make her not as reliant on sbo and make it so that when she does use it, she'd be...