• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. Calexe

    The Unofficial Official Beta Discussion Thread

    Big wall text — My feedback on Umbrella rework. - Hunger Bar: Little squares do not make sense to this new system since she's orientated to play more around all her modes, I know the art resources might be limited right now but my suggestion is changing her Hunger Bar to reflect more of...
  2. Calexe

    Marie Alpha/Beta Gameplay Discussion Thread

    English is not my main language Most of my feedback is the same from Lugon but I want to add some other things. I think I'm very satisfied with last Marie changes, she seems definlty in a strong place. She may need a QoL here and there, but I feel like she's very solid right now.
  3. Calexe

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    English is not my native language, so please forgive some spell errors Thanks for the patch and all the hard work in Dahlia, I know we don't really have too much time to give feedback but I'll just dump my thoughts before the oficial release.
  4. Calexe

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    I've been playing a lot of Dahlia recently and I have some things to note and/or suggest and add to my last post. Before you starting reading, there's two things: 1. English is not my native language, so please forgive some spell errors 2. There’s a LOT of text, I mean, a lot, get ready
  5. Calexe

    Team Building Guide + Feedback

    Two touch example.
  6. Calexe

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    cLK sMK: I really want to be able to chain cLK into sMK again, her cLK(1) deals too little damage and cLK(3) would scale too hard, and it's hella unsafe on block. Also I don't think the startup increase on her sMK makes sense, since she's meant to be played around mid-range — Or at least give me...
  7. Calexe

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    Black Dahlia wishlist: I'm loving how Black Dahlia is shaping to, I know it's too early to give feedback about X or Y but: - I think her damage is just way too low, I know she'll get more super and specials but 6k for optimized routes is just depressing, I'm not asking for Annie/Umbrella...
  8. Calexe

    Umbrella Alpha Gameplay Discussion Thread

    I'm getting used to throwable DP but the only thing that makes me sad is the lack of explanation, I mean, her DP was not that problematic but still got nerfed and we don't know exacly why. The same for Wish Maker, it's used to 0 undizzy, 0 damage but 50% scaling and got changed without...
  9. Calexe

    Umbrella Alpha Gameplay Discussion Thread

    I think Umbrella having a hellday against Robo is okay due to her lack of movement tools, it's her weakness so it's fair. I think it's okay to suggest some QoL (for example, her Reflector having auto-correcting) but some other moves are too niche to use (sHP), but sometimes, they are enough...
  10. Calexe

    Umbrella Alpha Gameplay Discussion Thread

    Things that I want to add: QoL stuff that I want: [/SPOILER] I think Umbrella right now is ok, but the previous one was perfect - I love the Slurp n' Slide change but I can't deny I'm pretty frustrated with Go To Ravenous wall right now
  11. Calexe

    The Unofficial Official Beta Discussion Thread

    bad english warning After playing/watching people in this patch:
  12. Calexe

    Umbrella Alpha Gameplay Discussion Thread

    I know we need a little more time to let changes to roll out but I want to say my opinion: 1. THANK YOU FOR THE M BUBBLE STARTUP REDUCTION. 2. A "visual warning" when Hungern dont eat the butterfly in 214LK would help a lot, like a color flash (similar to Fukua when fireball returns to her)...
  13. Calexe

    The Unofficial Official Beta Discussion Thread

    I just think Eliza deserves a better dash speed, most of her approaches options are in the air, and with a better dash speed, her cLK and throw would be more threatening. Some QoLs would be welcome as well, like auto-returning after LoS, Bite DHC, L Spiral xx sLK always hitting light...
  14. Calexe

    Umbrella Alpha Gameplay Discussion Thread

    Can we have overstuffed sHP [4]6MP to not whiff into Parasoul in corner? Please
  15. Calexe

    Umbrella Alpha Gameplay Discussion Thread

    I've been playing Umbrella a lot in this week and I think she needs a small power shift, these are my suggestions: I think Umbrella is hella fun but she has a lot of problems to deal with the neutral game, she has some tools but some of them are way too predictable — but thats okay, if she...
  16. Calexe

    Umbrella Alpha Gameplay Discussion Thread

    Umbrella small suggestions and feedback. Warning of bad english. I do know, must of the stuff here will be adjusted with the Beta cycle and maybe this isn't the feedback needed for now. • Ground Bounces s.HK -> A bigger ground bounce against heavy/mediumweights OR a recovery reduction on-hit -...
  17. Calexe

    The Annie Patch: Changes and Beta Discussion

    Bad English warning.
  18. Calexe

    Fukua's Original Combos

    I have something, 2 optimized combos and universal, sorry for bad quality.
  19. Calexe

    Skullgirls Beta Aug 5th Patch Discussion

    Eh....