• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. Daemyx

    Full Undizzy Sequences - Community Poll.

    I don't think any of the game-wide or char-specific are unreasonable. I would prefer Excellebella just scaling to max dmg over changing the animation. I'm fine with everything else.
  2. Daemyx

    The Super Best Friends Thread

    Dark Souls will save the channel, but only if Woolie doesn't take 5 min to open every chest.
  3. Daemyx

    Skullgirls Beta Aug 5th Patch Discussion

    After all these arguments I'm actually changing my opinion. 150ud could be really good for the game. Unfortunately I think it's just too late to do such a major change like this one.
  4. Daemyx

    Guilty Gear Thread

    Jack O and Dizzy aren't really intuitive or simple characters to use. Jam is more simple: get knockdowns, buff your specials with the cards and rush them down. There are way easier characters to use. The tutorials are pretty good still.
  5. Daemyx

    Skullgirls Beta Aug 5th Patch Discussion

    Isn't sMP Filia's neutral button? It has decent range, + on block and you can confirm out of it.
  6. Daemyx

    Skullgirls Beta Aug 5th Patch Discussion

    Just wanna say that new Hatred Install is really fun and I love it.
  7. Daemyx

    Skullgirls Beta Aug 5th Patch Discussion

    Can we talk about PW snap hitbox again? It sometimes whiffs when it looked like it would hit, and it makes me really sad.
  8. Daemyx

    Painwheel MDE Combo Thread (Page 3 Onwards)

    Caio hard at work as always.
  9. Daemyx

    Painwheel MDE Combo Thread (Page 3 Onwards)

    Playing around with the new install.
  10. Daemyx

    Skullgirls Beta Aug 5th Patch Discussion

    But it's not like that for other characters. By that logic then Bella shouldn't be able to reflect Robo's Beam AND Head Ram. Also it's confusing. "You can reflect every projectile in the game... except these 3~4"
  11. Daemyx

    Skullgirls Beta Aug 5th Patch Discussion

    Because it breaks the rules. I'm okay with the chair being the exception because it sucks for Beowulf. But it was a projectile, so you should be able to reflect it. Why are the shadows an exception? Do Fukua players just really hate getting their shadows reflected? I wanna know. Does she NEED to...
  12. Daemyx

    Skullgirls Beta Aug 5th Patch Discussion

    Okay, what is the reason behind Cerebella not being able to reflect clones? I don't get it.
  13. Daemyx

    Life is suffering.

    Life is suffering.
  14. Daemyx

    Skullgirls Beta Aug 5th Patch Discussion

    Apparently new Beo does crazy damage.
  15. Daemyx

    Skullgirls Beta Aug 5th Patch Discussion

    Let's try not to test Mike's patience.
  16. Daemyx

    Skullgirls Beta Aug 5th Patch Discussion

    I know, and it's really counter intuitive. You can parry s/cLP and some crouching moves both ways, but standing mids you can only parry high. iirc Mike said when they release BB that it was different on purpose. I think it just makes more sense, lows you low-parry, everything else you high-parry.
  17. Daemyx

    Skullgirls Beta Aug 5th Patch Discussion

    huh, that is not how parries work man.
  18. Daemyx

    Paladins- Overborn Fortress 2

    It's free, it runs nice, it plays nice. I'm down for it.
  19. Daemyx

    Skullgirls Beta Aug 5th Patch Discussion

    If you wanna keep your K-Charge and continue the combo you can just do a K-Stance Cancel. And what does stancels being faster has to do with anything?