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4 Itchy. Tasty.

Weatherbee

Sandwich Repairman
Joined
Sep 2, 2013
Messages
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Steam
Weatherbee
PSN
RustyShacklefurd
Painwheel Big Band
Other working titles were "How Do I Hands?", "Parry Fishing and You", and "Hi, My Name Is Weatherbee Mr. Snrub, and I'm Drop-a-Comboholic". You might remember me from such moments as "Getting Owned at Salty Vol. 1 - 56", "Rebel Downed 3: Git Bopped", and "Nekro Kills My Point and Picks Up My Assist Mid Screen and Kills It To Secure Top 8 At SCR - Director's Cut". Here I will attempt to streamline my borderline schizophrenic thought process, and how I hope to improve and adapt to the madness that is Skullgirls. Maybe it'll do me some good to get my thoughts out into the open. So here we are!

Severin. The dastard. 50-ish games of feverish fightin' and I think I only raked in about 3 wins. Parasoul. low short, overhead. Everyone does it. I always just watch it happen. I'll get hit by the low, block low anyways, then get hit by the overhead. I see it happening, and can even still block high, but I've already had the delayed reaction of hitting low while the overhead is coming. I get hit by this all the time. I've even made a mental note of "Just stand block because everyone does this, eat the low short who cares". Sometimes it sinks in, otherwise I disregard and continue trying to react to low overhead. I want to push block the low, but either get hit by it, or I'll block and miss the push, backdashing instead.

I'm a terribly stubborn person. I could just hold back, but it's the principle. I want to stop the mix-up at the short. I want to show that I know the low into overhead is coming, and make him whiff it by pushing the short. Seriously, just stand block. Eat the short, block the overhead. EVERYONE DOES IT. Pistol Whip? Oh, you're stand blocking already, block low after, BLOCK damn it I always forget she still gets another low. Stubborn and impatient. Horrible, horrible combination. And principles, bleh, what the hell does that even mean in a video game? Just get the job done!

DPs. Crap I still can't do these out of a block. Next topic. I did get a few PBGCs! Pretty proud of that.

As a set goes on, the fights usually starts to stabilize. By stabilize I mean I put up a semi-decent fight or at least don't get obliterated right off the bat. I haven't decided if playing the player is a bad thing. Ignoring the formalities of the game, and basing your next move solely on the the tendencies or patterns of the opponent. Rather than sticking with the basic formula of defense and offense. Doing what's ideal in a situation rather than something situational based on an idea of your opponent. Who Dares Wins, right? Well, not according to 50-ish of those games. Every risk, whether successful or not grants a bit more knowledge, a bit more insight. I am okay with this. I'm not worried about losing as long as I learned something. Wish I could feel that way when playing in tournaments. I'd probably second guess myself a lot less.

It's not bad, it's not good. There's a happy medium in there. There's a lot of pointless risks I take. When I get frustrated during defense, I'll try to do something stupid like armoring or parrying in a situation where it's completely uncalled for. The safe option was to block, and I can continue doing so, but retaliating... it's a big problem for me. I get put into situations where I don't think I can block for much longer, and instead of remaining calm, patient, I go for a much more unlikely and stupid response. Some of my greater sets are where I just played it cool and managed to clear my head of thoughts long enough to just... play. Seldom moments those.

Stubborn. You see me do repetitive combos, or slight variations of those combos. Usually because I drop them anyways. I need to know I can do them, so I repeat 'em. It's a vicious cycle. The more I do them, the less useful they feel. The worst part is I know that combos aren't the answer to everything. They are not the end game. They are not a sign of competence or worthiness. They're nice, but if you aren't confident in your mix-ups, the next combo you need to kill is fucking meaningless. Keep it short, keep it fast. Shorter combos, better resets. Work on that. Please.

Despite only getting a few wins during our 50+ game set, I came out of it feeling pretty darn good about myself. Sounds odd, but I walked away with a lot more information than I previously had. There was quite a few layers of SG I hadn't been subjected to until that set. Great, set, had a ton of fun. Wish I had my own place so I could yell and curse and laugh when something stupid/amazing/silly happened!

Enough scatterbrain drain. Feels kind of nice vocalizing (text... alizing) previously mix-mashed, incoherent thoughts.
 
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"Just stand block because everyone does this, eat the low short who cares"
Hey, Remember this? Ugh.