Baby Got Boots: Parasoul Combo Thread

Discussion in 'Parasoul' started by Liam, Oct 27, 2013.

  1. keninblack

    keninblack Lit Events Mod

    Location:
    Summit, NJ
    Parasoul
    Double
    Painwheel
    Definitely gonna see what I can do with this off CH, nice stuff!
     
  2. Bleediss

    Bleediss Member

    Location:
    Texas
    Steam:
    http://steamcommunity.com/id/Bleediss
    Parasoul
    Eliza
    Any idea on how to do f.HP into L Napalm Shot?
     
  3. Kyugetsuki

    Kyugetsuki aspiring game dev-ish~

    Location:
    Vancouver, B.C
    Steam:
    Kyugetsuki
    Painwheel
    Unknown
    Unknown
    Immediately after pressing f.hp, start charging for your shot and input shot after you see f.hp hit.

    Sent from my SM-G386W using Tapatalk
     
  4. Liam

    Liam ... Administrator

    Location:
    West Canada
    Steam:
    Skarmand
    PSN:
    Skarmand
    Robo Fortune
    Double
    Because Skullgirls buffers an input from the first frame of the input before it, it's more about making sure you hit 6HP as early as possible during the previous move.

    So say you want to do 2LK 2MK 6HP.
    You do 2LK, then once 2LK starts you can immediately press 2MK, and once 2LK finishes, 2MK will automatically start.
    As soon as 2MK starts, you want to press 6HP and then start holding backwards.
    You can be 3F into the start up of 2MK holding backwards, but 6HP will still come out because that's the move you queue'd up next, letting you get a full charge.
     
    soopergohan, gllt, Riah and 1 other person like this.
  5. Bleediss

    Bleediss Member

    Location:
    Texas
    Steam:
    http://steamcommunity.com/id/Bleediss
    Parasoul
    Eliza
    Thanks.
     
  6. gllt

    gllt Dedicated

    Steam:
    gllt
    Valentine
    Cerebella
    Big Band
  7. alexpi

    alexpi Your waifu sucks

    that looks so cool and there's no way i can get neutral roundhouse xx soldier.
     
  8. Hawt Salsa

    Hawt Salsa please dont hate me im loud but gentle

    Location:
    Seattle, Washington
    Steam:
    /id/hawtfuckingsalsa
    PSN:
    CRAIGSLIST_SALSA
    Big Band
    Double
    Eliza
    Watch the inputs.

    To make it easier, do 2lk, 5mk1, and then upback for the roundhouse. because you're not doing a direct back input for it it reads it as 5hk and not axe kick. because you're upbacking the roundhouse, you still charge the soldier. good shit gllt.
     
    Riah and softie like this.
  9. gllt

    gllt Dedicated

    Steam:
    gllt
    Valentine
    Cerebella
    Big Band
    geargia is to thank for that, they made a combo called 'look my panties' which had sHK loops in the corner and it started with this and I stole it right away! They're @geargia on twitter <3 I just found out that it fits perfectly into my fHP combo I use with assists, therefore giving Para a solo option to approach the same route.

    edit: you can also thank @zeknife for pointing out that cMP in the last chain would boost the damage, if you feel inclined to do this combo. This goes to anyone reading this.

    (I don't like doing cMP in combos haha damn. Unless its video stuff to set up spacing for links off MShot or whatever.)

    edit2: since I should include information people might now know, you can link another pillar after the bikes for a burst bait+damage but it is way tighter than mshot > sniper > pillar, doubt its universal, and you're giving them the option to alpha counter
     
    Last edited: Sep 3, 2016
    softie and Hawt Salsa like this.
  10. gllt

    gllt Dedicated

    Steam:
    gllt
    Valentine
    Cerebella
    Big Band
  11. Hawt Salsa

    Hawt Salsa please dont hate me im loud but gentle

    Location:
    Seattle, Washington
    Steam:
    /id/hawtfuckingsalsa
    PSN:
    CRAIGSLIST_SALSA
    Big Band
    Double
    Eliza
    sup people the new 5hp is really good

    5HP now essentially guarantees a restand in the corner no matter what the situation is, so this completely eliminates using stinger to save otg on axe combos, and also means you never have to do 5MP->6HP ever again for restands

    optimal damage


    otg saver for guaranteed safejump setups (i set it up bad in this video but it works lmao)



    sound is shit idk why love you all it's lit
     
  12. Dagwood

    Dagwood Well-Known Member

    Location:
    Canada
    Steam:
    Dagwood
    PSN:
    crond1zzle
    Parasoul
    Cerebella
    Double
    very nice
    Other things it's good for:
    -jLP, jLK, jMP -> 5hp 5hp
    -sMP (tear detonates), bHK xx L egret -> 5hp 5hp

    In the corner when you get those high bounces off tear, 5hp can be used now to convert

    i.e:

    cLK cMK sHP sHP xx Lshot, cLK bHK xx Lshot (bHK is overhead reset, tear detonates into high bounce) -> 5hp 5hp



     
  13. Cadenza

    Cadenza Documentation Expert

    Steam:
    http://steamcommunity.com/id/moon_cadenza
    Parasoul
    Filia
    Double
  14. gllt

    gllt Dedicated

    Steam:
    gllt
    Valentine
    Cerebella
    Big Band
  15. gllt

    gllt Dedicated

    Steam:
    gllt
    Valentine
    Cerebella
    Big Band
  16. LuxadeSwag

    LuxadeSwag play cilia slide sometimes

    Steam:
    Lux
    Valentine
    Filia
    Double


    Found this reset on some characters with the new s.HP. Gimmicky and fun.
     
    SkullMan, fenster and gllt like this.
  17. gllt

    gllt Dedicated

    Steam:
    gllt
    Valentine
    Cerebella
    Big Band
  18. PurplePonyRobot

    PurplePonyRobot Mechanical Warrior In Training

    Steam:
    http://steamcommunity.com/profiles/76561198053933392/
    PSN:
    Ask
    Big Band
    Cerebella
    Parasoul
    Thats possible? Goddamn my timing inability.
     
    gllt likes this.
  19. gllt

    gllt Dedicated

    Steam:
    gllt
    Valentine
    Cerebella
    Big Band
    Don't worry, it's not like it's easy or even necessary. But yes it's possible.
     
  20. MegamanDS

    MegamanDS You know who EightySixed Staff

    Steam:
    MegamanDS
    Fukua
    Parasoul
    This looks amazing but is it necessary to detonate when the next hit was going to detonate it already?
     
  21. alexpi

    alexpi Your waifu sucks

    I mean, it's technically necessary if you wanna do absolute optimal damage. But you're playing Parasoul. You don't play her for damage. You play her for resets and nice leges.
     
    Bigtonney likes this.
  22. gllt

    gllt Dedicated

    Steam:
    gllt
    Valentine
    Cerebella
    Big Band
    For style points, yeah. To combo, no. My normal route just detonates it with jLK/jLP jHP rather than doing trigger. Trigger detonations also cost no undizzy. So sometimes you get bonus damage for doing detonate routes.
     
  23. Izzmo

    Izzmo EVO Champ 2014

    Location:
    Germany
    Steam:
    id/laserskirt
    Valentine
    Parasoul
    Eliza
    I found a 8.2k route for one bar and no assists. (lights only)


    I did the final sniper on reflex and couldn't be bothered to rerecord cause shit's hard. The OTG link is very tight and you really gotta be on point during the second Pillar chain, else the tear detonates too early and you lose damage or it might uncombo. (Also I don't show metergain but i can't be arsed to rerecord :^* sorry)

    And here's (otg-less) fHP Pillar Bikes x5! With 2 chains into fHP that require the extra frame of hitstun when they land. Maybe this'll give somebody esle an idea for something useful.
     
    SkullMan and gllt like this.
  24. Cattfish

    Cattfish Active Member

    Location:
    Charlotte, VT
    Steam:
    IBelieveIn720
    Robo Fortune
    Double
    I messed up the meter on this one but this is kind of flashy vs lights? Once again Hurl is a beautiful assist.
     
  25. NCV

    NCV Community Person

    Steam:
    ncv
    Painwheel
    Parasoul
    Painwheel
    5 meter kill combo for PS/PW & m pinion assist
     
  26. NCV

    NCV Community Person

    Steam:
    ncv
    Painwheel
    Parasoul
    Painwheel
    Universal corner combos with napalm pillar + an assist. M Pinion for this vid, but it works with others.

     
    Chuck N. Plazma and gllt like this.
  27. SCOTT_WHALE

    SCOTT_WHALE MikeZ: Stay Super Cool!

    Location:
    San Marcos
    Steam:
    SCOTT_WHALE
    Cerebella
    Eliza
    Squigly
     
    gllt likes this.
  28. MarcusGeGe

    MarcusGeGe New Member

    Steam:
    MarcusGeGe
    Parasoul
    Filia
    Cerebella
    Hey, I'm a new player and I'm looking for a reasonable combo from a front and back throw, can someone please point me in the right direction?
     
  29. Liam

    Liam ... Administrator

    Location:
    West Canada
    Steam:
    Skarmand
    PSN:
    Skarmand
    Robo Fortune
    Double
    Some meter gain numbers mainly on normals for when you want to crunch for metergain.
    I don't know the meter-scaling formula.

    Show Spoiler

    Code:
    Normal Whiffs (Below 1 Meter Only)
    
    L - 1.38%
    M - 4.16%
    H - 5.55%
    
    Second press of MK and HP don't build meter.
    Second press of LK and LP do. (Just x2 the amount)
    
    Normal Hits (Above 1 Meter)
    
    LP x1 -  2.5%
    LP x2 -  2.5%
    MP    -  7.5%
    HP x1 -  4.5%
    HP x2 -  5%
    
    cLP    - 2.5%
    cMP x1 - 3.75%
    cMP x2 - 3.75%
    cHP    - 10%
    
    
    LK x1 - 2.5%
    LK x2 - 2.5% [Total 5%]
    MK x1 - 3.75%
    MK x2 - 3.75% [Total 7.5%]
    HK    - 10%
    
    
    cLK   - 2.5%
    cMK   - 7.5%
    cHK   - 10%
    
    Normal Hits (Below 1 Meter)
    
    LK x1 1.38%
    LK x2 1.38%
    MK x1 2.08%
    MK x2 2.08%
    HK    5.55%
    
    cLK   1.38%
    cMK   4.16%
    cHK   5.55%
    
    LP x1 1.38%
    LP x2 1.38%
    MP    4.16%
    HP x1 2.5%
    HP x2 2.77%
    
    cLP    1.38%
    cMP x1 2.08%
    cMP x2 2.08%
    cHP    5.55%
    
    
    Normal On Blocks
    
    Lights  - 1.04%
    
    MP      -    3.12%
    MK x1   - 1.56%
    MK x2   - 1.56%
    cMP x1  - 1.56%
    cMP x2  - 1.56%
    cMK     -   3.12%
    
    cHP    - 4.16%
    cHK    - 4.16%
    sHP x1 - 1.87%
    sHP x2 - 2.083%
    sHK    - 4.16%
    
    L Shot
    
    Spawn- 2.5%
    Block Projectile - 0.93%
    Hit Projectile   - 2.25%
    Tear Pop Hit     - 4%
    Tear Pop Block   - 1.6%
    
    H Bike
    
    Spawn    - 2.5%
    Block    - 1.87%
    Hit Grab - 4.1%
    
     
    Cadenza likes this.
  30. HiroProtagonest

    HiroProtagonest Splatoonatic

    Steam:
    Hiro Protagonest
    PSN:
    Hiro Protagonest
    Parasoul
    Filia
    Big Band
    For Parasoul's optimal midscreen, why does the last string use s.MK instead of s.MP?
     
  31. Liam

    Liam ... Administrator

    Location:
    West Canada
    Steam:
    Skarmand
    PSN:
    Skarmand
    Robo Fortune
    Double
    Because with sMP it's just an optimal midscreen instead of an optimal universal midscreen.
    Use sMP where it works for you.
     
  32. HiroProtagonest

    HiroProtagonest Splatoonatic

    Steam:
    Hiro Protagonest
    PSN:
    Hiro Protagonest
    Parasoul
    Filia
    Big Band
    ...OH! The tear is what's pushing them back further! It didn't seem like MP had too much knockback, but it ignites!
     
  33. Liam

    Liam ... Administrator

    Location:
    West Canada
    Steam:
    Skarmand
    PSN:
    Skarmand
    Robo Fortune
    Double
     
    NCV likes this.
  34. Bigtonney

    Bigtonney The answer lies, in the Skullheart of battle.

    Location:
    Venice,Italy
    Steam:
    Bigtonney
    PSN:
    Bigtonney
    Squigly

    double and big band version yay :D
     
    cjomegas1200 likes this.
  35. Notkastar

    Notkastar Not a- What?

    Location:
    Somewhere Amazing
    Steam:
    notstardragon
    Unknown
    Squigly
    Fukua
    Been playing Parasoul a lot in Quick Matches and ended learning a few thing
    Compiled everything I picked up into this


    maybe I could help someone learn her, Ya know? =)
     
    cjomegas1200 likes this.
  36. Penumbra224

    Penumbra224 That one parasoul girl

    Steam:
    http://steamcommunity.com/id/Penumbra224/
    Robo Fortune
    Parasoul
    Double
    8.4 Midscreen with A-train, still working on higher damage because that end string still doesn't feel right.

     
    Bigtonney likes this.
  37. Penumbra224

    Penumbra224 That one parasoul girl

    Steam:
    http://steamcommunity.com/id/Penumbra224/
    Robo Fortune
    Parasoul
    Double
    Also messing around with some corner HCH routes with assist, works with more then just bomber, stole the idea from kenins post some pages ago. Does 9.9k on lights, 9.7 on heavies.



    Inputs:
    Lights:
    Show Spoiler
    jhp + assist
    crhp pillar
    sweep xx l shot
    mp crhp
    jmp jhp jhk
    mkx2 hpx2 lshot
    lpx2 crmk hpx2 lshot
    lkx2 crmk hpx2 pillar bikes


    Heavies:
    Show Spoiler
    jhp + assist
    crhp pillar
    sweep xx l shot
    mp crhp
    jlp jmk jhk
    mkx2 hpx2 lshot
    lpx2 crmk hpx2 lshot
    lkx2 crmk hpx2 pillar bikes
     
  38. Bigtonney

    Bigtonney The answer lies, in the Skullheart of battle.

    Location:
    Venice,Italy
    Steam:
    Bigtonney
    PSN:
    Bigtonney
    Squigly
    @Penumbra224 this is a easy and more optimizied version that ends in a chk burst.
    No fhp required ! :D
     
  39. Penumbra224

    Penumbra224 That one parasoul girl

    Steam:
    http://steamcommunity.com/id/Penumbra224/
    Robo Fortune
    Parasoul
    Double
    Man I didn't even think about bhk out of a train for some reason. Thanks :D
     
    Bigtonney likes this.
  40. CaioLugon

    CaioLugon It's an alpaca Gameplay Mod

    Location:
    Brazil
    Steam:
    CaioLugon
    PSN:
    O3366-2020O
    Ms. Fortune
    Cerebella
    Big Band


    HCH j.hp
    b.hk
    c.hp pillar
    otg c.hk L shot
    s.mp b.hk egret call
    j.mk j.hp L toss
    s.mkx2 s.hpx2 L shot
    s.lkx2 s.hk trigger
    s.lpx2 c.mk f.hp pillar bikes
    c.mp c.hp burst bait

    10063 dmg

    You can avoid the j.hp toss s.mk link with this:

    HCH j.hp
    b.hk
    c.hp pillar
    otg c.hk L shot
    s.mp b.hk egret call
    j.mk j.hp M toss
    s.lkx2 s.hk trigger
    c.mk f.hp L shot
    s.lpx2 s.lp f.hp pillar bikes
    c.mp c.hp burst bait

    10059 dmg

    the problem is that the trigger will whiff on some characters if you don't do it fast enough but its fine
     

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