Beowulf Resets

Discussion in 'Beowulf' started by dekillsage, Feb 25, 2015.

  1. dekillsage

    dekillsage Gloomy EVO Champ 2014

    Double
    Fukua
    Cerebella
    Share your Beowulf resets here.
     
    Denizen and SmashBlade like this.
  2. SonicFox5000

    SonicFox5000 The Furriest one here maybe CB/EVO Champ '15

    PSN:
    SonicFox5000
    XBL:
    SonicFox5000
    Fukua
    Eliza
    Robo Fortune
    non existent
     
    scottvincent, b0nk, Denizen and 3 others like this.
  3. mcpeanuts

    mcpeanuts Anchor Peacock is the future

    Location:
    Massachusetts
    Steam:
    may_contain_peanuts
    Double
    Big Band
    Peacock
    Is ending combos in chair dance a reset? I guess it's not.

    Uh the only one I really do is chairless c.HP, c.LP wait c.LK or c.HP, c.LP xx command grab. I think you can also do like chair-on c.HP, j.LP j.LK j.MP, then either air grab or wait for them to land and hop j.MP or empty hop c.LK.
     
  4. Mwisk

    Mwisk Wholehearted supporter! (Aka Mhardle)

    Location:
    Brazil
    Valentine
    Big Band
    Fukua
    He can hop j.mp pretty much anywhere in a combo, also hop whiff j.light/grab into low/grabs etc. That hop is strong. I'm curious about his crossup reset options.
     
  5. CaioLugon

    CaioLugon It's an alpaca Gameplay Mod

    Location:
    Brazil
    Steam:
    CaioLugon
    PSN:
    O3366-2020O
    Ms. Fortune
    Cerebella
    Big Band
    from P1 side, c.hp, L blitzer, 7K, 2K.
     
    Last edited: Feb 26, 2015
    dekillsage likes this.
  6. dekillsage

    dekillsage Gloomy EVO Champ 2014

    Double
    Fukua
    Cerebella
    you can't really whiff j.lights unless you're already pretty far from them though? Maybe whiffing the heavy into throw as a mix up would work really well though. The problem I'm having with hops is that up back kinda bodies it so you have to do a lot more throw resets since getting the spacing for a low is a little more difficult with beowulf.

    EMPTY HOP LOW gdi I'm an idiot. I'ma try this
     
    mcpeanuts likes this.
  7. Mwisk

    Mwisk Wholehearted supporter! (Aka Mhardle)

    Location:
    Brazil
    Valentine
    Big Band
    Fukua
    I was thinking more of doing them a little early when the opponent is higher than you (after j.mp or j.hp), to put them into that "block the overhead" reflex. Also empty hopping with j.hk has a similar animation to his hop j.mk and that can confuse the opponent too.

    And you can't hop grab, my bad.
     
  8. dekillsage

    dekillsage Gloomy EVO Champ 2014

    Double
    Fukua
    Cerebella
    Some resets

    Cr.lk cr.mk Cr.hp
    j.mk j.hp
    Hop jump j.lp j.mk j.hp
    hop j.mp cr.mp cr.hp
    wolf blitzer forward(cross up) wolf blitzer down(to convert/pressure if blocked)

    In the corner

    Combo using the chair, and any string into picking up the chair lets you do a low/throw/hop overhead mix up.

    Also if you trigger IPS/Undizzy you can do HP chair toss -> Arm to avoid the burst and get a punish. I haven't checked if you can air grab super yet, and last I checked doing level 3 doesn't work in the corner because the chair makes you drop it, but I'm going to double check that eventually too.
     
  9. Prototype

    Prototype Member

    Valentine
    Filia
    Big Band
    Chairdance combo ender is the best thing since canned bread. Insta pseudo unlockable.
     
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  10. Chuck N. Plazma

    Chuck N. Plazma Downbacker

    Location:
    Detroit, Michigan
    Steam:
    chuckplazma
    XBL:
    deadpoolxfleet
    Painwheel
    Painwheel
    Painwheel
    uneeded crossunders
     
  11. Chuck N. Plazma

    Chuck N. Plazma Downbacker

    Location:
    Detroit, Michigan
    Steam:
    chuckplazma
    XBL:
    deadpoolxfleet
    Painwheel
    Painwheel
    Painwheel
    so i was expecting Blitzer to come out the way i was facing but is it supposed to do that

     
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  12. SoulBlueFlash

    SoulBlueFlash The Underdog

    PSN:
    SoulBlueFlash
    XBL:
    SoulBlueFlash
    Squigly
    Big Band
    Unknown
     
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  13. Chuck N. Plazma

    Chuck N. Plazma Downbacker

    Location:
    Detroit, Michigan
    Steam:
    chuckplazma
    XBL:
    deadpoolxfleet
    Painwheel
    Painwheel
    Painwheel
    Jengi Beats - panini cafe
     
    SoulBlueFlash likes this.
  14. JordantheKitty

    JordantheKitty Designated Furfag

    Location:
    WI
    Steam:
    Jordan`
    Beowulf
    Cerebella
    I would argue that ending a combo with Geatish Trepak sorta counts as a reset, considering you can do all sorts of mixup-y goodness from it. Dashhops, dashhop feints (i made it a habit to dashhop, j.hk (which does an animation but, of course, doesn't have enough time to land) c.lk) wulf blitzer stuff, basically anything at all. If you're feeling cheeky you can also attempt to time a perfect grab/command grab at just the right time. I just really like the Geatish Trepak. Jazz hands though.
     
    Last edited: Apr 1, 2015
    Chuck N. Plazma likes this.
  15. doubledark

    doubledark Member

    Location:
    detroit MI
    Steam:
    http://steamcommunity.com/id/DoubleDark/
    Beowulf
    Cerebella
    Filia
    HP->236MP into c.LK c.MP is a nice low-high reset. the chair comes down as an overhead at almost the same time as c.lk lands.

    I also use char c.HP j.MP j.HP ->command grab tackle. but that reset is way worse and probably not worth mentioning.
     
  16. JordantheKitty

    JordantheKitty Designated Furfag

    Location:
    WI
    Steam:
    Jordan`
    Beowulf
    Cerebella
    I presume that you just entered the qcf, went juuusst over their head, and then hit lk, which would make you blitz backwards from the direction he was originally facing.. Yeah, his J.HP is pretty weird (and awesome).
     
  17. Mr. X

    Mr. X Groovy Gameplay Mod Lead

    Inputs for specials are based on the direction your character is facing. So crossup jHP from 1P to 2P side still needs the 1P side input.
     
  18. doubledark

    doubledark Member

    Location:
    detroit MI
    Steam:
    http://steamcommunity.com/id/DoubleDark/
    Beowulf
    Cerebella
    Filia
    holy shit those are dirty. adding those to the toolbox. is it universal?
     
  19. Chuck N. Plazma

    Chuck N. Plazma Downbacker

    Location:
    Detroit, Michigan
    Steam:
    chuckplazma
    XBL:
    deadpoolxfleet
    Painwheel
    Painwheel
    Painwheel
    Ye I can't remember if the Parasoul part or Fukua part also works on heavies but its one of those.
     
  20. Krackatoa

    Krackatoa Painwizard

    Location:
    Ottawa, Canada
    Painwheel
    Beowulf
    Double
    Oh yeah

    Do AirWulf escape with assist call to get crossup assist.

    /gimmicks
     
  21. Light

    Light New Member

    Steam:
    Light
    Ms. Fortune
    Big Band
    Painwheel
    Some easy resets

    The first one is just a standard grab reset that you can only escape from if you're holding jump
    The second one allows for a counter hit tag in granted the character you're tagging in has a fast enough tag-in
    The third one is a very easy-to-see-coming overhead reset, but I like this reset because it positions the chair perfectly enough to allow for a good combo set-up/blockstring

    These are really easy to do, but sadly just as easy to see coming/avoid. Still, beats nothing.
     

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