I think there's some good gameplay stuff in this trailer. Each of her weapons seem to handle much differently, which is nice, and I really like how some enemies can gang up on you in certain environments if you're not careful. I also like how those spear guards, along with the boss, seem to show some genuine application for the backdash for movement. It's cool that they might be designing around that tactic more intentionally than in some of the other Igavanias. The overall movement looks to be the same as the demo, which felt pretty responsive and very SOTN-esque to me, so I honestly think they should leave it alone. They could tweak some animations maybe, but the floatiness is going to feel pretty prevalent in any case. That's just the style. (Dashing is already used a ton in speedruns for the demo btw) (Move your mouse to reveal the content) (Dashing is already used a ton in speedruns for the demo btw) (open) (Dashing is already used a ton in speedruns for the demo btw) (close) Visually the only things that really bothered me in the trailer were the extreme glossiness on the rocks in the rotating outdoor area, the lack of movement on objects like the chandeliers, and seeing that giant bell just explode into a pile of rocks. The belltower environment looks rough in general, but I think some of the other interiors are fine, such as the main castle hallway area. They're at least on par with the visuals in the demo, or slightly better, which I'd consider the baseline for what to expect from this game. Graphics-wise, games like Trine, Shadow Complex, and the newer Strider are all in the same circle of what I think Bloodstained is shooting for visually. While those games show that Bloodstained could still be doing a lot more with its lighting and colors, I think on that level the competency in the modeling looks fairly on the mark so far. If they can improve the game's overall performance to match, that'd be ideal.