I sincerely want both. Please, please don't let this game fall victim to "rectangular rooms full of enemies" syndrome, that his past games suffered from at times. I want the rooms to actually make you move differently instead of just wacking tanky dudes all the time. It definitely doesn't need to be super hard (there's already classic mode for that). But the sense of variety and flow will suffer if platforming is non-existent or trivial. Thunder Force IV is a good example of a game that's fairly easy but still feels fun thanks to nice level design and a good amount of variety.