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Boosheroo's First Fighting Game

@??? how does my Double look?
And please, all tips are welcome and appreciated!

So match with Double:

(Almost recognize that skin to be RabbleFlaggers.)
Double comes out. That j.HK would've actually crossed him up if you were solely blocking on the other side.

Bella resets you with the run-stop. Those are usually pretty tricky to gauge, but remember to continue blocking and reading your opponent for any opening.

After Bella air grab and you've recovered, you go for the j.HP. That's a good idea for the overhead pressure but you're doing it way too early. You won't land the hit if you're at the peak of your jump and you j.HK. Same goes for the j.LK. Gotta wait until you're just about low enough to the ground to hit Bella's hitbox.

Saw the Double DP come out. Looked like a missed input. Happens to me all the time.

Finally land the j.HP and right into full barrel loop combo. It's lookin' smoother and smoother every time I see it. Only one thing to note: right at the end of the combo, you dropped. Had your opponent been down-backing, that would have turned into a counter hit and punish for him. You gotta strike with c.HP once you got the MK, MK to continue into 421HK.

Painwheel's out. Looks like there's still some difficulties timing the s.LK after the barrel. Bit more practice on that. Would also suggest that you j.HP/j.HK/j.LK/grab when on-coming. Either that or blocking in-case you read a super.

This is particular case, the timing of your j.LK is great against PW. Removes a lot of her aerial options if she's flying low and very close to you. Blockstring is also working out for you as well. Still would suggest @mcpeanuts recommendation of s.MP for the string. But this works just fine.

So now you're at range against a zoning PW. You want that LP Luger spam to be very fast and efficient. Nonetheless, good job with the Luger to super to stop her in her tracks. Also, great j.HP to nullify PW's Deathcrawl.

So now he raw-tags to Beo. That blockstring you'll want to be careful with, especially when he chicken blocked it. Instant punish.

Nice reading his j.HP. Definitely worked in your favor. Also saw that MP to MP Luger. Got him right then and there.

Bad read here with the car. Perhaps with a little more Luger, the chip could've taken him out. Actually, if you saw you hit and are able to react to the single hit confirm, car right there would've killed from the OTG. But you could also played a little more patiently here, especially when it was so close -- down to the wire. It became your game to lose at that point. But definitely would say that catheads was the safer option.

Otherwise, not too shabby. Some more patience and more rounding out and I could see your Double being formidable.
 
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