Car recovery

Discussion in 'Double' started by zarkingphoton, Oct 9, 2014.

  1. zarkingphoton

    zarkingphoton Amateur Proctologist

    PSN:
    zarking_photon
    Peacock
    Big Band
    Double
    What's the deal with all the "recovery" on Toontown Bandwagon? I mean, it's not even real recovery, it's just standing there, still. Other moves with a lot of recovery have some animation that has to finish, but this has nothing. You're just standing there, and you can't even tech grabs. I used to think that if I used it unsafely, I could at least mash grab to tech the random idiot that doesn't just take the free combo. But, I was grabbed recently and now I feel like all the recovery on this move is just a real kick in the balls.
     
  2. mcpeanuts

    mcpeanuts Anchor Peacock is the future

    Location:
    Massachusetts
    Steam:
    may_contain_peanuts
    Double
    Big Band
    Peacock
    Um, most grabs start up in 7 frames. This move is more than -7 on block. Grabs can punish it. I'm not sure what your objection is tbqh
     
  3. erkicman

    erkicman I'm the MASTER of non-arguments

    Steam:
    erkicman87
    Parasoul
    Robo Fortune
    Beowulf
    Man, I totally went into this thread thinking someone needed a tow truck or road side assistance or something.
     
    sauce_fonda, gllt, gluever54 and 4 others like this.
  4. dekillsage

    dekillsage Gloomy EVO Champ 2014

    Double
    Fukua
    Cerebella
    kinda is huh. Though I will say that I hate using the car that keeps my opponent in the corner vs a lot of the cast because it puts you back in a position where your advantage is so little they end up outspeeding you and hitting you out of your next mix up :c :c :c
     
  5. Skullgirlsfanboy

    Skullgirlsfanboy Thread Master (According to Dekillsage)

    Location:
    Saskatchewan, right?
    Steam:
    skullgirlsfanboy
    Peacock
    I'll be honest: I just like screaming "Republican CARRRRRR!!!":PUN:

    All jokes aside, I try to avoid using the car unless I KNOW it'll hit.
     
  6. Shuffleupagus

    Shuffleupagus Member

    Location:
    Western Australia
    Steam:
    shuffleupagus
    PSN:
    Calm_Index
    Ms. Fortune
    Double
    Big Band
  7. ClarenceMage

    ClarenceMage git gud

    Steam:
    ClarenceMage
    PSN:
    ClarenceMage
    Valentine
    Painwheel
    Big Band
    If you have purple bounce, car keeping them in corner and they tech back into the corner leaves you at +17 vs Filia, +9 vs double. That's more than enough avantage to get offense of some kind going, like a meaty or like a neutral jump call assist j.HP low/throw blah blah blah.

    If you have already used otg, then you WILL recover at -6 infront of Filia, that's jab punishable. If you do it on Double, you're -14. That's VERY punishable. Do not end combos with car if you have already used otg, and it won't kill them for sure.
     
    mcpeanuts likes this.
  8. gluever54

    gluever54 Wonder what would SG look like with Frostbite

    Filia
    Squigly
    Same here
     

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