Not sure if serious but...
0:16-0:18 In that situation I personally just would have thrown another titan knuckle to stop her hitting double, but you could also have sat back and reflected/jumped the napalm shot
1:51-1:53 I don't understand the reset choice there, unless it was a failed kanchou? Parasoul is one of those characters who has few options in the air, so a c.mk or c.hp based reset might have been better. I don't know for sure, but that pillar into bikes into cat heads doesn't look like a true blockstring, you may have been able to 360 it, otherwise alpha counter perhaps.
2:03-2:05 With old j.mp you could definately dash in for the c.lk there, I'm reasonably sure new j.mp would still let you do it as long as you cancelled the dash pretty quickly.
2:10-2:14 That little hitstop on Parasoul's death should be enough time to realise Double's about to do something, with 2 meters, even if he blocks a dynamo you can dhc to safety and pressure. It looks like you are pbgc-ing into jumps, a 360 would have worked here, or you could go for dynamo again for the cat heads backup.
3:24 I don't understand jump back j.mp as a round starter. It can't lead to anything on hit unless you call your assist too.
3:34 Using the super here is questionable in my opinion, the damage isn't much and you gave up the advantage 2 meters at neutral would have given you. RIP dash c.lk followups.
3:41-3:44 Excellabella is great for protecting your assist when they do a launch combo like that, or just dynamo, dp+mp is the best but you need the right position and reactions.
4:30-4:33 Same as above.
Overall I guess work on protecting your assists more effectively/safely. I'd like to see more merry-go-rilla too.