Cerebella Resets Thread

Discussion in 'Cerebella' started by fastturtle, Sep 3, 2013.

  1. fastturtle

    fastturtle hi

    Steam:
    [plibt]fastturtle
    XBL:
    Turt Burglar
    Parasoul
    Cerebella
    General thread for sharing videos and I guess text descriptions of resets with Cerebella (with and without assists)

    I'll start of this thread because I've been waiting for skullheart to come back so I could share these videos I made about a midscreen reset that I use with a lot of success and haven't really seen anywhere else.



     
  2. Fedora_Ninja

    Fedora_Ninja Never asked for this.

    Steam:
    Fedora Ninja
    Valentine
    Cerebella
    Big Band
    Didn't know that c.mk, j.lk, delay cross up also worked with j.mp. Usually use j.lk for the reset. Works on everyone and is a set up for a command grab if they learn to block it.
     
  3. Fedora_Ninja

    Fedora_Ninja Never asked for this.

    Steam:
    Fedora Ninja
    Valentine
    Cerebella
    Big Band
    Just gonna leave/dump these here.





    and not really a reset, but a setup after a corner grab bag reset:

     
  4. fastturtle

    fastturtle hi

    Steam:
    [plibt]fastturtle
    XBL:
    Turt Burglar
    Parasoul
    Cerebella
    I use the crossup j.lk on the rest of the cast, but the j.mp is a lot more ambiguous, is easier to hit confirm and does more damage. Definitely some pros and some cons but the few characters it doesn't work on are pretty easy to remember so I just do it when I have the opportunity.
     
  5. Mr Peck

    Mr Peck that UK Peacock player Lab Zero

    Location:
    Guildford, UK
    Peacock
    Robo Fortune
    I recorded this a while back:

     
  6. Broseidon Rex

    Broseidon Rex POWER UP!

    Steam:
    Will Drop For Diamonds
    XBL:
    Broseidon Rex
    Cerebella
    Here's a really simple one I did before.

    One thing I forgot to add is that if they expect it and jump, you can catch them with an Excellabella, especially with the change in the pc version.
     
    fastturtle likes this.
  7. View619

    View619 Well-Known Member

    Steam:
    ViewThePhenom
    Painwheel
    Peacock
    Cerebella
    Simple reset that I doubt anybody is using:

    Combo
    st.lp (x 2), st.hp

    That's interesting because you can cancel the st.hp into MGR for the grab reset or let the st.hp rock for the hit, which will catch jumps. From there, you can do:

    st.hp x Run-Stop

    Which makes it safe and let's you keep up the pressure on a bad guess. No need to throw out Excellabella and fuck yourself over if they don't jump. Works best in the corner, where the threat of MGR is greatest.

    Off topic, but what's so great about Excellebella in PC version? Is it like Heat Knuckle now?
     
    RubberyRisette likes this.
  8. dekillsage

    dekillsage Gloomy EVO Champ 2014

    Beowulf
    Cerebella
    Big Band
    I can't hold all these resets!!!
     
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  9. Broseidon Rex

    Broseidon Rex POWER UP!

    Steam:
    Will Drop For Diamonds
    XBL:
    Broseidon Rex
    Cerebella
    That's a better way then what i've been doing, which is lp, mp, sHp xx (realy fucking tight timing) xx MGR. I'll try to start using that.
    Edited later on... OMG this is amazing. I love this!
    I think it was the scaling to 50% instead of 33% damage (or was that already in SDE), the ability to super into it now and the increased window of catching people. Before, according to mike, the other character needed to be moving upward at a rate of 6 pixels or more for it to be unblockable, now it's 1 pixel. Don't know how much of an effect it actually is, but it sounds nice.
     
    Last edited: Sep 8, 2013
  10. Taco Bell

    Taco Bell Rides dolphins to work

    Location:
    Honolulu, Hawaii


    Diamond Deflector is the most fun thing ever.











    I am terrible at this game.
     
  11. fastturtle

    fastturtle hi

    Steam:
    [plibt]fastturtle
    XBL:
    Turt Burglar
    Parasoul
    Cerebella
    I like that! The level 3 is a big gamble but if you train them with command grab resets, it looks like a big payoff. Plus style points.
     
  12. Age

    Age Well-Known Member

    Anytime you do your j.lp(mash) j.hp restand, you can go for a reset. Command grabs as they come out of hitstun, instant overhead j.hp (whiffs on shorter character I think), or whatever else you can think of.

    I like using HK as a reset point as well, midscreen cancelling after the first hit to qcb+throw works, in the corner, qcf+throw. You can mix it up by cancelling to excellabella to catch them jumping, or level 3 for a real surprise.

    c.MK is the business, I made this video quite a while ago, but you can get some ideas from it hopefully.
     
  13. Taco Bell

    Taco Bell Rides dolphins to work

    Location:
    Honolulu, Hawaii
    The level 3 is hilarious because it covers a lot of options, but at the expense of well....3 meters. Your opponent cannot mash regular throw or normals, nor can they jump. They will either have to block it (+ on block, so you can continue pressure) or they have to do character specific nonsense to get out.

    Filia
    Can only escape using M or H Updo cancelled into a late Gregor Samson.

    Cerebella
    Diamond Drop, Merry Go-Rilla, Ultimate Showstopper, Kanchou, and Diamonds are forever all win. THE WHEEL OF FATE IS CHURNING.

    Peacock
    Cannot escape as far as I know. Everything she does will lose.

    Parasoul
    Same.

    Ms. Fortune
    Fifth of Dismember wins. Fiber Upper can obviously be used to escape. :/

    Painwheel
    Buer Thresher wins. Hatred Install can be used, but Painwheel has to block afterwards.

    Valentine
    Flatliner, Acquisitive Prescription, and Dead on Arrival all win.

    Double

    Nightmare Legion wins. Both varieties of Republican Car will lose, since Cerebella will armor through it and you can punish it afterwards.

    Squiggly
    lol Daisy Pusher.
     
  14. Jason

    Jason Not JasonD

    Squigly
    Big Band
    Cerebella
    You know Diamond Deflector is punishable on-hit right? None of those actually work on anybody with an air-super unless you catch your opponent sleeping.

    Edit: Actually it probably works on Fortune too since Feral Edge is 9f startup and Deflector is only -8 on-hit. Filia, Valentine and Painwheel punish it for free though.

    Edit #2: Never-mind, the reset is legit but the frame data is wrong.
     
    Last edited: Sep 19, 2013
  15. dekillsage

    dekillsage Gloomy EVO Champ 2014

    Beowulf
    Cerebella
    Big Band
    But that's why its called... a reset lol
     
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  16. fastturtle

    fastturtle hi

    Steam:
    [plibt]fastturtle
    XBL:
    Turt Burglar
    Parasoul
    Cerebella
    Almost every reset is punishable by mash air super lol
     
  17. Jason

    Jason Not JasonD

    Squigly
    Big Band
    Cerebella
    Obviously resets work better if your opponent is caught off guard but but a proper reset will actually create a mixup that will force your opponent to guess even if they know the reset is coming.

    In that video, every time Filia/Val/PW sees you hit them with Diamond Deflector they can mash super and punish you, which is not a mixup.

    Edit - Well looks like there's some mistake in the frame data (or it has changed since SDE) and Diamond Deflector isn't actually punishable on hit. Now I feel silly.

    It wouldn't work if it was actually -8 on hit though.
     
    Last edited: Sep 19, 2013
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  18. Zidiane

    Zidiane Doing my best

    Location:
    Rhode Island
    Steam:
    Zidiane
    PSN:
    zidiane5
    XBL:
    Zidiane
    Cerebella
    Key word: Almost. There are totally Mash specific resets, aimed at Fortune or Valentine or whoever mashing air super.

    Mmm... It's plus on block, but they can pushblock and get away. The only way to guarantee pressure is to have your back to the corner (and there are ways to put yourself in the corner, but I don't have time to share).

    Peacock
    Can she teleport?

    Parasoul
    How does Pillar into lvl 3 do?
     
    fastturtle likes this.
  19. Taco Bell

    Taco Bell Rides dolphins to work

    Location:
    Honolulu, Hawaii
    Oh they can definitely pushblock, but I'm just thankful that it's safe compared to insta throwing the game.

    Peacock cannot teleport unless I'm a scrub and I'm just doing it wrong.

    Pillar into level 3 gets armored through and beaten.


    I think it's +3 now, but I've never actually bothered to record it properly to make sure.



    Pummel Horse is sometimes +4 though. lol
     
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  20. dekillsage

    dekillsage Gloomy EVO Champ 2014

    Beowulf
    Cerebella
    Big Band
    Interesting. I would never go for grab resets after a Pummel Horse if I already used stagger. I'd always either do J.HP or Cr.LK as a mix up with double assist. To be more exact if I'm fighting double or painwheel I'd risk going for that "reset", because J.HP hits them both when crouching.(Don't know if its the same vs others haven't checked cuz I'm lazy). I think going for the Cr.LK is best because people tend to upback in this kind of situation.
     
  21. Jason

    Jason Not JasonD

    Squigly
    Big Band
    Cerebella
    The Pummel Horse resets are neat. A non-stagger s.MP is +5 on hit, gives you most of the same reset options.

    Its harder to buffer the 360 properly though, since s.MP is so fast.
     
  22. dekillsage

    dekillsage Gloomy EVO Champ 2014

    Beowulf
    Cerebella
    Big Band
    Still going for command grab in that situation is going for the hardest of reads. They can just hold up, so would it be better to go for something like jab -> command throw instead during this situation?
     
  23. Zidiane

    Zidiane Doing my best

    Location:
    Rhode Island
    Steam:
    Zidiane
    PSN:
    zidiane5
    XBL:
    Zidiane
    Cerebella
    Here are a few neat ones I haven't shared because I've been lazy. Or they may be in the guide. I don't know.

    Against Painwheel and Valentine: c.hp, j.lk, j.hk, c.lk, c.mk, j.mp, j.hk, c.lk

    Against Squigly and Valentine in the corner: c.hp, j.lk, j.hk, c.lk, c.mp, s.hk

    Everyone not in the corner: c.hp, j.lp mash, j.hp, c.lp, c.mp, c.hp, j.lk, j.mp, j.hk, c.lp

    Everyone in the corner: c.hp, j.lk, j.hk, c.lk, c.mk, s.hk, cerecopter, lvl 3 (I don't remember if that's exactly how it goes. Tricky part is you may be facing left or right sometimes, which will change the super input. Probably loses to air super, but put yourself in the corner for safe lvl 3 (if they don't double jump))

    I have another really good one... but it may be a glitch. I'm not so sure sharing would make it stay in the game.
     
  24. Jason

    Jason Not JasonD

    Squigly
    Big Band
    Cerebella
    If they're holding up+back expecting a throw cr.LK leads into a full combo.

    In fact you actually WANT them to up+back all the time because you get way more damage out of a cr.LK then any of bella's command throws.
     
  25. Taco Bell

    Taco Bell Rides dolphins to work

    Location:
    Honolulu, Hawaii
    That's the gist of it basically.

    If you KNOW they're gonna block, you throw. If you KNOW they're gonna jump, you cr.LK. If you're not sure, then you can just cr.LK anyway because it's safe and covers a lot of options. (Unless your opponent is mashing a reversal, but you can just block it if you know it's coming.)

    The Deflector and Pummel Horse resets are basically gimmicks, but having pocket gimmicks is a way to open people up. Nothing beats solid play, but having silly crap like this can catch people off guard once in awhile.


    Also, the Diamond Deflector reset is definitely the better of the two. Diamond Deflector reset into Level 3 is hilariously boss if you have a huge meter lead for some reason.
     
    Last edited: Sep 20, 2013
    fastturtle likes this.
  26. Mr Peck

    Mr Peck that UK Peacock player Lab Zero

    Location:
    Guildford, UK
    Peacock
    Robo Fortune
    I play against a lot of Filias who mash Gregor Samson during combos, as it can't be blocked on reaction and it stuffs a lot of resets in the air and on the ground.

    It turns out that it's not that hard to beat it by resetting her with assists or command throws. Here are a few examples:

     
    Last edited: Nov 2, 2013
    fastturtle, Age and Broseidon Rex like this.
  27. Jason

    Jason Not JasonD

    Squigly
    Big Band
    Cerebella
    360 resets are great but most of the Filias I tend to fight like to mash Fenrir Drive or Updo when they're on the ground rather then Gregor, which gets them out of those.
     
    Mr Peck likes this.
  28. Broseidon Rex

    Broseidon Rex POWER UP!

    Steam:
    Will Drop For Diamonds
    XBL:
    Broseidon Rex
    Cerebella
    I like how at :07, it looks like cerebella's saying "just fall into my hand. That's a good girl."
    If you see air gregor coming out, grab bag will get them. You need to have the active frames for grab bag going before though, it'll lose if you do grab bag right when gregor comes out (i think)
     
    Mr Peck likes this.
  29. Mr Peck

    Mr Peck that UK Peacock player Lab Zero

    Location:
    Guildford, UK
    Peacock
    Robo Fortune
    For some reason, a bunch of the random online Filia players I've played against recently have been mashing Gregor on the ground too, especially if it's right as they land (e.g. c.HP, j.LP x3, instantly land and 360). But you're right; Updo and Fenrir beat the ground resets there.

    For what it's worth, their mashed reversal inputs won't autocorrect if you time the kanchou feint crossthrough reset at 0:12 correctly. There is, however, a risk of eating a counterhit level 3 if they're mashing Fenrir with 3 bars. There's also a chance that they'll accidentally block the reset if they're mashing a DP motion and happen to be holding forward when your assist hits.
     
    Last edited: Nov 2, 2013
  30. Fedora_Ninja

    Fedora_Ninja Never asked for this.

    Steam:
    Fedora Ninja
    Valentine
    Cerebella
    Big Band
    Idk if this was posted before on the old Skullheart back when it had burst baits listed, but here's one:
    stagger, upback hp


    For some reason I can only land it consistently on only Double. (Haven't tested Big Band) Got it to work on Parasoul and Bella once, but it's hard to replicate.
    And if they don't burst, they're in the perfect range for a MGR. BWAHAHAHAAHA there's no escape!
     
    Last edited: Nov 11, 2013
    dekillsage likes this.
  31. Taco Bell

    Taco Bell Rides dolphins to work

    Location:
    Honolulu, Hawaii
    Double aside, does the HP wiff? Or does it put you within burst range?
     
    Last edited: Nov 11, 2013
  32. Fedora_Ninja

    Fedora_Ninja Never asked for this.

    Steam:
    Fedora Ninja
    Valentine
    Cerebella
    Big Band
    it just puts you in burst range. It might be a spacing issue that I keep running into. When testing Parasoul I could take a step or two back and upback hp and it would work, but that would make the burst bait attempt obvious.
     
  33. Broseidon Rex

    Broseidon Rex POWER UP!

    Steam:
    Will Drop For Diamonds
    XBL:
    Broseidon Rex
    Cerebella
    I found that for some, cMK at the edge of the opponent's hit box will move bella out of range of bursts.
     
  34. Taco Bell

    Taco Bell Rides dolphins to work

    Location:
    Honolulu, Hawaii
    That still doesn't sound totally worthless though.

    If they burst, then you destroy them. If they don't, well, at least j.hp is + on hit, so at least you're in an advantageous situation.


    Time to hit the lab.
     
  35. Fedora_Ninja

    Fedora_Ninja Never asked for this.

    Steam:
    Fedora Ninja
    Valentine
    Cerebella
    Big Band
    btw for you val/bella players out there, there's this. Timing is strict though.



    For some reason you can't dhc until the character card/filmstrip thing slides away. So either learn the timing perfectly or mash it out i guess.
     
  36. Evilweevle

    Evilweevle Of course i meant to do that!

    PSN:
    Mrfossy
    XBL:
    Mrfossy
    Ms. Fortune
    Cerebella
    Squigly
    you might wanna check if you can jump out of that. i havent played the new version but in all the previous versions if you DHC into bella grab then you can just hold up and be able to jump out of it every time. theres extra startup frames when DHCing into command grab or something.
     
  37. dekillsage

    dekillsage Gloomy EVO Champ 2014

    Beowulf
    Cerebella
    Big Band
    You can do stuff like that with scalpels too.

    Super jump -> Savage bypass -> Scalpels -> DHC to show stopper right after if you think they'll block the scalpels and not jump.
     
  38. fastturtle

    fastturtle hi

    Steam:
    [plibt]fastturtle
    XBL:
    Turt Burglar
    Parasoul
    Cerebella
    You can also do it with Parasoul Bikes. Any normal xx LK Egret xx Bikes DHC USS
     
  39. dekillsage

    dekillsage Gloomy EVO Champ 2014

    Beowulf
    Cerebella
    Big Band


    Don't have to do merrygorilla if spaced right. just did it for fun

    also idk if this is old or not lol
     
  40. Broseidon Rex

    Broseidon Rex POWER UP!

    Steam:
    Will Drop For Diamonds
    XBL:
    Broseidon Rex
    Cerebella
    Additionally, instead of hp for peacock, cMK if timed right hits them and moves you out of range.
     

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