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Combo breaker and game speed

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Dredd

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Painwheel Double
(I'm not very good at english)

1. SG really needs combo breaker. The game is gasps and dies in horrible agony beacause of very long combos and unpredictable resets. My suggestion: combo breaker for one bar of Dramatic Tension. It will be pretty fairy and adds more strategy to a game plan. Force players to use more pokes and single specials to do some damage.

2. Game speed is too high. It doesn't allow react to a reset (for all players: noob, scrub, expert, pro). Eventually the game becomes random in such conditions. Even in a tournament matches one player get another in a coner whith only single combo - and the end. My suggestion: 10% slower game speed.

I did a little explanation as a drawing. Maybe it will be clearer.
SG.jpg
 
To give you a fair answer despite your shitty meme infested bike analogy:
1. SG really needs combo breaker. The game is gasps and dies in horrible agony beacause of very long combos and unpredictable resets. My suggestion: combo breaker for one bar of Dramatic Tension. It will be pretty fairy and adds more strategy to a game plan. Force players to use more pokes and single specials to do some damage.
This has been talked about a shit ton because it's the number one suggestion of people who don't know how to play skullgirls.
Basically, think of it this way: A super that takes one meter will deal like 2000-3000 damage. A one meter burst will prevent 7000+ damage. If you have a one meter burst there is literally no reason to ever use your meter on anything else. It also doesn't involve strategy in the slightest because the thought process after getting confirmed into a combo is:
Do I have one meter?
No: Wait until I have one meter and HIT THE BURST BUTTON
Yes: HIT THE BURST BUTTON!
Now, there are two solutions to this. One is a limited burst, say one per match. It doesn't help you because, as a noob, you'll either be baited out of it or use it correctly and then get hit again like 5 seconds later, except now you don't have a burst. Two is a 5 meter burst, which REALLY won't help you because you're never going to have 5 meters.
And if you say the above will help high level players, well... This isn't a high level player problem. This is a newbie problem. None of the good players will agree with you. Guarantee it.

2. Game speed is too high. It doesn't allow react to a reset (for all players: noob, scrub, expert, pro). Eventually the game becomes random in such conditions. Even in a tournament matches one player get another in a coner whith only single combo - and the end. My suggestion: 10% slower game speed.
This suggestion, on the other hand, is just fucking stupid.
Slowing the game 10% does not break momentum at all. It will just make the game look and feel awkward and fuck with everyone's execution for absolutely no reason.
 
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1.) Combo length has been shortened by the Undizzy system. So long as you do not allow yourself to be burst baited, there are no touch-of-death combos.

2.) I, and I do believe most members of the Skullgirls community, are completely fine with the current pace of the game. I disagree with the assessment that one cannot react to a reset. I believe good reads and good reaction time are enough to deal with resets, even at Skullgirls's pace.

(Actually, wasn't Skullgirls sped up 7% from the patchless version at some point?)

3.) No, we do not need bursts. Undizzy and Infinite-Prevention bursts are enough as is, and Skullgirls is not built around low damage pokes and throwing Supers; combos and resets are an important part of the game.

Different Fighting Games are built with different intended playstyles and focuses, and while I like the idea of bursts in general, I feel that they are not befitting to how Skullgirls plays.

4.) With that picture, square wheels would STOP movement, rather than make it go too fast. If the square wheels are the representation of the combos and resets, than that would suggest that combos and resets are preventing the "insane game speed" represented by those red lines. It would probably be better for your argument to put jet turbines on the wheels, to suggest a lack of control and further emphasize the lack of safety that comes from such an unstable rig.

5.) ...yes, that last one matters.
 
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"It will be pretty fairy and adds more strategy to a game plan."

Yooo we definitely need more fairies. Maybe have one tell you constantly when your life is low in Mike Z's strict but stern tone. "Hey. Hey. Listen. Jerkward, I said LISTEN. Your life is low, how about you, you know... stop getting hit maybe?'
 
Decrease the game speed? No thanks. After playing SG on PC I can't really stand the slow pace of the old SDE version on consoles. I don't want to play SG on PS3 until the Encore patch comes out.
 
Let skullgirls be skullgirls. Play guilty gear if you want what you're suggesting.
 
"It will be pretty fairy and adds more strategy to a game plan."

Yooo we definitely need more fairies. Maybe have one tell you constantly when your life is low in Mike Z's strict but stern tone. "Hey. Hey. Listen. Jerkward, I said LISTEN. Your life is low, how about you, you know... stop getting hit maybe?'
In Dredd's defense, he/she said he/she was not good at English.
 
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Let skullgirls be skullgirls. Play guilty gear Mortal Kombat 9 if you want what you're suggesting.
You don't get to use meter for bursts in GG.
 
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You don't get to use meter for bursts in GG.

But the BURST meter is the closest thing to that in any fighting game. It fills faster as you get hit (at least in XX #reloaded it did) allowing sometimes even 2 bursts per round.

And same as it was said months before with similar suggestions; new players want bursts? Just wait till they get burst baited.
 
You don't get to use meter for bursts in GG.

True. Combos are also shorter though and do less damage than in SG.

The point is that there are plenty of other games that are more poke focused, slower, and have a way of breaking combos.
 
But the BURST meter is the closest thing to that in any fighting game. It fills faster as you get hit (at least in XX #reloaded it did) allowing sometimes even 2 bursts per round.

And same as it was said months before with similar suggestions; new players want bursts? Just wait till they get burst baited.
In ArcSys games the burst meter is separate from the meter used for Supers, Instant Kills, Roman Cancels, etc. Topic starter is suggesting using 1 bar of Dramatic Tension for a burst, which is more similar to MK9.
 
I wouldnt mind having one burst per match. But make that burst like p4a burst wherea, even if I block it, you get a full combo instead of it working like infinte burst baits.
Oh and skullheart cancels. Not needed but would change the meta game. Someone have mike z test this in beta ;~;
 
In ArcSys games the burst meter is separate from the meter used for Supers, Instant Kills, Roman Cancels, etc. Topic starter is suggesting using 1 bar of Dramatic Tension for a burst, which is more similar to MK9.

I know what he said but I said that GG is the closest thing described to that. Granted I forgot about MK9. I still think GG has a fairer version.
 
I wouldnt mind having one burst per match. But make that burst like p4a burst wherea, even if I block it, you get a full combo instead of it working like infinte burst baits.
Oh and skullheart cancels. Not needed but would change the meta game. Someone have mike z test this in beta ;~;
Cancel what exactly? A Special move into another Special?
 
Cancel what exactly? A Special move into another Special?
Like p4a one more cancels
 
I disagree with the assessment that one cannot react to a reset. I believe good reads and good reaction time are enough to deal with resets, even at Skullgirls's pace.
People on tournaments have no good reaction? I am not sure... So why they generally die when Valentine catch their asses in a coner? Combo - reset - combo - death. It's boring to see.
 
People on tournaments have no good reaction? I am not sure... So why they generally die when Valentine catch their asses in a coner? Combo - reset - combo - death. It's boring to see.
Because it's not Valentine who catches them in the corner, it's Duckator.
 
I would only be ok with this if the burst had hella startup frames and you could burst grab people.
@20:14
(I would actually hate this but burst grabbing people would still be cool)
 
Why are people actually responding to this seriously?

Click clack.

Patty wack, give a dog a bone.

No seriously, this thread is lulz
 
Why are people actually responding to this seriously?

Click clack.

Honestly, I really have nothing better to do at the moment. It's a slow day at work.
 
I new that it happened like this... But the truth is that SG too much concentrated on combos and resets. We have so many normals, command normals and specials, but they mostly serve just as part of a combo. Undizzy system didn't change nothing at all. Combo-reset-combo-reset. All other stuff aren't very effective. Is that really mind game? It's more like random.
 
I new that it happened like this... But the truth is that SG too much concentrated on combos and resets.
That was the entire point of the game. Play something else if you didn't want this.
 
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I new that it happened like this... But the truth is that SG too much concentrated on combos and resets. We have so many normals, command normals and specials, but they mostly serve just as part of a combo. Undizzy system didn't change nothing at all. Combo-reset-combo-reset. All other stuff aren't very effective. Is that really mind game? It's more like random.
If the game is random, then why does Duckator keep winning tournaments? Please read this article that mentions games being "too random" - http://www.sirlin.net/ptw-book/more-on-losing.html
 
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I love the bike drawing, honestly love it! However bursts are already present, an additional all purpose burst would probably be too much.
 
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