The recent changes to prevent undizzy abuse in the latest edition of Skullgirls brought with it some interesting consequences. Namely, as a solo player, if your undizzy bar is full you should... do nothing! That's right! if that green glowing bar is spazzing out and flashing with a warning that tells you to burst, don't burst, don't tech, don't press a damn thing. let your character hit the ground and get up on their own time. "But Red Witch!" you say, astonished, "You should tech for positioning to get out of the corner"! And you're right! But!!! Never underrate just HOW MUCH SCALING there is when your undizzy bar is completely full. If you tech, you lose half of the bar, and if you get caught, you take full damage. And that hurts! And if you get reset again, you're riding the pain train to gain disdain and feign shame as your health just drops to nothing. That sucks. If you add no teching to your wake-up options, you can still reversal, but if you get caught, you're ok! You take a minimal amount of damage, and any resets from this point on won't really blow up your health bar. If you do this enough, the opponent will have to respect your undizzy bar and either wait for it to drop a bit, or try something tricky for really low payout, and in both situations, you have a chance to make a low risk, high reward momentum shift! In this clip, look how much work Eliza has to do! But the damage just ISN'T THERE!!! And so Eliza gets used to the possibility that there is little to gain from the risk, this happens: It gave Filia an opportunity because of the respect Eliza had to show to the undizzy meter; going ham for the mix-up would have paid dirt! To all you solo players out there, use the new undizzy mechanics to the max and consider just not teching/bursting when you hit the ground. For the rest of you non-solo players, you're gonna have to reset early. You HAVE to. The undizzy scaling will impact you if you go for full combos! And make sure to watch that bar!