Double Beta Combos/Tech Thread

Discussion in 'Double' started by Hilary, Nov 12, 2014.

  1. Hilary

    Hilary Well-Known Member

    We got stuff.

    Do stuff.

    Post stuff.
     
    Fosh likes this.
  2. Hilary

    Hilary Well-Known Member

    Show Spoiler








    Working with a dying pad so it's kind of a pain to record, but there's some interesting things happening with sHK Fridge x monster dash cMP sHK. cMP will hit backwards and sideswap, sHK hits normally sometimes and sideswaps a second time others. Other heavies seem to hit normally, but haven't tested as much.

    sHK Fridge x monster dash sMK + assist x slide will do a very low to the ground crossunder.

    sHK Fridge x monster dash jMK jHP will allow you to dash crossunder reset (a la jLP jMP jHP land > dash) and put you in a good position to knock them into your puddle.
     
    Last edited: Mar 11, 2015
    gllt, Sparties and Fosh like this.
  3. Fosh

    Fosh Use your meter.

    Location:
    San Clemente, CA
    Steam:
    [e621] Fosh
    PSN:
    JFosh
    Double
    Fukua
    Cerebella
    Man, I got so much of the stuff. Here's the stuff I've got so far:

    Universal Corner Combo: 7.7k for 1 Meter (open)

    Yup, totally universal (with timing differences depending on character).
    Note: You're probably going to lose your OTG after the second Luger on heavy characters, but the tight link to keep it definitely exists if they aren't Big Band.


    Lightweight Funtime Variant: 7.7k for 1 Meter (open)

    Almost the exact same damage as the universal one, but it looks way cooler. Gotta rack up them style points.
    Might also work on medium weights since I got it to work on Filia but I haven't done thorough testing.


    8.7k for 2 Meters (open)

    The super fun stuff. This definitely works on all light and middle weights so far, need to test on heavies.
    Putting Lock and Load in the first combo chain before Monster ups the damage to 9.7k.
     
    Hilary likes this.
  4. Hilary

    Hilary Well-Known Member

    Good Luger stuff, I'm diggin' it.

    I'm mostly working on the early-combo monster stuff because I really want to find a route that does most of its damage up front and preserves OTG. The dream is 5k or more before 50% undizzy while preserving OTG so we can either reset or get a sliding knockdown + oki, all while using a newer route people haven't seen before.

    Characters like Filia, Fortune, and Parasoul have some really nasty low-to-ground or otherwise ambiguous resets due to short launchers or things that alter someone's air trajectory while in hitstun. Double's never really had something like this, so I'm really interested in seeing what doors H-Luger and Monster can open for her.
     
    Last edited: Nov 12, 2014
  5. RemiKz

    RemiKz Well-Known Member

    Location:
    Norcal
    Steam:
    remikz_
    PSN:
    RemiKz_
    Peacock
    Filia
    Cerebella
    c.LK, c.MK, c.HP, Cilia Slide,
    (otg)MP, c.HP, Flesh Step,
    MKMK, HK,
    j.LP, j.MP, j.HK,
    j.MK, j.HK, j.MK Barrel,
    LPLP, MKMK, c.HP, HK Hornet Bomber, Car
    7.8k

    c.LK, c.MK, c.HP, Cilia Slide, Monster super
    c.MP, c.HP, Flesh Step,
    MKMK, HK,
    j.LP, j.MP, j.HK,
    j.MK, j.HK, j.MK Barrel,
    LPLP, MKMK, HP
    7.2K - Hard knockdown
     
  6. TheGamaniac

    TheGamaniac Well-Known Member

    Unknown
    Big Band
    Fukua
    Big Band, Big Damage. Probably lightweight specific.



    If you want a non-ATrain assist, you can still do the starter solo with cr.LKMP s.HK HP-Luger instead, then dash, cr.HP, and flesh step. Works if yer anywhere from cornered to the middle of the stage. Does 13449 damage if you do it this way.

    E: ...whoops, made it public.
     
  7. Hilary

    Hilary Well-Known Member

    A-Train cHP jHK teacup looks hilarious
     
  8. cloudKing211

    cloudKing211 King of White Puffs

    Location:
    New Jersey, United States
    Steam:
    akiraxion
    PSN:
    cloudKing211
    Valentine
    Unknown
    Double
    This damage (Why BB? WHY? lol) Anyways, this could possibly be replicated (or repurposed/changed slightly) with Bella excellabella and level 3, updo and gregor, drill and BFF, cr.mp, lk or hk buer + Hatred Install, maybe hk bomb + lenny argus (if lenny still launches the opponent to the other side), cr.mk + ekg whiff, and maybe hk fiber + feral edge. This setup is really cool! Also really love the teacup chain, its great.
     
  9. ProfPuppyPunter

    ProfPuppyPunter New Member

    Location:
    US East
    Steam:
    ProfPuppyPunter
    PSN:
    G-man-gee
    Unknown
    Parasoul
    Double
    After killing/snapping a cornered opponent, placing Monster! while standing as close to the corner as possible crosses up an incoming opponent. Monster! also pulls opponents that block the mixup toward Double. (someone else can find out what can be done with that, I dunno Double things)

    Also Anything > point blank Monster! seems to be a safe DHC. (You could put Monster! and the end of blockstrings to make them safe I guess. Couldn't tell you a reason to bother, though.)

    EDIT: Free to Gregor mash and the like, But you recover quick enough to block or crouch under Gregor like a cool guy.
     
    Last edited: Nov 12, 2014
  10. Choose Goose

    Choose Goose #sadboys

    Valentine
    Ms. Fortune
    Double
    someone make this a thing (go to :25 if you wanna skip me fuggin it up)

     
  11. Mao

    Mao Buttons 'R Fun

    Location:
    Auckland, NZ
    Steam:
    Mao
    PSN:
    sussex4lyf
    Peacock
    Double
    Big Band
    not much reason to do this for the safe dhc when catheads dhc is a thing tho
     
  12. Kit Ballard

    Kit Ballard Well-Known Member

    Location:
    Murfreesboro, TN
    Steam:
    Ӄit ßallarɖ
    PSN:
    K1tBallard
    XBL:
    Kit Ba11ard
    Ms. Fortune
    Valentine
    I guess I'll donate mine to the thread.



     
    WrestlerGuile likes this.
  13. ProfPuppyPunter

    ProfPuppyPunter New Member

    Location:
    US East
    Steam:
    ProfPuppyPunter
    PSN:
    G-man-gee
    Unknown
    Parasoul
    Double
    I told you I couldn't think of a reason to :]
     
  14. herbvijkl

    herbvijkl Active Member

    Location:
    Portland
    Steam:
    herbvijkl
    Double
    Parasoul
    Filia
    this is probably not worth doing. no otg though?
     
  15. Zevak

    Zevak Champion of Heroes

    Steam:
    THE ONLINE EXPERIENCE
    XBL:
    Zevak
    Big Band
    Painwheel
    Eliza


    This super is so much fun.
     
  16. dekillsage

    dekillsage Gloomy EVO Champ 2014

    Double
    Fukua
    Cerebella
    that combo was cool!
    until you spent 5 bars loool. I liked it up until you got the poison though.
     
  17. Zevak

    Zevak Champion of Heroes

    Steam:
    THE ONLINE EXPERIENCE
    XBL:
    Zevak
    Big Band
    Painwheel
    Eliza
    I was just having some fun with it, I just now got the chance to mess with the changes. Meter really wasn't my priority.
     
  18. Zevak

    Zevak Champion of Heroes

    Steam:
    THE ONLINE EXPERIENCE
    XBL:
    Zevak
    Big Band
    Painwheel
    Eliza


    Now to spend some time mashing out of it.
     
  19. herbvijkl

    herbvijkl Active Member

    Location:
    Portland
    Steam:
    herbvijkl
    Double
    Parasoul
    Filia
    trying to find some universal, midscreen, 1 meter stuff. almost reaching 7.4k
    Anything obvious I am missing?


    other slight variations
    Show Spoiler


     
    Sparties likes this.
  20. Skullmageddon

    Skullmageddon Well-Known Member

    Location:
    North Carolina
    Steam:
    Skullmageddon
    PSN:
    Skullmageddon_42
    Peacock
    Peacock
    Peacock
    One nice thing about the puddle is that you can use it to convert off of a j.hp that would otherwise not lead to much of anything. With the right momentum, you can cancel into barrel from a j.hp that's too high or far away, then throw out puddle->c.hp->cilia slide. It's not the most practical thing in the world, but it's an interesting little thing you can do.

    I had a quick video recorded, but I was slow to posting it and now that there have been more beta changes I'm too lazy to re-record anything :P
     
  21. tilopud_rye

    tilopud_rye Member

    Squigly
    Double
    Ms. Fortune
    Does Doubles new super have an official name yet?
    I call it "Double Subtle Puddle Cuddle"
    Try saying that three times fast
     
  22. Alex12898

    Alex12898 EU OFFLINE FURRY

    Location:
    United Kingdom
    Steam:
    id/arekso
    Beowulf
    Big Band
  23. Alex12898

    Alex12898 EU OFFLINE FURRY

    Location:
    United Kingdom
    Steam:
    id/arekso
    Beowulf
    Big Band
  24. Krackatoa

    Krackatoa Painwizard

    Location:
    Ottawa, Canada
    Painwheel
    Beowulf
    Double
    I've only spent a bit of time in the lab, but Puddle is fantastic for crossunder setups off a properly timed j.HK after landing.

    In some situations, you can buffer super on landing with assist call, and flesh step for a protected crossup/fake crossup setup. It's a lot of fun, and makes landing most air-to-airs with Double lead to mega-mondo mixups.

    It's character specific, but variations can probably be found for all characters. There's also times where the Puddle will trigger, but not connect (Mouth doesn't come out, puddle does a small effect and disappears). Is there any kind of protection/height restriction built into it @Mike_Z ? The character might have just been in blockstun from the assist already.

    I like the Double changes a lot.
     
  25. Mike_Z

    Mike_Z Defender of the Night Lab Zero

    Location:
    Los Angeles, CA
    Steam:
    labzero_mike
    PSN:
    MikeZWasTaken
    Cerebella
    Big Band
    Peacock
    It has startup, so if they move or block or become invincible after it gets triggered it can miss.
     
    Krackatoa likes this.
  26. Krackatoa

    Krackatoa Painwizard

    Location:
    Ottawa, Canada
    Painwheel
    Beowulf
    Double
    How big is the trigger relative to the initial hitbox? Same size?
     
  27. Mike_Z

    Mike_Z Defender of the Night Lab Zero

    Location:
    Los Angeles, CA
    Steam:
    labzero_mike
    PSN:
    MikeZWasTaken
    Cerebella
    Big Band
    Peacock
    Same size. You can see both in training.
     
  28. Krackatoa

    Krackatoa Painwizard

    Location:
    Ottawa, Canada
    Painwheel
    Beowulf
    Double
    Danke, herr doctor.
     
  29. HazeOdio

    HazeOdio New Member

    Steam:
    Haze Meduna
    Cerebella
    Double

    you can change jmp and jhp for a little more damage
     
  30. CaioLugon

    CaioLugon It's an alpaca Gameplay Mod

    Location:
    Brazil
    Steam:
    CaioLugon
    PSN:
    O3366-2020O
    Ms. Fortune
    Cerebella
    Big Band
    c.lk, s.mkx2, s.hk, H luger,
    dash, s.hk,
    j.mk, j.hk, barrel,
    (restand)s.mkx2, s.hk,
    j.lp, j.mk, j.hk, barrel,
    s.lpx2, s.mkx2, c.hp, H bomber, car.

    7.8k

    or alternatively

    c.lk, s.mkx2, s.hk, H luger,
    dash, otg(or not idk) c.mp, s.hk,
    j.mk, j.hk, barrel,
    (restand)s.mkx2, s.hk,
    j.lp, j.hk, barrel,
    s.lpx2, s.mkx2, c.hp, H bomber, car.

    7.7k
     
  31. herbvijkl

    herbvijkl Active Member

    Location:
    Portland
    Steam:
    herbvijkl
    Double
    Parasoul
    Filia
    some stuff idk


    edit: I'm super good at this game i can make people fall into monster without bouncing
     
    Last edited: Jan 28, 2015
  32. cloudKing211

    cloudKing211 King of White Puffs

    Location:
    New Jersey, United States
    Steam:
    akiraxion
    PSN:
    cloudKing211
    Valentine
    Unknown
    Double
    cr.lk cr.mp cr.hp OTG cilia slide - cr.hp cilia slide - monster - hp luger - s.hk j.lp j.mp j.hk rejump j.mk j.hk - M Barrel - s.lp s.mkx2 cr.hp hk bomber. Deals 8.05k currently and is plus 3 in the corner, allowing the new cr.lk (8 frames) to actually threaten the opponent with a mixup afterwards. You can replace hk bomber with mk bomber to be +5 for about 100 less damage
     
    Dolfy likes this.
  33. Dolfy

    Dolfy not into old men Events Mod

    yo stealing this shit. Double dealing damage? spooky.
     
  34. joshb911

    joshb911 Well-Known Member

    Location:
    Virginia
    Steam:
    joshb911
    Unknown
    Unknown
    Unknown
    so this is a cool thing I found. You can go right into an air chain after monster by walking back and jumping right as the monster disappears. So you can have a combo like this:
    cr.lk, s.mk, s.hk, h.luger, dash forward, monster, walk back, xx, j.lp, j.mk, j.hk, barrel, s.lk, s.mk, s.hk, j.lk, j.mk, j.hk, barrel...etc....
     
  35. gllt

    gllt Dedicated

    Steam:
    gllt
    Valentine
    Cerebella
    Big Band
    whats the standard for air throw conversions right now, like, damage

     
  36. Hilary

    Hilary Well-Known Member

    Mine's about 5.8k one meter + assist. I really do it for other reasons, but it's one of the better ones I've seen as far as damage goes.

    AT
    OTG cMP cHP Cilia+Updo
    dash sMK sMK sHK
    jMP jHK sjMK jHK Barrel
    sLP sHK
    jLP jMK jHK Barrel x Car
     
    gllt likes this.
  37. gllt

    gllt Dedicated

    Steam:
    gllt
    Valentine
    Cerebella
    Big Band
    why not

     
    Luweewu likes this.
  38. Fosh

    Fosh Use your meter.

    Location:
    San Clemente, CA
    Steam:
    [e621] Fosh
    PSN:
    JFosh
    Double
    Fukua
    Cerebella
    Gonna point out you can also do that first combo as a neat double snap combo if you start in the corner and need to turn around!
     
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  39. gllt

    gllt Dedicated

    Steam:
    gllt
    Valentine
    Cerebella
    Big Band
     
    Luweewu likes this.
  40. cloudKing211

    cloudKing211 King of White Puffs

    Location:
    New Jersey, United States
    Steam:
    akiraxion
    PSN:
    cloudKing211
    Valentine
    Unknown
    Double


    This is something I think is neat, and hopefully useful. I know I'm gonna use it
     
    Hilary, Beamsprouts and Sparties like this.

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