Double general discussion!

Discussion in 'Double' started by Domo, Sep 3, 2013.

  1. Effay

    Effay Active Member

    Steam:
    Effay
    Valentine
    Parasoul
    Eliza
    So as a Parasoul main I've decided to finally suck it up and actually learn how to play double since her butt makes Parasoul's pressure game 10x better.

    however...

    what the hell do you do for her neutral game? I'm running her duo w/ Parasoul since i don't know what to do with the third slot yet and i can't not know how to play half my team, and the last time i had double on my team you just spammed catheads.
     
  2. agent13

    agent13 h. osiris spiral is dumb

    Location:
    Toronto/Ottawa
    PSN:
    Rawalpindiblues
    Parasoul
    Eliza
    Valentine
    could someone please explain barrel loops to me?
    I just don't get how to do them properly
     
  3. Hilary

    Hilary Well-Known Member

    what part are you having trouble linking?

    most people miss the ground chain link after the barrel un-transform or don't understand the height gain of jMK during the air chains, and those just take lab time.
     
  4. CaioLugon

    CaioLugon It's an alpaca Gameplay Mod

    Location:
    Brazil
    Steam:
    CaioLugon
    PSN:
    O3366-2020O
    Ms. Fortune
    Cerebella
    Big Band
    if it helps:



    c.lk, s.mkx2, s.hk,
    j.lp, j.mk, j.hk xx M Item Crash,
    s.lk, s.mkx2, s.hk,
    j.lk, j.mk, j.hk xx M Item Crash,
    s.lpx2, s.mkx2, c.hp xx H Hornet Bomber xx Bandwagon Rushdown


    do the j.lp and the j.lk asap on the jump (and do only 1 hit on j.lk to make it easier), but still, the link to s.lk is a 4 frame one iirc so it's understandable to have trouble with that.
     
    MajoraZ and agent13 like this.
  5. agent13

    agent13 h. osiris spiral is dumb

    Location:
    Toronto/Ottawa
    PSN:
    Rawalpindiblues
    Parasoul
    Eliza
    Valentine
    I just really don't understand what you're suppose to do for the j.hk part into barrel because sometimes avery leaves to quickly or it doesn't connect(but it's weird cause i can do the cross up fine now)

    I just use fridge since i can't really get it off
     
  6. Hilary

    Hilary Well-Known Member

    Turn on slow motion and pay attention to how where the opponent is when you do jHK > Barrel.

    If they get hit by avery as soon as jHK hits, it means you didn't get enough vertical climb from your jLX > jMK. They should get hit by the initial hit of jHK and avery shouldn't hit them until after Barrel has already hit them and begun to drag them down.
     
    agent13 likes this.
  7. MajoraZ

    MajoraZ Active Member

    Steam:
    Jabberwockxeno
    XBL:
    JABBERWOCK xeno
    Double
    Valentine
    Eliza
    Is Marie supposed to be able to knock Double out of nightmare legion? Her slow moving tubular skull projectile things can do so.

    Thanks so much for this.

    I have the lk > mk x2 > hk ingrained in my head, but after that I'm always lost as to what I should be doing in the air before I go into the barrel.
     
    Last edited: Jul 20, 2014
  8. MajoraZ

    MajoraZ Active Member

    Steam:
    Jabberwockxeno
    XBL:
    JABBERWOCK xeno
    Double
    Valentine
    Eliza
    Also, since there's not another place to say it, I want to say that since double, IMO, has one of the coolest designs in the game, it's kinda sad most of her moves are from other characters, even if they were cut from them.

    I think an entire original moveset for double would be insanely creative, and insane visually, but that was probably part of the reason it wasn't done, it'd be really hard to animate.
     
  9. Mr Peck

    Mr Peck that UK Peacock player Lab Zero

    Location:
    Guildford, UK
    Peacock
    Robo Fortune
    I've been playing around with Double for the past couple of days and she's pretty fun!

    The main thing I'm having trouble with is escaping from repeated fuzzy guard pressure from fast air attacks e.g. Parasoul j.LP or Ms Fortune j.LK. LK bomber tends to whiff under people in this scenario and there's not always time for an HP luger, so what are Double's options in this sort of situation? Does she have any fast normals with a decent ground to air hitbox, or can't she escape without throwing out car or pushblocking well?

    Edit: the answer seems to be to just pushblock properly, unless I'm missing anything else.
     
    Last edited: Jul 27, 2014
  10. D.R.E.

    D.R.E. nintendo sprts gm swag

    Location:
    Memphis, Tn
    Steam:
    arrahdre
    PSN:
    D_Arrah
    XBL:
    Arrahdre
    Parasoul
    Double


    ok, the double combo @ 4:22 Duck does sets off IPS when i try to recreate it...y?
     
  11. zeknife

    zeknife Well-Known Member

    Steam:
    zeknife
    Parasoul
    Squigly
    Big Band
    He started it with a counterhit j.hp, which reduces undizzy by 100
     
  12. D.R.E.

    D.R.E. nintendo sprts gm swag

    Location:
    Memphis, Tn
    Steam:
    arrahdre
    PSN:
    D_Arrah
    XBL:
    Arrahdre
    Parasoul
    Double
  13. obregon

    obregon Active Member

    You can low profile jump attacks by crouch blocking and then nail them with anti-air CH c.HPs. It's obviously really high risk since double has no good special cancels to throw out in that situation, but you at least get a CH fierce combo if it works.
     
    Mr Peck likes this.
  14. Darkkai0032

    Darkkai0032 New Member

    Steam:
    darkkai0032
    PSN:
    darkkai0032
    Parasoul
    Fukua
    Unknown
    i want to pick up double really bad but i dont know where to start with her, can someone help? lol
     
  15. ink_deer

    ink_deer Sister Agatha

    Location:
    Brooklet ,Georgia
    PSN:
    ink_deer
    Squigly
    Painwheel
    Double
    I'm not the best, but i can help. My PSN is ink_deer.
     
  16. PandaGirlBingo

    PandaGirlBingo Active Member

    Squigly
    Cerebella
    Double
    I've been using Double with cerecopter assist lately and man the meter gain seems huge. Like 2 blockstrings and I have 1 bar. Then 3 blockstrings to get 2 bars and catheads. Then even if they block everything you can almost get another bar during catheads.
     
  17. Age

    Age Well-Known Member

    Seeing the art compendium frame dump for Double reveals a lot of the mad-genius in her animations. I can't remember who did them but I vaguely recall that it was mainly someone other than persona/kinuko.
     
  18. Mr Peck

    Mr Peck that UK Peacock player Lab Zero

    Location:
    Guildford, UK
    Peacock
    Robo Fortune
    Bahi JD?

    http://bahijd.tumblr.com/tagged/double
    http://www.pelleas.net/aniTOP/index.php/interview-with-bahi-jd

     
    TiredOcean likes this.
  19. ashxu

    ashxu its time to ape

    Location:
    down under
    Steam:
    ashzu
    Valentine
    Big Band
    Fukua
    What moves should I use to follow up after doubles throw mid screen? Flesh step then what? c.lk s.mk s.hk works however it puts them up too high sometimes and doing the barrel loops is difficult.
     
  20. obregon

    obregon Active Member

    You can stagger the speed you chain lk mk hk (or lk mk mk hk) to get the right height launch of barrel loops off the OTG or just do c.mp hk after the flesh step.
     
  21. gllt

    gllt Dedicated

    Steam:
    gllt
    Valentine
    Cerebella
    Big Band
    I do throw > flesh step > cLK cHP flesh step sLP sMK2 (delayed out) sHK barrel loops etc
     
  22. Mike_Z

    Mike_Z Defender of the Night Lab Zero

    Location:
    Los Angeles, CA
    Steam:
    labzero_mike
    PSN:
    MikeZWasTaken
    Cerebella
    Big Band
    Peacock
    Bahi's f'n amazing.

    Also her tag-in is different.
     
    Mr Peck likes this.
  23. obregon

    obregon Active Member

    That unfinished biting dinosaur head animation is amazing.
     
    Last edited: Aug 21, 2014
    zarkingphoton and ink_deer like this.
  24. dekillsage

    dekillsage Gloomy EVO Champ 2014

    Double
    Fukua
    Cerebella
    Hilary likes this.
  25. mcpeanuts

    mcpeanuts Anchor Peacock is the future

    Location:
    Massachusetts
    Steam:
    may_contain_peanuts
    Double
    Big Band
    Peacock
    @dekillsage Have you tried calling the assist and then doing your special move, rather than trying to do both at once with QCF+HP+MK? That's slower obviously but you might have to do that.

    My impression, which is wrong, because I don't know how this game works, but my impression is that forward, half circle forward + button is interpreted as QCF rather than DP if the character has both a QCF and a DP move that both use that button. Double doesn't, she has DP+K but not QCF+K. Normally not relevant but since you're hitting a punch and a kick simultaneously maybe doing a QCF doesn't override the DP motion?
     
    Hilary likes this.
  26. dekillsage

    dekillsage Gloomy EVO Champ 2014

    Double
    Fukua
    Cerebella
    Yeah this is what I think is happening. I dunno
    I could do it the normal way, but it is a loooot slower in comparison. Because if I dash under and input qcf then call assist I can still get dp sometimes ;-;
     
  27. CaioLugon

    CaioLugon It's an alpaca Gameplay Mod

    Location:
    Brazil
    Steam:
    CaioLugon
    PSN:
    O3366-2020O
    Ms. Fortune
    Cerebella
    Big Band
    you could try to button dash to not get a dp
     
    Hilary likes this.
  28. dekillsage

    dekillsage Gloomy EVO Champ 2014

    Double
    Fukua
    Cerebella
    Oh that works. I never button dash because of how inconsistent it is on 360 pad lol. Luger still has the be autocorrected though but that's fine as long as I know that.
     
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  29. Mike_Z

    Mike_Z Defender of the Night Lab Zero

    Location:
    Los Angeles, CA
    Steam:
    labzero_mike
    PSN:
    MikeZWasTaken
    Cerebella
    Big Band
    Peacock
    @dekillsage @mcpeanuts
    DP > QCT in Double's script, and she has no HCT version. So if you do something that counts as both things with P+K you will get a DP.
    If you wanted to be sexy about it you could do D+P+K,DF,F+release P?
     
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  30. ink_deer

    ink_deer Sister Agatha

    Location:
    Brooklet ,Georgia
    PSN:
    ink_deer
    Squigly
    Painwheel
    Double
    Is it possibly for Double to get new character frames that replace a character that she duplicates more than once?
     
  31. Domo

    Domo literally unblockable 40 frame overheads

    Location:
    Seattle,WA
    PSN:
    Domo_is_special
    XBL:
    Domo is special
    Unknown
    Big Band
    Painwheel
    can we have a kickstarter just to fund this move being put in
    Show Spoiler
    [​IMG]
     
  32. Dime

    Dime The power of BEAT EXTEND

    Painwheel
    Big Band
    Fukua
    ^^^ would pay for
     
  33. Blaise

    Blaise fucboisは出て行け^^

    Location:
    $New Jersey$
    PSN:
    BlaiseGod
    Big Band
    Pretty sure they said they can't put that in due to it being to big
     
  34. Mike_Z

    Mike_Z Defender of the Night Lab Zero

    Location:
    Los Angeles, CA
    Steam:
    labzero_mike
    PSN:
    MikeZWasTaken
    Cerebella
    Big Band
    Peacock
    I really can't go anywhere without being randomly accosted, can I...

    Would you risk making her worse just to replace a move so she has a new character, Double forum? :^P
     
    gllt likes this.
  35. gllt

    gllt Dedicated

    Steam:
    gllt
    Valentine
    Cerebella
    Big Band
    Every move where she is already another character that she is in one move, is actually Double not being that character, but Double being Double being that character. Makes you think.
     
  36. Dagwood

    Dagwood Well-Known Member

    Location:
    Canada
    Steam:
    Dagwood
    PSN:
    crond1zzle
    Parasoul
    Cerebella
    Double
    Give double Eliza's air dash and big band's parry :PUN:
     
    ink_deer likes this.
  37. Blaise

    Blaise fucboisは出て行け^^

    Location:
    $New Jersey$
    PSN:
    BlaiseGod
    Big Band
    Man I think a cool move to give Double would be a fake flesh step or something, kinda like Arakune's fake clones and stuff.
     
    ink_deer likes this.
  38. Domo

    Domo literally unblockable 40 frame overheads

    Location:
    Seattle,WA
    PSN:
    Domo_is_special
    XBL:
    Domo is special
    Unknown
    Big Band
    Painwheel
    well, there are a few moves that we could change without risking making her worse. st.mp, cr.hk, cr.lp, and *maybe* j.lp would be safe moves to replace imo. I'm also curious about the unused eye fling special that used other unused peacock frames i heard she had. Was it that you never finished implementing it into the game, or was it just really useless or something?
     
    ink_deer likes this.
  39. ink_deer

    ink_deer Sister Agatha

    Location:
    Brooklet ,Georgia
    PSN:
    ink_deer
    Squigly
    Painwheel
    Double
    I just would love Double to be the shape shifting saint that she intended to be! :( But I will stop bothering you about it because I owe you for making this amazing game in the first place.
     
  40. Mike_Z

    Mike_Z Defender of the Night Lab Zero

    Location:
    Los Angeles, CA
    Steam:
    labzero_mike
    PSN:
    MikeZWasTaken
    Cerebella
    Big Band
    Peacock
    Yeah alright, I don't really want to discuss this crap.
    Unwatch thread.
     
    Hilary likes this.

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