Double general discussion!

Discussion in 'Double' started by Domo, Sep 3, 2013.

  1. gllt

    gllt Dedicated

    Steam:
    gllt
    Valentine
    Cerebella
    Big Band
    now that mike is gone, how about that dolphin mode @Fizzxwizz
     
    Fizzxwizz likes this.
  2. obregon

    obregon Active Member

    Mike doesn't want to ruin the surprise when Double gets the Eliza boat sweep with a hit of full armor
     
    gllt, zarkingphoton, noaa and 2 others like this.
  3. ink_deer

    ink_deer Sister Agatha

    Location:
    Brooklet ,Georgia
    PSN:
    ink_deer
    Squigly
    Painwheel
    Double
    So
    sorry
     
  4. ashxu

    ashxu its time to ape

    Location:
    down under
    Steam:
    ashzu
    Valentine
    Big Band
    Fukua
    I've noticed Double's resets aren't very good if you simply do throw/low resets near the end of the barrel loop, when is it recommended to do resets and what kind?

    I suppose it's because her barrel loop goes to like 300 undizzy but you only get like one extra loop after a reset, you'd have to do like 5 resets to kill lol.
     
  5. Triblue

    Triblue Active Member

    Steam:
    jujubemaster
    Painwheel
    Ms. Fortune
    Double
    What I usually do is j.mp j.hk to leave them in the air during whenever they are launched. From there I can go for either a cross-up, burst bait, or just throw them. If you have an assist you could do a flesh step cross-up. Also,there are some teacup cross-up tricks that I can't remember.
     
  6. Domo

    Domo literally unblockable 40 frame overheads

    Location:
    Seattle,WA
    PSN:
    Domo_is_special
    XBL:
    Domo is special
    Unknown
    Big Band
    Painwheel
    jump forward, j.lp [delay] Teacup is an ambiguous overhead cross-up
     
  7. dekillsage

    dekillsage Gloomy EVO Champ 2014

    Double
    Fukua
    Cerebella
    It's kind of an over commitment though. Especially if the dude is holding upback then you get nothing off landing it iirc???
     
  8. gllt

    gllt Dedicated

    Steam:
    gllt
    Valentine
    Cerebella
    Big Band
    I just do random strings a lot lmao freestyle
     
  9. cloudKing211

    cloudKing211 King of White Puffs

    Location:
    New Jersey, United States
    Steam:
    akiraxion
    PSN:
    cloudKing211
    Valentine
    Unknown
    Double
    Just do this tactic: neutral-> confirm-> crossunder/double crossunder/crossover (rarely, but variety is good)/low throw/ burst bait/make them respect the j.hp or j.hp fastfall/don't let them do anything. It works wonders for me
     
  10. Emuchu

    Emuchu Active Member

    PSN:
    Emuchu
    Parasoul
    Cerebella
    Squigly
    What is "the j.HP fast fall"? I'm pretty new with my Doubling.
     
  11. dekillsage

    dekillsage Gloomy EVO Champ 2014

    Double
    Fukua
    Cerebella
    on block or hit you can cancel j.hp with j.hk and double will fast fall. You can use this to do low/throw mix ups
     
  12. ashxu

    ashxu its time to ape

    Location:
    down under
    Steam:
    ashzu
    Valentine
    Big Band
    Fukua
    How the fuck do you punish moves that don't have 10000 years of recovery? s/c.lp is too short most of the time I think and c.lk and everything else has 11 frames of start up.
     
  13. dekillsage

    dekillsage Gloomy EVO Champ 2014

    Double
    Fukua
    Cerebella
    lol what moves are you trying to punish
     
  14. mcpeanuts

    mcpeanuts Anchor Peacock is the future

    Location:
    Massachusetts
    Steam:
    may_contain_peanuts
    Double
    Big Band
    Peacock
    Grab I think has 7 startup frames and reaches further than standing or crouching jabs. I'm curious what you're trying to punish though. There's a lot of moves in this game, for example Big Band's Giant Step, which are "unsafe" on block but can be spaced such that most characters cannot punish them. With moves like that sorry to say but you're just gonna have to hold that.
     
  15. dekillsage

    dekillsage Gloomy EVO Champ 2014

    Double
    Fukua
    Cerebella
    Cilia slide is an option double has to punish things like wiffed gregor and stuff. Idk if it'll punish giant step though lol
     
    WarpedEcho likes this.
  16. ashxu

    ashxu its time to ape

    Location:
    down under
    Steam:
    ashzu
    Valentine
    Big Band
    Fukua
    idk just in general

    don't know the go to punish move because c.lk takes forever to start up and even if it is possible to punish with it, it's a tighter punish
     
  17. mcpeanuts

    mcpeanuts Anchor Peacock is the future

    Location:
    Massachusetts
    Steam:
    may_contain_peanuts
    Double
    Big Band
    Peacock
    In general I use c.LK, although going right into a medium or heavy is probably better. Sorry but I really don't know what kind of moves you're talking about =/ most of the unsafe stuff in this game like Super Sonic Jazz/Diamond Dynamo/Bandwagon Rushdown/Gregor Samson/Fenrir Drive/Death Crawl/Fiber Uppercut/etc is like negative eight hundred bajillion and you can punish it with whatever you want.
     
  18. Skullgirlsfanboy

    Skullgirlsfanboy Thread Master (According to Dekillsage)

    Location:
    Saskatchewan, right?
    Steam:
    skullgirlsfanboy
    Peacock
    I just keep blocking/pushblocking till I see an opening, then I explode. I usually use Slp, Luger Replica, Smk, or Slk to start combos.
     
  19. Nhoj

    Nhoj Scrub

    Steam:
    nhojryad
    Double
    Unknown
    I am a shitter who can only play solo Double. This is immensely painful for me in some matchups.

    Who is someone I can pickup as second character that works well with Double on point that is not Painwheel because as I mentioned earlier I am a shitter.
     
  20. Emuchu

    Emuchu Active Member

    PSN:
    Emuchu
    Parasoul
    Cerebella
    Squigly
    I have some success with Double (M Bomber) / Cerebella (M LnL or Copter).

    Cerebella's Copter forces them to care about Double's weak mixup, and LnL makes it easier to approach with your big moves or a well-timed flesh step, as well as being a decent panic button.

    Bella gets a lot from Bomber, from lockdown to anti-zoning to reversals to making Kanchou combos work on everyone.
     
  21. Nhoj

    Nhoj Scrub

    Steam:
    nhojryad
    Double
    Unknown
    Welp. I tried doing Doubella but I could never get the timing on her restand combo.

    Guess I'll put some more time into it and hope it turns out better.
     
  22. CaioLugon

    CaioLugon It's an alpaca Gameplay Mod

    Location:
    Brazil
    Steam:
    CaioLugon
    PSN:
    O3366-2020O
    Ms. Fortune
    Cerebella
    Big Band
    they already do without assists (except on BB but I don't see how bomber is gonna help you with that)

    sorry, off topic
     
  23. Emuchu

    Emuchu Active Member

    PSN:
    Emuchu
    Parasoul
    Cerebella
    Squigly
    The restand isn't too hard. You just have to remember to delay the 2MK after the OTG, to let your opponent drop a little before the launch. Here are my Bella combos (Double M Bomber edition to stay on topic):

    Easier:

    2LK 2MP 5HK(2) [M Bomber] M/H Run~Pummel Horse, 2MP 2HP ^ j.LK j.HK (OTG) v 2LP (delay) 2MK ^ j.MP (delay) j.HK (restand) v 2LK 2MP 5HK(2) Cerecopter xx Dynamo

    Harder:

    2LK 2MP 5HK(2) [M Bomber] H Run~Kanchou, 2MK ^ j.MP (delay) j.HK (restand) v 5HP Run~Pummel Horse, 2MP 5HP ^ j.MK j.HK (OTG) v 2LK 2MP 5HK(2) Cerecopter xx Dynamo

    You can do 2LK 2MP 5HK(2) [M Bomber] H Run~Kanchou. Run along with the Bomber and Kanchou at the end. Works on everyone. I learned this because the 2HP ^ j.MP j.MK j.HP v 5MP restand is such a bother on Big Band.
     
    Last edited: Oct 6, 2014
  24. mcpeanuts

    mcpeanuts Anchor Peacock is the future

    Location:
    Massachusetts
    Steam:
    may_contain_peanuts
    Double
    Big Band
    Peacock
    I think Double/X is a viable team for almost all values of X. Probably not Valentine. Arguably not Peacock either. Pretty much anyone else. So I guess just pick a character who has a combo that you can do, since that seems to be the more limiting factor. Some assist ideas for each pairing:

    Double/Filia: Updo, Hairball, c.MK
    Double/Cerebella: Cerecopter, H Lock N Load
    Double/Peacock: don't play this
    Double/Parasoul: Napalm Pillar, Tear Shot
    Double/Fortune: H Fiber Uppercut
    Double/Painwheel: you already said you don't wanna play this so w/e
    Double/Valentine: don't play this either
    Double/Squigly: c.HP, Drag N Bite
    Double/Big Band: L Beat Extend (I personally don't think there's any reason to run H Brass with Double but not everyone would agree with me)
    Double/Fukua: H Platonic Drillationship
    Double/Eliza: Carpenter's Axe or bust
     
  25. MegaMix

    MegaMix Quality Poster

    Valentine
    Robo Fortune
    I just beat Double's story mode and I...don't understand it. I mean I get that she answers the call of the Skullgirl Gods or something but I didn't understand the ending.
     
  26. gllt

    gllt Dedicated

    Steam:
    gllt
    Valentine
    Cerebella
    Big Band
  27. CaioLugon

    CaioLugon It's an alpaca Gameplay Mod

    Location:
    Brazil
    Steam:
    CaioLugon
    PSN:
    O3366-2020O
    Ms. Fortune
    Cerebella
    Big Band
    flawless editing
     
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  28. LuxadeSwag

    LuxadeSwag play cilia slide sometimes

    Steam:
    Lux
    Valentine
    Filia
    Double
    give double sde flesh step back. like less frames after move and teleport backwards
     
  29. ashxu

    ashxu its time to ape

    Location:
    down under
    Steam:
    ashzu
    Valentine
    Big Band
    Fukua
    Wasn't someone doing a Double guide? Where did it go?
     
  30. CaioLugon

    CaioLugon It's an alpaca Gameplay Mod

    Location:
    Brazil
    Steam:
    CaioLugon
    PSN:
    O3366-2020O
    Ms. Fortune
    Cerebella
    Big Band
  31. noaa

    noaa Beat Extend resolve tudo™

    Steam:
    da_killah17
    Parasoul
    Robo Fortune
    Double
    I blushed.
    By the way, once the Double changes go live I'll change what has changed and finish it. Should I take the time to translate it? I don't know if it would help people around here.
     
    CaioLugon likes this.
  32. cloudKing211

    cloudKing211 King of White Puffs

    Location:
    New Jersey, United States
    Steam:
    akiraxion
    PSN:
    cloudKing211
    Valentine
    Unknown
    Double
    Also saying if you plan on playing beowulf, beowulf with double (cilia slide) seems scary awesome. I feel he benefits from it more than most do to the silliness of Beo's s.hp and s.hk and after a cilia slide conversion he can do hop aerial s.hk to convert with heavy damage as well. Also beo's s.hk does wonders for double, but others would probably pick a different assist for him. I mean the assist staggers mid combo, the fun things double can do <3
     
  33. Hilary

    Hilary Well-Known Member

    If Beo's dash hops are even remotely close to Sasquatch's in terms of ambiguity, adding Cilia Slide assist will be fucking awful to deal with, but it's like.. an extra layer of something already good enough on its own imo when that assist could be used for neutral tools.

    Basically the same problem painwheel has when picking slide or bomber.
     
  34. Hilary

    Hilary Well-Known Member

    Maybe when they're familiar with sHK 7jLK jHK fleshstep as a low/throw setup? Most people don't want to jump because of avery's position, and most doubles use the setup for low/throw so teacup is a bit unorthodox.
     
  35. Flexasaurus

    Flexasaurus New Member

    Double
    Eliza
    Hey i just started playing the game and im really starting to like double. I got her basic barrel loop down, but i don't know what to do from there. I very often find myself with allot of meter and not sure what to use it on.
    Also, is solo doubles a good idea? I was never really a mvc fan, and i like to stick to 1 character if i can, but is solo double considered competitive?
     
  36. ink_deer

    ink_deer Sister Agatha

    Location:
    Brooklet ,Georgia
    PSN:
    ink_deer
    Squigly
    Painwheel
    Double
    Can someone who has SG on pc please record the new (Double) quotes.
     
  37. LuxadeSwag

    LuxadeSwag play cilia slide sometimes

    Steam:
    Lux
    Valentine
    Filia
    Double
    Solo Double is bad. Don't use Solor Double unless your up for it. When you have meter with Double, you'll probably spending it on Cat heads for safe blockstrings, chip, and safe DHC. During Cat heads, you should be doing c.LKs, j.HPs, and Flesh Steps.

    You should probably practice Double's neutral which contains a lot of j.HP. When your being defensive, you'll most likely doing j.HKs and Lungers.
     
  38. Flexasaurus

    Flexasaurus New Member

    Double
    Eliza
    Thank you for the tips, i've been wondering what buttons to use since they all do different things uring the cat heads. Also if solo double isnt competetivly viable, what are some character combinations that are good with her.
     
  39. noaa

    noaa Beat Extend resolve tudo™

    Steam:
    da_killah17
    Parasoul
    Robo Fortune
    Double
    I got some stuff to say about Double.
    Beta stuff (open)
    If every beta change concerning Double goes live, she will be MUCH better as a solo character, and dare I say, a viable option as a point character competitively.
    Luger Replica by itself contributes to a ton of these. All versions being safe on block and the fact that the H version is an excellent reaction button against jumpins (and much easier to convert from) is a pretty big buff.

    You don't need to use 2 meters to be safe anymore, "Cilia Slide > xx Monster" is an almost safe followup to the low hit, and a great DHC.

    The s.mp buff is neat for combos, but I don't feel it will ever be as useful and convenient as s.mk regarding neutral, but keep in mind it's a thing.

    As for neutral tools and commonly used buttons, there's some stuff you need to keep in mind:

    - j.hp is good, but it will often come late compared to other jumpins in the game, so you might get countered a lot if your opponent notices a habit on that. You'll get more frame advantage by delaying your j.hp against grounded opponents; that means your common jumpins are even slower than the raw startup frames they got. You're not allowed to insta press your button after a jump like Painwheel does - her convertions from that move work very differently. Also please, don't try to do c.lk after j.hp on hit. Always go to either s.lp or c.lp.

    - Remember to fastfall after j.hp with j.hk on block. It's a fast low/throw and also safe (against grounded opponents) if you're feeling like reversals are coming.

    - Her frontdash is fucking awesome. Dashjumping with j.hp is pretty much a fullscreen jumpin. Her dash > c.lk is fast and reaches pretty far. Do not underestimate that approach. Dash > throw also gets a lot of people off guard.

    - Fleshstep is projectile invincible during the active frames. It might be a really good neutral tool against Peacock and Fukua. I feel like this move really shines with good assist choices, though. It actually makes defending Double a scary thing.

    - c.hp is a really overlooked button for neutral. Even though it has less startup than Fukua's or Filia's, it's still pretty fast. And the "new" interaction with the M and H Lugers might bring you point Doubles some stuff to think about.

    - Use your doublejumps. When being cornered or heaviliy pressured, remember that upbacking is a thing, and once you're in the air, going down with j.mp might be really obnoxious to deal with.
     
    CaioLugon, mcpeanuts and gllt like this.
  40. joshb911

    joshb911 Well-Known Member

    Location:
    Virginia
    Steam:
    joshb911
    Unknown
    Unknown
    Unknown
    So I just wanted to ask a generic question here. What is the general opinion on cilia slide assist? I just wanted to make sure that I didn't miss something in my analysis of the move.
     

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