Double Tap, new build for April 9th, 2016

Discussion in 'Other Fighting Games' started by willpower, Aug 28, 2015.

  1. willpower

    willpower Active Member

    XBL:
    sta willpower
    Painwheel
    Peacock
    Fukua
    Quick video up, gonna get a build up later today hopefully.

     
  2. JinKazama'94

    JinKazama'94 INACTIVE

    Location:
    Purgatory
    Beowulf
    Big Band
    Neat. I can't wait to play it.
     
    Wenzel and willpower like this.
  3. TechPowah

    TechPowah Just a simple Hero

    Location:
    the heart of battle
    Steam:
    TechPowah
    PSN:
    TechPowah
    XBL:
    Switch FC: 1951-3245-1423
    Beowulf
    Big Band
    Everything else is great and all, but I particularly love the test models being more or less Ryu wearing a cube helmet with headphones on it

    It's just so silly and I love it
     
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  4. Wenzel

    Wenzel I like parry

    Location:
    Sonora, Mexico
    Steam:
    Wenzeln
    PSN:
    Wenzeln
    Valentine
    Cerebella
    Big Band
    In b4 Ken Triangle head. jk

    The game looks more and more solid/ fun with the updates, are you planning sell this game someday?
     
    JinKazama'94 likes this.
  5. JinKazama'94

    JinKazama'94 INACTIVE

    Location:
    Purgatory
    Beowulf
    Big Band
    I see them selling/putting the engine up for use. People would love to use something like this in a game.
     
    Wenzel likes this.
  6. North888

    North888 Doesn't know what he's talking about

    Location:
    Iowa
    Steam:
    North888
    PSN:
    Clide444
    Fukua
    Painwheel
    Big Band
    As far as I know (as I asked this myself earlier), the plan is to use it for a project of his. I'd love to see this engine become available for the public to purchase/rent/whatever in the future, too, as it just gets smoother and smoother.

    Also how does the game's menu UI outside of the fighting run? I know that menus are kind of the last thing behind the actual roster and gameplay, but I always wonder how those run as well :P
     
    Wenzel likes this.
  7. willpower

    willpower Active Member

    XBL:
    sta willpower
    Painwheel
    Peacock
    Fukua
    Kai likes this.
  8. willpower

    willpower Active Member

    XBL:
    sta willpower
    Painwheel
    Peacock
    Fukua
    Here I made a quick vid for you. I'm not much of a UI artist or designer but it's pretty quick and functional at the moment.
     
    North888 and Wenzel like this.
  9. North888

    North888 Doesn't know what he's talking about

    Location:
    Iowa
    Steam:
    North888
    PSN:
    Clide444
    Fukua
    Painwheel
    Big Band
    Hey man, it looks snappy, simple, and very usable. Like, if you ever got someone to do a ui design all they'd really need to add would be spicy up the look of the menu. Aces. :D
     
  10. willpower

    willpower Active Member

    XBL:
    sta willpower
    Painwheel
    Peacock
    Fukua
    Added some armor functionality and better invincibility, decided to make a small video showing some interactions an armored move can have with the DTC / Parry. I might implement a sort of priority armor system and see how it plays, heavier moves would have a hit of armor against weaker moves (heavy -> medium = armor, heavy -> heavy = no armor), we'll see.

     
  11. willpower

    willpower Active Member

    XBL:
    sta willpower
    Painwheel
    Peacock
    Fukua
    New update out! Been quite a while since I’ve posted one (almost 2 months), SFV came out and that ended up using up a lot of my time for a few weeks :). There’s not a whole lot changed in this build, mostly some performance improvements, animation improvements, move property tweaks, some physics changes, and some more data functionality added and modified. I’m really happy with how it’s playing right now, but there’s still the same work I need to do to get offline 1v1 fully functional, which is what I’m gonna focus on next.

    http://dt-engine.com/?p=287

     
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  12. Grangach

    Grangach MUSCLE POWER

    Steam:
    Grangach
    PSN:
    slorchbeast
    Filia
    Cerebella
    Big Band
    ah, no more short jumps? That's too bad I like mobility options.
     
  13. willpower

    willpower Active Member

    XBL:
    sta willpower
    Painwheel
    Peacock
    Fukua
    Yeah I still like them too, I just disabled them because the change to jump frames (5->3) made them a little harder to do.
     
  14. willpower

    willpower Active Member

    XBL:
    sta willpower
    Painwheel
    Peacock
    Fukua
    Turns out there was a bug in my new cancel functionality (that was used in the pre-jump frames) that was making it really hard to short hop. Fixed it and it will be back in for the next build.
     
    Grangach likes this.
  15. willpower

    willpower Active Member

    XBL:
    sta willpower
    Painwheel
    Peacock
    Fukua
    Just a small update with a few fixes.

    Fixed a bug with jump frames cancelling too early, was happening on frame 1 instead of frame 3.
    Increased jump frames from 3 to 4
    Re-enabled short hops
    Moved collision detection code to the beginning of the frame instead of the end (after characters updated). This delays the hit effects by a frame, but syncs up the animation correctly now. Feels more solid.
    Some animation tweaks.

    http://dt-engine.com/?p=294
     
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  16. willpower

    willpower Active Member

    XBL:
    sta willpower
    Painwheel
    Peacock
    Fukua
    New update up, some input improvements, performance improvements, lots of gameplay changes, check it out!
    http://dt-engine.com/?p=297

     
  17. willpower

    willpower Active Member

    XBL:
    sta willpower
    Painwheel
    Peacock
    Fukua
    Meow-Professor likes this.
  18. willpower

    willpower Active Member

    XBL:
    sta willpower
    Painwheel
    Peacock
    Fukua
    Been a while since I posted, there is big stuff in the works and will be another month or so until I show anything.
     
    Wenzel likes this.
  19. JinKazama'94

    JinKazama'94 INACTIVE

    Location:
    Purgatory
    Beowulf
    Big Band
    OH SHIT, I CAN'T WAIT THIS DUDE!
     
    willpower likes this.

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