Double Tips and Tricks

Discussion in 'Double' started by Dynablade, Sep 2, 2013.

  1. mcpeanuts

    mcpeanuts Anchor Peacock is the future

    Location:
    Massachusetts
    Steam:
    may_contain_peanuts
    Double
    Big Band
    Peacock
    I found this a while ago but I've been putting off posting about it until I'd used it enough in real matches to see if it's any good or not. At this point I think it's pretty good. Basically any time you think the opponent might dash at you, you can do c.LK and buffer c.MP. If they dash at you, the c.MP comes out and you get a combo. If they do something else, you just end up whiffing a c.LK, which recovers pretty fast so normally you have time to block if they jumped or w/e. I've mostly been doing this at the start of the round but I think it's probably good any time you're at that start-of-round sort of distance. It's not worth going for against everyone, but against characters with good forward dashes like Fortune/Valentine/Parasoul/other Doubles/etc it's pretty good when you think they're gonna dash in.

    In theory there's a range where c.LK can hit but c.MP won't combo, but I haven't had that happen yet. If you're super worried about it you can do c.LK c.HP instead, which always reaches.
     
  2. CaioLugon

    CaioLugon It's an alpaca Gameplay Mod

    Location:
    Brazil
    Steam:
    CaioLugon
    PSN:
    O3366-2020O
    Ms. Fortune
    Cerebella
    Big Band
    That's most of my ground game with fortune, I do c.lk~s.hp if it hits I can confirm into rekka and if it whiffs it's just a c.lk.
     
  3. mcpeanuts

    mcpeanuts Anchor Peacock is the future

    Location:
    Massachusetts
    Steam:
    may_contain_peanuts
    Double
    Big Band
    Peacock
    I got the idea from 159man, he does it with Squigly c.LK c.MK. Probably a lot of characters can do something similar.
     
  4. Pickles

    Pickles VT scene?

    Location:
    Vermont
    Steam:
    Pickles (/id/shamanlord)
    PSN:
    PS_Shamanlord (but I rarely use this for SG)
    Filia
    Double
    Unknown
    the only problem with this is that if its a character with a dash (aka not a run, a set-distance dash) they can dash and crouch block and if they block the c.mp you're probably getting punished since c.mp is -9 and puts you right next to them, going into further moves to make it safe opens you up to the risk of being pbgc punished. s.mp and c.mk are both -4, hit at the same range as c.mp or further, and don't move you forward so you have a bit better spacing. You can confirm both into c.hp into combo as well (which you can do with c.mp too but still)
     
  5. mcpeanuts

    mcpeanuts Anchor Peacock is the future

    Location:
    Massachusetts
    Steam:
    may_contain_peanuts
    Double
    Big Band
    Peacock
    If you're worried about PBGC, can't you just confirm whether or not they pushblocked, and don't push any more buttons if they did?
     
  6. Pickles

    Pickles VT scene?

    Location:
    Vermont
    Steam:
    Pickles (/id/shamanlord)
    PSN:
    PS_Shamanlord (but I rarely use this for SG)
    Filia
    Double
    Unknown
    maybe? idk, if they pushblock super early then your c.mp whiffs anyway, so you'd have to react to a late pushblock which doesn't really seem that easy (seeing as startup + active + recovery of c.mp is 21 frames you probably have to react in 15-20 frames which I know I can't reliably do nvm i can't read ingame frame data but still), and I don't really see any advantages of c.mp over the options double has for the same thing that AREN'T unsafe (to most things) by themselves on block
     
    Last edited: Feb 12, 2016
  7. gllt

    gllt Dedicated

    Steam:
    gllt
    Valentine
    Cerebella
    Big Band
    probably not going to do this on reaction but you should know it can happen

    i did round start dash cHP with double (haha im a maniac damn) and it beat round start MBang and got me an HCH

    so I looked into it

    I already knew cHP was god and I use it all the time now hell yeah mbang sucks im sorry mbang

     
    Yomabuddy likes this.
  8. Lex

    Lex Skill pending

    Location:
    Scotland, UK
    Steam:
    Lex
    PSN:
    Ilexyellowdog
    Valentine
    Filia
    Double
    Here's some new midscreen resets for Double in beta:
     
    Raging_Zoroark and tossle like this.
  9. Mao

    Mao Buttons 'R Fun

    Location:
    Auckland, NZ
    Steam:
    Mao
    PSN:
    sussex4lyf
    Peacock
    Double
    Big Band
    Heres a way that you can convert a grab against beat extend into a double snap

    beat extend has a longer animation if it hits something which allow this to happen
    afaik this is the only way to continue comboing both characters in this situation
     
    Shuffleupagus likes this.

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