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Eliza Combo Thread: Our Fair Lady of Slaughter

Sarah Williams said that Eliza is one of her favorite Skullgirls characters.
 
Sarah Williams said that Eliza is one of her favorite Skullgirls characters.
thanks for spamming all the GAMEPLAY with stuff that has absolutely nothing to do with gameplay sweetie

:)
 
I'm going to make this post in as many combo threads as I can. Please record combos with 3-4Bar, so people can see the meter gain for both parties.
 
Hey guys! I'm newer to the game and I'm trying to learn Eliza's midscreen BnB from the compendium and there's one part that I can't quite get to connect, it's the dash, otg c.hk xx H Upper Khat I can get everything to link except that H Upper Khat... any idea what's going on?
 
Hey guys! I'm newer to the game and I'm trying to learn Eliza's midscreen BnB from the compendium and there's one part that I can't quite get to connect, it's the dash, otg c.hk xx H Upper Khat I can get everything to link except that H Upper Khat... any idea what's going on?
Can you post the entire combo please?

I think you could probably fix the problem by doing M > H Upper Khat
 
Hey guys! I'm newer to the game and I'm trying to learn Eliza's midscreen BnB from the compendium and there's one part that I can't quite get to connect, it's the dash, otg c.hk xx H Upper Khat I can get everything to link except that H Upper Khat... any idea what's going on?

It sounds like to me that you're missing the otg part with the cHK, since unless you are too slow the Upperkhats should almost always hit. If you don't hit cHK as an otg and instead you hit them too early when they are falling down, it'll count as a normal sweep and send them on a knockdown. Just delay the cHK a little until you see them hit the ground and it should be fine, unless the combo already used a ground bounce.
 
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I'll echo the "do medium and heavy khat". It's a pretty easy pickup and does marginally more damage
 
It sounds like to me that you're missing the otg part with the cHK, since unless you are too slow the Upperkhats should almost always hit. If you don't hit cHK as an otg and instead you hit them too early when they are falling down, it'll count as a normal sweep and send them on a knockdown. Just delay the cHK a little until you see them hit the ground and it should be fine, unless the combo already used a ground bounce.

That may be my problem I'll test with it and get back to you. I didn't realize that it was an otg so that's probably the problem. The other character would always just tech off and I'd be left there with nothing. :P

Edit: So I was testing with this more and I still can't seem to get the timing, even if I let them hit the ground first.

Can you post the entire combo please?

I think you could probably fix the problem by doing M > H Upper Khat

c.lk, c.mk, c.hp xx Dive of Horace,
dash, otg c.hk xx H Upper Khat,
j.mp, j.hp, adc, j.lk, j.mp, j.hp,
c.mk, s.hpx2 xx L Osiris Spiral,
s.lk, c.mk, s.hpx2 xx H Osiris Spiral xx Lady of Slaughter.

It calls for just a H Upper Khat because it needs to be fast enough to hit them as they are getting hit back so it seems correct, if this was a corner combo it would make much more sense to M - H Upperkhat
 
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You can M > H upper knat midscreen if you dash and do sweep correctly.

You can do L > M > H in the corner but there are totally different corner combos anyway.
 
You can M > H upper knat midscreen if you dash and do sweep correctly.

You can do L > M > H in the corner but there are totally different corner combos anyway.

But if you do a M > H Upper Khat will they be close enough/hit high enough to keep the combo going?
 
Yes, they will. That's what I meant haha
 
Yes, they will. That's what I meant haha
Interesting. I would think that the M > H would knock them back too far so you couldn't combo out of it cause that's a whole extra hit you're adding in that knocks them back more.

Edit: I'm referring to later in the combo, I finally got the timing for the Uppkhats and when I try to go out of it with the M > H as I'd do the adc into j.MP j.HP they would be too far back and it wouldn't connect
 
So I've strayed off the beaten path, and decided to use Mk A Train as an assist. While i have it under control concerning Squigly, I'm at a loss for Eliza. My combo so far is:
Lpx3 > c.Mk > c.Hp > Dive of Horus > A Train assist...
I'm stuck right there. I used a s.Mpx2 > s.Hpx3 > Lady of Slaughter, but it feels in complete. Any tips?
 
Interesting. I would think that the M > H would knock them back too far so you couldn't combo out of it cause that's a whole extra hit you're adding in that knocks them back more.

Edit: I'm referring to later in the combo, I finally got the timing for the Uppkhats and when I try to go out of it with the M > H as I'd do the adc into j.MP j.HP they would be too far back and it wouldn't connect
The j.LK knocks them downwards making it work. I think you are missing it when you go for that part of the combo.
 
Can you get out of the corner with this combo? In corner and midscreen to corner it works fine but when I try doing it out of corner the j.HP(land)2MK part just barely seems to be too slow. In that case just do the sideswitch with Horus>2HK instead?

EDIT: recorded in beta
 
If you're gonna start with a non-light attack, why not do c.mp to get max scaling?
 
c.mk is better for confirms, c.mp is better for damage

generally
 
c.mk is better for confirms, c.mp is better for damage

generally
at the first place,i used c.mk instead of c.lk because there was a little damage less than 90% of general HP,so i just use c.mk randomly :D
 
c.mk is better for confirms, c.mp is better for damage

generally
i just tested the damage difference between combos with c.mp/c.mk,8135(c.mp) VS 8092(c.mk),only 43~
(corner)
c.lk c.mk s.hp m.h upper khat
j.mk j.hk ADC j.hk
c.mk s.hp qcf.mk
s.lk s.mk s.hp qcb.lk
s.lp s.mk.s.hp qcb.hk slaughter
 
8200 damage for a mere 4 meters

#weparasoulnow
 
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With or without Sekh? The range ends up between 7k and 8ish-k.
 
c.lk c.mk s.hp x3 xx hp dp >
j.hk xx j.B sekh > C > j.A > j.B > C xx return
c.hk xx lp dp x3 xx horace
c.lk c.mp x2 s.hk x2 (s.hk hits body) xx lk spiral
s.lp > s.mk > s.hp x3 xx hk spiral
I wish I had realized the potential of this character before her damage got reduced
 
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Hi everyone, my first post on the forums. Here's the corner combo I've developed on my own. It doesn't do as much damage as others and uses 4 meters... Look, I tried really hard. OK? *pout* <3
 
Hi everyone, my first post on the forums. Here's the corner combo I've developed on my own. It doesn't do as much damage as others and uses 4 meters... Look, I tried really hard. OK? *pout* <3
similar
 
Hi everyone, my first post on the forums. Here's the corner combo I've developed on my own. It doesn't do as much damage as others and uses 4 meters... Look, I tried really hard. OK? *pout* <3
similar,this is my.play it in the last version.
 
To quote myself for probably the 15th time

alexpi said:
Starting a combo with jumping heavy? #wefilianow
 
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I'm too new to know any better... Does Eliza have a good jumping move to start a combo with?