Discussion in 'Eliza' started by Mr. X, Sep 29, 2014.
Eliza has hit the stage in the retail version of Skullgirls Encore.
Anyone see any big changes between retail and beta Eliza?
This is where we can discuss the story mode?
Spoiler: It's fucking awesome.
No. There's a banner at the top of the forum saying where you can discuss it: http://skullgirls.com/forums/index.php?threads/spoilers-eliza-story-mode-discussion.5722/
Thanks, partner! I'm heading that way!
So why is Eliza so fully clothed in the "deal with it" winpose?
GOOD LORD I LOVE THIS WOMAN AND NOW WITH THE PARASOUL BUFFS I DON'T NEED TO CRY WHEN I'M FACING A PEACOCK PLAYER AND WOOOOOO.
Good, that outfit was awful. (still is tbh)
Just for some general awareness, some people wanted some help on beating Nightmare Marie with Eliza, so I made a video w/ description of a way to beat her. Not sure what the best way is yet though but this one seemed okay to me even if it's partially luck based.
Spoiler (Move your mouse to the spoiler area to reveal the content)
Ok... so... Is she not out yet for PC? Because on her picture i see "character available for download" but i can't see her in DLC section on steam.
Thanks for linking that. It may be luck based, but nothing I was trying even got past Marie's first form. I dun wanna get too snippy about it, but it sure seems like Eliza is counter-intuitive. She's difficult to chain with, expends way too much meter and is just plain hard to use. Is there something I'm missing in her playstyle?
For the meter part, that could be due to you using sekhmet a lot. Sekmet can really drain meter, so I find his usage best limited to certain confirms and punishes and then quickly return back.
For the chain part, I can really say I understand how she's really different from valentine. Maybe its that most of her special moves aren't going to combo after sHPx3 or sHKx2? If you need a combo there is the combo thread you can probe for ideas on what Eliza can chain.
Sekhmet seems to have this amazing ability to come out when I'd rather she didn't.
Oh fuck me, I had the story mode set to nightmare. I didn't even know you could do that.
I'm a moron...
Nightmare Marie can suck a big one.
Is there a list of all of the Egyptian references she makes anywhere? She makes a lot of them.
A Song of Blood and Beauty - Eliza Lore & Speculation
Balder put a lot of them in the first post.
Oh yeah. Thanks, I forgot about that. There's still a lot of other things she references I don't know, like things she says (she chants something during lvl 3), and some hieroglyphs (in story mode and certain moves), and a couple moves missing from that list (like whatever symbol she makes during grab tech). But I guess if that thread's got the references in it, I'll move over there with other reference talk.
I take it this is the new gameplay discussion topic? I need to start spending more time in such parts of the board...
Apologies in advance for making questions that have likely been answered far too many times or are too vague (console CASUL) but after a relatively embarrassing first experience (Full disclosure: I always play through Story like a moron. Just want to see the pretty pictures.), I think I need some pointers. (.__.)
Firstly, what's the "general Eliza game plan"/what archetype does she fit? From my little experience, her move set seems to specialize in punishing whiffs or making reads of the opponent (usually to tank through things with Sek). Admittedly, this idea likely applies to every character but most of her moves just felt very unsafe and she seemed the type to play defensively (which does fit my preference).
Secondly, any hints for her neutral game? I'm still familiarizing myself with the moveset and tend to overlook lots of things (heck! it took me ages to incorporate LNL with Bella) and so far I'm basically spamming j.HP and tossing a Throne whenever far away.
Third and last for now, I'm thinking of running Parasoul (Pillar) / Eliza (HP Spiral OR Throne) / Cerebella (H LNL). Is the order and assist choice "optimal"? (It does look like a trifecta of cheap assist choices.)
I might run Eliza / Bella or Eliza / Val for a while to get more acquainted with Eliza (and likewise for Val whom I've been practicing with).
Side note, her combos seem really hard. Started practicing the BNB alexpi put up in the combo thread and it's certainly gonna take a while. Particularly, her adcs feel a lot stricter than Val's; also c.HK xx H Khat is very tricky but nothing practice can't fix. I hope. <:3
Thanks in advance. <(__)>
Yeah, the list is far from exhaustive. I know there are some things that are references but I can't figure them out (the grab tech is one such thing). The topic is likely fated to be a dusty old archive but I still keep it updated so if anyone has references to point, feel free to do so and they will be promptly added.
c.hk super armor is one of Eliza's more potent weapons. Weight of Anubis can be used to set up combos much like Squiggly's Silver Cord, and it's unblockable so it can be used to punish a turtler. I had a couple of decent simple chains. I admit though, I'm not yet finding an good air combo that works yet.
s.lp, s.lp, s.mk, c.hp, j.lp, nekhbet breaker
s.lp, s.lp. c.mk, mp sekhmet's turn
Weight of anubis, c.lk, c.mk, hk osiris spiral
I kinda wish she had a better air game. Still working out the kinks on that.
I'm probably picking up this character, but why do many people hate her? What specifically is so good about her?
So I'm back from the lab.
MAYBE I'M WRONG
But she have to much stuff.
I don't like when I have options, and I have to be creative with a character.
So, I can't figure her out, I like some o her stuff (nudge nudge) i hate some, and I'm fine with the rest.
I also like defense, whiff punishes and reads, if thats whats she is about, I'm sure I'm gonna play with her. But also she does not fit in my teams, so i thing i stay with Solo Eliza. Hell, she have so much stuff that Solo should be enough.
Just have to figure out some basic combos, cos I've never used a character with ADC.
She's new and folks haven't learned how to play around her yet.
Alternatively, they're mad that she killed their waifu.
Were Eliza's winposes shuffled around for the final release?
What's the purpose of Eliza's qcb+k ? Is it just for combo extensions?
Pretty much, but I also like using the light variation for setting up resets.
LK version is good in combos and decent for ending your blockstrings with something rather safe (outside of PBGC ofc).
MK version is....I don't really know to be honest have not really tested it. Seems rather "eh" to me so far.
HK version is a great combo ender, but what makes it really special is the chip. Omg the chip, super strong assist and pretty good with the right assist setup with Eliza on point.
L is safe on block and comboable, M is booty and H is the combo ender
I'm trying out Eliza for a Peacock/Fukua/Eliza side team and am thinking what's the best close up assist (as opposed to a half-to-fullscreen-away one, Fukua takes care of that).
At first I used dive of Horus, but the results weren't as good as I anticipated. I initially ignored Sekhmet assists because meter consumption, but then realised I play point Peacock and have enough meter to feed a family of four.
That being said, any thoughts on which would be a better assist for a keepaway Peacock to use when the opponent gets too close, qcb+MP (aka ora-ora-ora) or qcb+HP (aka AXE)?
Did I remembered it correctly, that QCP M used to have projectile armor?
Muro, I would go with ora ora.
Lockdown, hit confirm to whatever, and most important thing: Looks cool.
how many costumes (win pose) she has in the final version?
M Osiris is because qcb LK and qcb HK inputs do stuff and qcb MK doing nothing would be weird.
I think it's still 6. I believe "Deal with it!" Has been replaced with a new costume (the one where she's in shorts), and I do recall seeing another new one (the spiral dress one), which may or may not have replaced one of the others, as well. LK still does the sequin dress ("Get the limo!") like the SRK Wiki says it will, but besides that, I haven't tested all the buttons, yet.
I've been running Eliza (Butcher) / Squigly (2HP) / Big Band (L Extend), reppin' the DLC team, and they're working wonders together. Eliza's huge, frustrating normals are even more infuriating when my opponent has to get through Haggar assist just to challenge them. I ran H Spiral for a while, but Butcher is better for challenging zoning, and another ham assist never hurts.
I never picked up Filia, Valentine, or Fortune, so this is my first try at air-dash crossover shenanigans. It feels... cruel.
"Deal with it" is still in. She's got some spats or something underneath it now.
She has 8 outfits for winposes
Every button + any 2P and any 2K
I've been playing Eliza/Cerebella since she dropped. Have some impressions, if anyone wants to read it.
She's really fun to hit people with. I enjoy it. People keep getting hit in the face by Horace Dive, I don't think anyone knows it's a high yet, but I've been consistently putting on the pressure with Eliza/Cerecopter by doing like c.lk, c.mk, assist, Horace, dash, c.lk, c.mk, c.hp, Horace, c.lk, repeat. It's of course cause no one knows what to do, but it's fun while it lasts.
I feel like her defensive options are really lacking. srk and lvl 3 are her only invincible/armor moves really usable defensively, and srk seems really shitty (looking at the hitbox, haven't got around to trying it in a match, but it looks like IAD attacks will just beat it). Neither of her lvl 1's look like they have any invincibility, and they can't be DHC'd before comboing/being blocked, which is really weird, and I guess that disallows super jump, air dash, Nekhbet xx unjumpable Showstopper.
For normals, I've been paying a lot of attention to j.mk. That one really feels like a great move. Great range, can be IAD canceled into anything, but I like canceling into another j.mk. I can cancel into super off that I'm pretty sure, and if the opponent is low to the ground it's a guarenteed combo (landing either one or two j.mk's). When I hit someone crouching, it seems like it always hits at the lowest point, giving me more time to confirm. And even when it gets stuffed, I'm so far away that it doesn't feel like people can punish me that often. I don't like j.mp, even though it looks like I would (outranged by j.mk, and will miss grounded opponents where j.mk never will), and I can't find a good place to use j.hk. j.lk is great for crossing up and hitting someone when landing. j.hp is really fucking slow. On the ground, basically just c.lk into combo, or c.mk if they out of range.
As far as assists, I'm looking at c.mk, c.hk, Horace, Anubis, OraOraOra, and Osiris Spiral. I've mainly been using Ora, and it's really good to set up with (the best she has, probably). I want to experiment with the others at some point. Osiris seems like MAYBE it'll be a suitable replacement for Ora if I'm worried about meter (right now I really don't care about meter). Anubis seems like it could be really good if I can find the right setups, but Horace seems like he'll be better in general, and can help with more setups. c.mk seems like maybe it could be really good, akin to Filia's c.mk and Painwheel's c.mp. c.hk seems like it'll be better against projectile users, and I can also just set sail and follow the boat (gets me nothing off hit, so probably won't use it).
As far as assists for her, cerecopter is really fun (like it's fun for every character on the offense), but she feels like she would be greater served by a DP assist. That's really all so far, haven't noticed any other weak spots she can't cover herself.
Zid, you're right on her defense. It's ass. Pretty much level 3 or bust. She's also kinda weak on solo block strings. She has very few things that are really safe. You really want an assist like Cerecopter or Drag n Bite to help cover yourself.
She has to have some form of safe block string, I think everyone has at least one. What about c.lk, c.mk, lk spiral? I was gonna start trying that when people stopped falling for horace.
Horus is basically -1 at worst which if you ask me, that's pretty safe (i wouldn't call him a true block string but there is a very good chance of trading as long as your opponent isn't mashing dp he's also positive depending on spacing). Also depending on spacing throne of isis can be positive(+8 at most) but not a true block string as well. Also l. osiris spiral is -2 on block(this one is a true block string) i'd say her strings aren't that bad especially with a standing overhead(st. hpx3). Also delaying upperkhat could be fun with an assist.
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