Filia Encore Combos

Discussion in 'Filia' started by evilben, Jan 9, 2014.

  1. 5th of dismember

    5th of dismember Active Member

    Ms. Fortune
    Robo Fortune
    let me look in my history

    also quick question is it possible to banshee wall bounce and have your other character jump in and continue the combo
     
  2. joshb911

    joshb911 Well-Known Member

    Location:
    Virginia
    Steam:
    joshb911
    Unknown
    Unknown
    Unknown
    what the hell is a banshee wall bounce and how do I do it?
     
  3. Pickles

    Pickles VT scene?

    Location:
    Vermont
    Steam:
    Pickles (/id/shamanlord)
    PSN:
    PS_Shamanlord (but I rarely use this for SG)
    Filia
    Double
    Unknown
    i assume he means gregor because filia sometimes says banshee when she does it
    and it's pretty situational if you can tag combo after it I don't know if it's even possible for most people

    E: i tested with eliza and painwheel and they can't do it filia recovers from gregor too late, and if eliza/pw can't do it I don't think anyone can
     
  4. joshb911

    joshb911 Well-Known Member

    Location:
    Virginia
    Steam:
    joshb911
    Unknown
    Unknown
    Unknown
    OH!!!!!!! Gregor wall bounce!!!! Why would you want to do that when you can just DHC. I mean if you really want to try it I think Fukua, Eliza, Peacock, PW, Double, and Squig can do it. But you use up an OTG and your combo is gonna be scaled to hell
     
  5. 5th of dismember

    5th of dismember Active Member

    Ms. Fortune
    Robo Fortune
    sorry if i come off as stupid but im new to sg well not new but i finally have time to sit down and learn the game
     
  6. Pickles

    Pickles VT scene?

    Location:
    Vermont
    Steam:
    Pickles (/id/shamanlord)
    PSN:
    PS_Shamanlord (but I rarely use this for SG)
    Filia
    Double
    Unknown
    it's all good homie everyone started from where you are, definitely don't be afraid to ask questions that's how you get better
     
    mcpeanuts likes this.
  7. 5th of dismember

    5th of dismember Active Member

    Ms. Fortune
    Robo Fortune
    whats the best way to go in as filia what i did was j.hp delay j.hk but i i wiff with that alot and miss is there another way to go in
     
  8. joshb911

    joshb911 Well-Known Member

    Location:
    Virginia
    Steam:
    joshb911
    Unknown
    Unknown
    Unknown
    You should make a training diary so that this thread doesn't get too bogged down with questions.
     
  9. 5th of dismember

    5th of dismember Active Member

    Ms. Fortune
    Robo Fortune
    yeah ill delete all of my posts after i write the stuff down . they are spam
     
  10. joshb911

    joshb911 Well-Known Member

    Location:
    Virginia
    Steam:
    joshb911
    Unknown
    Unknown
    Unknown
    Nah man your good it would just be easier for everyone to help you out that way :)
     
  11. winnie

    winnie Bella Ball Champion

    Location:
    VA
    PSN:
    SG_winnie
    Filia
    Double
    Filia counter hit combos

     
    SkullMan, Pickles and Yomabuddy like this.
  12. joshb911

    joshb911 Well-Known Member

    Location:
    Virginia
    Steam:
    joshb911
    Unknown
    Unknown
    Unknown
    NOW I HAVE THE BEST CORNER COMBO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    Show Spoiler

    7.66 k
     
    Minimo likes this.
  13. Hawt Salsa

    Hawt Salsa best fake canadian point band player NA

    Location:
    Seattle, Washington
    Steam:
    @hawtsalsa
    PSN:
    CRAIGSLIST_SALSA
    Big Band
    Painwheel
    Double
    Damage AND swag? Brilliant!
     
    joshb911 likes this.
  14. joshb911

    joshb911 Well-Known Member

    Location:
    Virginia
    Steam:
    joshb911
    Unknown
    Unknown
    Unknown
    Thanks
     
  15. RemiKz

    RemiKz Well-Known Member

    Location:
    Norcal
    Steam:
    remikz_
    PSN:
    RemiKz_
    Peacock
    Filia
    Cerebella
    The j.HP adc j.HP j.HK c.MP is super tight on light characters btw.
     
  16. joshb911

    joshb911 Well-Known Member

    Location:
    Virginia
    Steam:
    joshb911
    Unknown
    Unknown
    Unknown
    Nope. It's harder on heavies. Try it on double

    The trick is to almost miss with j.hk
     
  17. RemiKz

    RemiKz Well-Known Member

    Location:
    Norcal
    Steam:
    remikz_
    PSN:
    RemiKz_
    Peacock
    Filia
    Cerebella
    Ah its kind of weird depending on the character actually.

    Was easy on peacock and robo, but kind of off against filia and double.
     
  18. joshb911

    joshb911 Well-Known Member

    Location:
    Virginia
    Steam:
    joshb911
    Unknown
    Unknown
    Unknown
    My advice is to learn the c.lk link first off my starter. That's how I came up with this combo
     
  19. CaioLugon

    CaioLugon It's an alpaca Gameplay Mod

    Location:
    Brazil
    Steam:
    CaioLugon
    PSN:
    O3366-2020O
    Ms. Fortune
    Cerebella
    Big Band
    Here's a combo



    might crossup twice

    works midscreen
     
    Kasios, Acido and gllt like this.
  20. Cadenza

    Cadenza Documentation Expert

    Steam:
    http://steamcommunity.com/id/moon_cadenza
    Parasoul
    Filia
    Double


    Resets and concepts included.
     
    SkullMan, GN4RK and Pickles like this.
  21. joshb911

    joshb911 Well-Known Member

    Location:
    Virginia
    Steam:
    joshb911
    Unknown
    Unknown
    Unknown
    Wait you can do c.hp after that air sequence? How tight is that link?
     
  22. Pickles

    Pickles VT scene?

    Location:
    Vermont
    Steam:
    Pickles (/id/shamanlord)
    PSN:
    PS_Shamanlord (but I rarely use this for SG)
    Filia
    Double
    Unknown
    i was wondering that too so i just tried it, according to ingame frame data you're +19 after the j.hp and c.hp is 12f startup, since you don't have to dash at all the link is pretty lenient, i haven't tried it on everyone though

    edit: yeah its pretty easy on everyone, the only thing worth nothing I found is that sometimes on lights if you're too high off the ground after the j.hp you have to be careful with your timing, if you hit hp too early you get hit with the trip guard and can't do the c.hp in time so be wary
     
    Last edited: Nov 17, 2015
  23. Cadenza

    Cadenza Documentation Expert

    Steam:
    http://steamcommunity.com/id/moon_cadenza
    Parasoul
    Filia
    Double
    Its not too difficult. the combo works on everyone to my knowledge. lightweights you MUST wait a bit before doing ringlet.

    ALSO. This is not my combo. this is @WingZero 's combo. i only recorded it with the mind to show concepts of what you can do. due to ringlet's stun.

    you can do c.mp into filia things. or s.lp into a low or overhead or you can even do j.mk since you're at stage 5 already and use that as a two hit burst bait.
     
    Pickles likes this.
  24. Pickles

    Pickles VT scene?

    Location:
    Vermont
    Steam:
    Pickles (/id/shamanlord)
    PSN:
    PS_Shamanlord (but I rarely use this for SG)
    Filia
    Double
    Unknown
    winnie also did j.hp c.hp stuff in his counterhit combos just earlier on this page lol, but the tech is still appreciated
     
  25. joshb911

    joshb911 Well-Known Member

    Location:
    Virginia
    Steam:
    joshb911
    Unknown
    Unknown
    Unknown
    Oh if that's the case then you could probally do like 3 psyche loops with this combo to get some really strong setups. I'll test that when I get home
     
  26. GN4RK

    GN4RK Nyaa !

    Location:
    France
    Steam:
    GN4RK
    PSN:
    GN4RK_
    XBL:
    GN4RK
    Filia
    Cerebella
    This was fun to do, I hope it's fun to watch ;D

     
    SkullMan, Acido and Cadenza like this.
  27. Baba~

    Baba~ Show ya moves! (Or combos) lol

    Location:
    Nashville, TN
    Steam:
    Totally Spy
    Squigly
    Valentine
    GN4RK likes this.
  28. Colossi

    Colossi THE ONE THAT DODGES

    Location:
    Brazil
    Steam:
    Colossi
    Fukua
    Cerebella
    Unknown
    8998 damage if you don't screw up the c.mk like I did when recording
     
    GN4RK likes this.
  29. joshb911

    joshb911 Well-Known Member

    Location:
    Virginia
    Steam:
    joshb911
    Unknown
    Unknown
    Unknown
    @Colossi You get more damage if you do s.mp instead of s.mk in the psyche loops.
     
  30. Colossi

    Colossi THE ONE THAT DODGES

    Location:
    Brazil
    Steam:
    Colossi
    Fukua
    Cerebella
    Unknown
    s.mk seems more reliable first
     
    Pickles likes this.
  31. Cadenza

    Cadenza Documentation Expert

    Steam:
    http://steamcommunity.com/id/moon_cadenza
    Parasoul
    Filia
    Double
    It is more reliable since it lifts them up first. Ergo you should do s.mk before doing s.mp.

    Tldr you are right and josh is not accounting practical combo theory
     
  32. joshb911

    joshb911 Well-Known Member

    Location:
    Virginia
    Steam:
    joshb911
    Unknown
    Unknown
    Unknown
    No this is what I meant.
    Show Spoiler

    E: does 9.3k
     
  33. gllt

    gllt Dedicated

    Steam:
    gllt
    Valentine
    Cerebella
    Big Band
  34. RemiKz

    RemiKz Well-Known Member

    Location:
    Norcal
    Steam:
    remikz_
    PSN:
    RemiKz_
    Peacock
    Filia
    Cerebella
    Been looking for a good way to incorporate LnL into Filia combos. That seems pretty neat.
     
  35. gllt

    gllt Dedicated

    Steam:
    gllt
    Valentine
    Cerebella
    Big Band
  36. Red Witch

    Red Witch I'm a viera IRL

    Location:
    Muscadet, St. Ivalice
    Steam:
    Red Witch
    PSN:
    IceMateria
    Filia
    Fukua
    I might get the most damaging Filia combo if I can finish this route. With assist it's super easy, but without, it's taking a lot of creativity just to keep it going.

    I'm at about 5.7k with only half a dizzy bar. But it's difficult to find a way to continue it without using meter halfway through.
     
    Last edited: Apr 15, 2016
  37. joshb911

    joshb911 Well-Known Member

    Location:
    Virginia
    Steam:
    joshb911
    Unknown
    Unknown
    Unknown
  38. Red Witch

    Red Witch I'm a viera IRL

    Location:
    Muscadet, St. Ivalice
    Steam:
    Red Witch
    PSN:
    IceMateria
    Filia
    Fukua
    @joshb911

    Considering how I post my combos... do you really want me to post my route? All my notes use in game names for the moves. I'll put a video of it in about 1 hour if I can't figure out a link w/o assist. With assist and DHC, I can get 10k ez.
     
  39. joshb911

    joshb911 Well-Known Member

    Location:
    Virginia
    Steam:
    joshb911
    Unknown
    Unknown
    Unknown
    Nice. I can get about 10k midscreen with assist and lvl 1 DHC. Probably looking at 12k if you go corner with a different route
    Show Spoiler
     
  40. Red Witch

    Red Witch I'm a viera IRL

    Location:
    Muscadet, St. Ivalice
    Steam:
    Red Witch
    PSN:
    IceMateria
    Filia
    Fukua
    -.- Still chiseling away at it

    Current attempts SYCK
    Show Spoiler

    Main concept:

    ...Samson Boot
    (otg) Chompadour > Tiger Knee H Airball
    Leg Warmer > Queue Sting > Ringlet Psyche
    Thinning Shears > Leg Warmer > Queue Sting > Ringlet Psyche
    ...lolwutdo

    Secondary branch:

    ...Samson Boot
    (otg) Chompadour > Tiger Knee H Airball
    Leg Warmer > Queue Sting > Ringlet Psyche
    Ariel Rave > ...lolwutdo

    Tertiary branch: (This one is doomed without assist/meter. You burn otg AND adc in the first two strings)
    ...Samson Boot
    (otg) Chompadour > Tiger Knee H Airball
    Thinning Shears/Leg Warmer > Chompadour
    Knee Sock > Buzzcut > Bounce and Volume > Airball H
    ...lolwutdo

    Unexplored branch: (Couldn't find a decent aerial follow-up, but can maintain ADC)

    ...Samson Boot
    (otg)Chompadour > TK M Airball
    adc blah blah route that restands if you can figure that out


    Current attempts STANDARD

    Show Spoiler

    Main concept:
    ...s.HK
    (otg)s.HP TK H Airball
    s.MK>c.HP>Ringlet psyche
    s.MP>s.MK>c.HP>Ringlet Psyche
    ...lolwutdo

    Secondary concept:
    s.HK
    (otg)s.HP TK H Airball
    s.MK>c.HP>Ringlet psyche
    c.MP> ... ...
    ...lolwutdo?

    Tertiary Concept: (This one is doomed without assist/meter. You burn otg AND adc in the first two strings)
    ...s.HK
    (otg) Chompadour > TK H Airball
    s.MP/s.MK> s.HP
    j.LK > j.MP > j.MKx2 > Airball H
    ...lolwutdo?

    Unexplored Branch:
    ...s.HK
    (otg) s.HP > TK M Airball
    adc ...
    If you find anything that restands, this is ideal.
     
    Last edited: Apr 17, 2016

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