Filia General Discussion: Let's Post, Samson!

Discussion in 'Filia' started by Mr. X, Jul 21, 2014.

  1. Mr. X

    Mr. X Groovy Gameplay Mod Lead

    Get to discussing Filia and junk related to her.
     
  2. Kongk4

    Kongk4 Low short ALL DAY!

    Location:
    Florida
    Steam:
    Kongk4
    PSN:
    kongk468
    XBL:
    Kongk4 (Only For KI)
    Fukua
    Cerebella
    Big Band
    Booty Clap.

    Also this. lol

    Show Spoiler
     
    Last edited: Jul 21, 2014
    SmashBlade likes this.
  3. Immaevilspacewhale

    Immaevilspacewhale Many eyes

    Steam:
    Nanako Dojima
    PSN:
    Karasai
    Squigly
    Fukua
    hehe
     
    SmashBlade likes this.
  4. Fat-Ass ♪

    Fat-Ass ♪ Quite cheeky

    Parasoul
    Filia
    Fukua
    Not nice, not nice.

    I think people who say Filia is boring should be patient. We know next to nothing bout how she was before Samson. I mean we know she was the Mafia Princess or whatever but that's only the bread not the meat.

    I dunno, I'm kinda hopin she's a flat out bitch. Would love to hear some lines from bitch Filia.
     
    Last edited: Jul 21, 2014
  5. Kankato

    Kankato Who'll I main this month?

    Location:
    Long Beach, CA
    Steam:
    Night_Breeder
    PSN:
    All-Names-R-Taken
    Squigly
    Double
    I always thought Filia was a bitch before the amnesia incident & they used that old persona for Fukua. I'd like to see her struggle through everyday life now that she's homeless. We could use her character to discuss themes like the nature of alliances, the lost souls of organized criminal infighting, family is where the heart is, that kind of shit.

    Hell, Fukua could even appear as a mysterious force hunting Filia down that no one but her believes is real. Some sort of shadow or illusion that's a little too real for it's own good.

    Maybe she could move in with Fortune or travel the road with Squigly or join the Lab 8 kids? After some good bonding time she could somehow get arrested by the Egrets for something and return to the mafia as a changed woman or whatever.
     
  6. ashxu

    ashxu its time to ape

    Location:
    down under
    Steam:
    ashzu
    Valentine
    Big Band
    Fukua
    Does anyone plan to make a Filia guide or are there any extensive resources for her?

    Otherwise I might have to make one... in 2015.
     
  7. ashxu

    ashxu its time to ape

    Location:
    down under
    Steam:
    ashzu
    Valentine
    Big Band
    Fukua
    Fuck it, I'll make a start on one then... it probably won't be as extensive as my Valentine one at first but it'll get there.
     
    BallotBoxer and Mr. X like this.
  8. Mr. X

    Mr. X Groovy Gameplay Mod Lead

    I surprised at the lack of Filia gameplay talk since she is like the one of the more complained about characters.
     
  9. ashxu

    ashxu its time to ape

    Location:
    down under
    Steam:
    ashzu
    Valentine
    Big Band
    Fukua
    Age made a thread for the sole purpose of it and it's already been done to death so I don't see why we need to talk about it again.

    I have nothing to post because there's nothing to ask. All I'm doing atm is getting down her corner 50/50 burst bait.
     
  10. Cadenza

    Cadenza Documentation Expert

    Steam:
    http://steamcommunity.com/id/moon_cadenza
    Parasoul
    Filia
    Double
    can i contribute? specifically combo routes? and resets? and listing possible reset points?
     
  11. ashxu

    ashxu its time to ape

    Location:
    down under
    Steam:
    ashzu
    Valentine
    Big Band
    Fukua
    Does anyone wave dash with Filia? Is it faster than just running? It feels pretty much the same.

    And if it is faster, does it open up any new set ups?
     
  12. Cadenza

    Cadenza Documentation Expert

    Steam:
    http://steamcommunity.com/id/moon_cadenza
    Parasoul
    Filia
    Double
    i wave dash sometimes only to get in during certain zoning but its not exactly necessary and sometimes you can fuck up inputs and get c.mp.

    btw has anyone started on making the guide? if not you guys want me to get started on it?
     
  13. ashxu

    ashxu its time to ape

    Location:
    down under
    Steam:
    ashzu
    Valentine
    Big Band
    Fukua
    The one I'm doing is already more than half complete but it's still not as in depth as I want it to be.
     
  14. Cadenza

    Cadenza Documentation Expert

    Steam:
    http://steamcommunity.com/id/moon_cadenza
    Parasoul
    Filia
    Double
    alright then i'll just wait on the filia guide
     
  15. ashxu

    ashxu its time to ape

    Location:
    down under
    Steam:
    ashzu
    Valentine
    Big Band
    Fukua
    done

    sort of

    honestly not too happy with the amount of content, I'm going to add more stuff as I go along but I've been putting off writing it for awhile.
     
  16. joshb911

    joshb911 Well-Known Member

    Location:
    Virginia
    Steam:
    joshb911
    Unknown
    Unknown
    Unknown
    I wavedash 0.0
    It's really useful for dash canceling with normals which can be thought of as karaing the normal (especially for moves like s.hp, cr.hp, s.mp, and cr.lk)
    Also you can wavedash into a grab which is pretty sexy :)

    but I just started practicing this stuff so it's gonna be a while till I use it in matches

    So more discussions ummm....... position on a team..... I kind of like playing her on point
     
  17. ashxu

    ashxu its time to ape

    Location:
    down under
    Steam:
    ashzu
    Valentine
    Big Band
    Fukua
    What's a good way to convert off of grounded burst baits as Filia? You don't have any fall time to dash in and do something so you need to be quick. I do s.HK which works sometimes but then you have no OTG and it's a bit difficult on some characters.
     
  18. ClarenceMage

    ClarenceMage git gud

    Steam:
    ClarenceMage
    PSN:
    ClarenceMage
    Valentine
    Painwheel
    Big Band
    If you have enough time to s.HK, you should have enough time to dash up s.MK s.HP
     
  19. Sentinel

    Sentinel New Member

    Steam:
    Sentinel
    Filia
    Cerebella
    I was wondering if anyone could give me some insight into the illusive concept of Filias "fast fall". I've seen it listed here: http://steamcommunity.com/sharedfiles/filedetails/?id=325227275, under resets and Mixups, but I can't seem to do it. I also saw it detailed here http://skullgirls.com/forums/index.php?threads/intermediate-advanced-techniques-in-skullgirls.549/ but I don't know what he/she means by canceling :(

    I'm not being really descriptive, but my searches on google and skullheart hasn't given me anything more to go on. Any help would be appreciated!
     
    Last edited: Jan 16, 2015
  20. Bombad

    Bombad Active Member

    Location:
    Belgium
    Steam:
    Bombad
    Parasoul
    Painwheel
    Cerebella
    Here's an example : http://www.twitch.tv/bombad1/c/5892109

    In the case of Filia's j.mk, you can see that it does 2 hits and that Filia's momentum is altered after the first hit. You can chain j.mk into j.hp, which will skip the end of the j.mk animation and start the j.hp immediately. That's what "cancelling" means (because you cancel the end of the animation of a move). If you do that right after the first hit of j.mk, you skip the part where Filia's falling momentum is halted and you keep falling.

    That is shown in the first part of the video. You can see the beginning of j.hp right before Filia lands but she lands quick enough that the j.hp doesn't hit.

    The second part of the video shows the mixup which mentions fast falling in your link : s.HP (slight delay) j.LP j.MP(3) j.MK j.HP

    I also showed what happens when you don't chain j.mk into j.hp : you land far away from the other player, which isn't what you would want. Thanks to fast falling, you land before your opponent, right in front of him and you are free to attempt a low, a throw, a crossup or an overhead (I didn't show those options, but that's what you should do afterwards).
     
    Last edited: Jan 16, 2015
    Sentinel likes this.
  21. Sentinel

    Sentinel New Member

    Steam:
    Sentinel
    Filia
    Cerebella
    First of all: THANK YOU :^)

    I haven't jumped in to try it yet, but I'll make good use of the video you uploaded! I'll edit this post once I've tested it out in the training room.
     
    Bombad likes this.
  22. Bombad

    Bombad Active Member

    Location:
    Belgium
    Steam:
    Bombad
    Parasoul
    Painwheel
    Cerebella
    You're welcome ! :-)
     
  23. Sentinel

    Sentinel New Member

    Steam:
    Sentinel
    Filia
    Cerebella
    NOW I GET IT!

    The reason that I wasn't getting it down was that I wasn't close enough to the ground to have the landing animation cancel out j.HP! I'm not able to do it consistantly yet, but I'll spend some time in the training room, finding new combos and resets using this.

    Thank you so much for taking the time and making a video for me, that cleared a lot up!

    PS: I also sent you a friend request on steam, in hope that we may be able to play a couple of games, if we happen to be on at the same time. Only if you want to, that is :^)

    EDIT:

    After 3 hours of training I can now do the move 90% of the time from both sides! Thank you so much Bombad for the tips and the nice video! Next training session I'm going to see what I can follow it up with, seeing as I'm not too familiar with resets, but I'm going to try out the throw or low attacks. I have an idea of doing a throw and then doing the spike thing quarter turn forward then high punch, but thats for another training session :^)
     
    Last edited: Jan 16, 2015
  24. Bombad

    Bombad Active Member

    Location:
    Belgium
    Steam:
    Bombad
    Parasoul
    Painwheel
    Cerebella
    Sure, I'll be happy to play a few sets with you.
     
  25. Israel

    Israel Heart of Stones

    Location:
    Atlanta,Georgia
    PSN:
    Ipals_Shaolin
    Cerebella
    Filia
    Squigly
    I want to make a Solo match-up chart for Filia and I'm gonna need some help,so anybody game?
     
  26. Cadenza

    Cadenza Documentation Expert

    Steam:
    http://steamcommunity.com/id/moon_cadenza
    Parasoul
    Filia
    Double
    Israel likes this.
  27. misoan

    misoan New Member

    Location:
    Japan
    Steam:
    misoan3
    Cerebella
    Painwheel
    Filia
    I don't write to quarrel.
    I write for my question solution.
    I'm not good at English, so I write sentences using a translation system.
    I'm sorry.
    I want an answer of a Labzero.

    In certain person's Stream.
    Show Spoiler

    Misoan: By the way.Why was a hitbox of Fillia weakened ?

    Labzero: c.HP?

    Misoan: s.HP and c.HP

    Labzero: that's like "ever thought of ending war?" Sure, I've THOUGHT of it, she hella doesn't need it.

    Labzero: Misoan Samson = Vice Versa, Leviathan, etc. Filia was 1st char so she was wrong.

    Labzero: Misoan wakaru?

    I didn't know the meaning "ever thought of ending war?" of the and was seeing silently.
    Were there any quarrels about a hitbox of Filia?

    Why was an adjustment of a hitbox behind schedule in spite of the character 1st in Filia?
    I thought "Now? Why?" many times then.
    j.MP of Cerebella and Painwheel is while being strong.
    Show Spoiler

    [​IMG]
    [​IMG]

    Why doesn't their hitbox become weak?

    > Labzero: Misoan Samson = Vice Versa, Leviathan, etc. Filia was 1st char so she was wrong.

    I could understand that you make setting of the character as the scenario important.
    But I'm thinking that isn't important as a competition game.
    Because a fighting game is Maine for Skullgirls.
    Setting of the character as the scenario shouldn't be brought to an adjustment.
    When that's considered.
    The character with the firearms.
    The character with the big weapon.
    etc.
    I expect that they become too strong.

    I think a jump attack is too strong by this game.
    So Hitbox of Filia's s.HP and c.HP should return it to the beginning.
    I frequently see a jump attack because a jump attack recognizes Japanese Skullgirls Player as strong behavior.
    It'll be big weakening not to be possible to begin a combo at Filia's s.HP anti-air.
    Show Spoiler

    I predict Opponent's jump attack and take out s.HP, but I can't consent to do cutting each other at the same time each other.

    The big advantage of Filia is air dash attack, but attack in Filia is taking a measure already, and I use c.HP to overcome those measures.
    Show Spoiler


    Therefore I'm thinking it's necessary.

    Please tell me the reason that you thought Labzero didn't need.
     
    Last edited: Jan 22, 2015
    GunTrigger likes this.
  28. crazyherron

    crazyherron New Member

    Steam:
    crazyherron
    Filia
    I'm sorry if this was posted somewhere before or if it's common knowledge. But while just screwing around in training I found a move of Filia's that isn't listed on the move list. I'm not sure of the exact input. But I'm playing on a controller and when I put my hand on both analog sticks and rotate in full circles away from the opponent I activate a super. The animation look like Filia whipping Samson around and he looks like a saw. Filia will say "Get lost" sometimes, and I think Samson will say "Get out of here"
    Again, if this is common knowledge then I apologize, but if not then cool!
     
  29. Cadenza

    Cadenza Documentation Expert

    Steam:
    http://steamcommunity.com/id/moon_cadenza
    Parasoul
    Filia
    Double
    Its called "outtake".
    Done by doing QCF + Mp + mk or HP + HK
     
  30. crazyherron

    crazyherron New Member

    Steam:
    crazyherron
    Filia
    oh thank you!
    But why isn't it on the move list?
     
  31. Colossi

    Colossi THE ONE THAT DODGES

    Location:
    Brazil
    Steam:
    Colossi
    Fukua
    Cerebella
    Unknown
    Every character has this, and it's called a Snapback, or Outtake. There's a tutorial specifically for this move. If you are playing against two or more characters, this move will push the character that was hit out of the screen. If two characters were hit, the ~assist~ character will remain on screen and can be comboed without restrition.
     
  32. crazyherron

    crazyherron New Member

    Steam:
    crazyherron
    Filia
    oh. I forgot about that. Whoops sorry :) Didn't mean to put a silly thread here then
     
  33. Snackysnacks

    Snackysnacks Member

    Steam:
    Snackysnacks
    Fukua
    Cerebella
    Big Band
    Its alright, theres a few things on the movelist that isnt there because they are game mechanics, such as tag (since, some of them are unique moves)
     

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