Filia Tech Thread: Small/Big Tips & Strategy YOU Notice?

Discussion in 'Filia' started by Nuuance, Sep 5, 2013.

  1. joshb911

    joshb911 Well-Known Member

    Location:
    Virginia
    Steam:
    joshb911
    Unknown
    Unknown
    Unknown
    I don't understand what your trying to say?
     
  2. Red Witch

    Red Witch I'm a viera IRL

    Location:
    Muscadet, St. Ivalice
    Steam:
    Red Witch
    PSN:
    IceMateria
    Filia
    Fukua
    I'm saying that IAD Bounce and Volume goes over most the cast's heads when used at point blank range.
     
  3. Fumako

    Fumako Jimbob

    Location:
    The Medici's Cellar
    Steam:
    Fumako
    PSN:
    Fumako
    Big Band
    Peacock
    please, for the love of god, use buttons not the name of the normals.
    PLEASE
     
    Flotilla, mcpeanuts, Mr Peck and 2 others like this.
  4. Pickles

    Pickles VT scene?

    Location:
    Vermont
    Steam:
    Pickles (/id/shamanlord)
    PSN:
    PS_Shamanlord (but I rarely use this for SG)
    Filia
    Double
    Unknown
    at point blank range: as you mentioned, j.mk whiffs on most of the cast crouching so I will assume that the discussion of j.mk only concerns its use as an IAD tool from further than point blank.

    compared to j.mp, it does have the benefit of scaling your combo less (assuming you let j.mp run all the way that is). If you let j.mp run completely it's +16 on block, if you fastfall it it's +11 or +12 on block, so essentially the same as j.mk. On hit, j.mk is +12 vs +10 of j.mp (fastfallen), but the damage if you fastfall j.mp after the first hit is 150 for j.mp and 200 for j.mk, I would not call 50 damage a significant benefit. j.mp as you mentioned also gives you the option of letting it rock for multiple hits, which not only breaks armor but will also mess with pushblock timings since you can fastfall it on any of its hits.

    Even compared to IAD j.mp I wouldn't really say IAD j.mk is really better, let alone compared to filia's other IAD options like IAD j.hp (less startup, more damage, and more + on hit and block) or IAD j.lp j.lk (2 hits so scales the combo more heavily but is SIGNIFICANTLY faster and more + on block, as well as being slightly more + on pushblock and since its 2 hits it's easier to react to being pushblocked out).
     
  5. Red Witch

    Red Witch I'm a viera IRL

    Location:
    Muscadet, St. Ivalice
    Steam:
    Red Witch
    PSN:
    IceMateria
    Filia
    Fukua
    It whiffs on most of the cast standing at point blank. Not just crouching.

    I never denounced any of the other IAD options, mind you. Salon Treatment, Buzzcut, and Straight Razor>Thigh High are all super freaking good. My only motion is to opt for Bounce and Volume in -some- situations where people are using Buzzcut. Sure, it can be +16 on block with all hits, but it's a multihit giving people a bit more time to react to what had happened. Fastfallled it's nearly as good as Bounce and Volume making the only advantage that 50 damage, but you can also opt to let the second hit ride on block and be placed at a bit of a safer distance. It's really underused for all the things it's capable of.
     
  6. mcpeanuts

    mcpeanuts Anchor Peacock is the future

    Location:
    Massachusetts
    Steam:
    may_contain_peanuts
    Double
    Big Band
    Peacock
    omg you are still doing this
     
    hilaryyy, Grangach, Flotilla and 5 others like this.
  7. dekillsage

    dekillsage Gloomy EVO Champ 2014

    Double
    Fukua
    Cerebella
    are those the names of the normals???
     
  8. CaioLugon

    CaioLugon It's an alpaca Gameplay Mod

    Location:
    Brazil
    Steam:
    CaioLugon
    PSN:
    O3366-2020O
    Ms. Fortune
    Cerebella
    Big Band
    How do you even find the names of the normals? Do you just go on character select and write it down when you pick them as assists?
     
  9. Fumako

    Fumako Jimbob

    Location:
    The Medici's Cellar
    Steam:
    Fumako
    PSN:
    Fumako
    Big Band
    Peacock
    Probably from the wiki.
     
  10. obregon

    obregon Active Member

    Can anyone point me at some match videos of Filia players that have completely integrated the j.lk fastfall j.mp link c.lk winnie tech? I haven't been following results and stuff closely for a while but I'd like to see that, it seems like a real tool.
     
  11. Red Witch

    Red Witch I'm a viera IRL

    Location:
    Muscadet, St. Ivalice
    Steam:
    Red Witch
    PSN:
    IceMateria
    Filia
    Fukua
    Yes.
    Grounded normals and specials are all in the assist input menu. Air normals are covered in the shoryuken wiki and in select segments of the tutorial mode.

    I don't like write down every normal as a reference sheet. I memorize them and look them up every now and again if I forget one or I am using a move I don't know the name of. So far I only have Filia's and Fukua's completely committed to memory.

    The best normal names in the game are Robo's Flex Capacitor (s.MP) and Fukua's Fukua Sets Mode +K (s.MK)

    Anyways, back to Filia stuff.
     
  12. RemiKz

    RemiKz Well-Known Member

    Location:
    Norcal
    Steam:
    remikz_
    PSN:
    RemiKz_
    Peacock
    Filia
    Cerebella
    I'm so mad right now
     
    Fumako, Pickles and mcpeanuts like this.
  13. joshb911

    joshb911 Well-Known Member

    Location:
    Virginia
    Steam:
    joshb911
    Unknown
    Unknown
    Unknown
    Guys from now on can we all just use the move names and not use standard notation? I mean it is so much easier to read fast and figure out exactly what someone is saying when you have to read 3 words that equate to a letter a period and two more letters. Who wants to read that?
     
  14. Mr Peck

    Mr Peck that UK Peacock player Lab Zero

    Location:
    Guildford, UK
    Peacock
    Robo Fortune
    It's especially useful for people who don't have their copy of Skullgirls set to English!
     
  15. mcpeanuts

    mcpeanuts Anchor Peacock is the future

    Location:
    Massachusetts
    Steam:
    may_contain_peanuts
    Double
    Big Band
    Peacock
    This seems like a lot of work just to make your notation incomprehensible to everyone else
     
  16. Valentine Dunoa

    Valentine Dunoa Top tier autist

    Valentine
    Squigly
    Filia
    Literally dying that someone knows the actual names of the normals.
    Deadass
     
  17. Pickles

    Pickles VT scene?

    Location:
    Vermont
    Steam:
    Pickles (/id/shamanlord)
    PSN:
    PS_Shamanlord (but I rarely use this for SG)
    Filia
    Double
    Unknown
    this is what is known as a skullfan that has ascended PAST a skullfan
    or you could just call this a skullfan 2
     
  18. Red Witch

    Red Witch I'm a viera IRL

    Location:
    Muscadet, St. Ivalice
    Steam:
    Red Witch
    PSN:
    IceMateria
    Filia
    Fukua
    They are my notes, lol, I can share them in any way I please. If you don't like it, that's fine. :I
     
  19. RemiKz

    RemiKz Well-Known Member

    Location:
    Norcal
    Steam:
    remikz_
    PSN:
    RemiKz_
    Peacock
    Filia
    Cerebella
    This topic is used as a resource for people. If people can't readily understand the information, then you are missing the point.
     
  20. Flotilla

    Flotilla trumpets News Writer

    Big Band
    Big Band
    Big Band
    To the people who reported Red Mage's post: Writing notation in a nonstandard way isn't against the rules.

    To @A Red Mage: It is infinitely easier for everyone involved to write notation as buttons. You gain nothing writing notation out as move names except lots of wasted time and lots of confused players. Which is more compact and universally understood, "s.MK", or "Fukua sets mode to +k"?
     
  21. keninblack

    keninblack Lit Events Mod

    Location:
    Summit, NJ
    Parasoul
    Double
    Painwheel
    I always had that thought in the back of my mind that this one day might happen.

    Never actually thought it would come to this.
     
    Liam, Valentine Dunoa, Fumako and 3 others like this.
  22. Baba~

    Baba~ Show ya moves! (Or combos) lol

    Location:
    Nashville, TN
    Steam:
    Totally Spy
    Squigly
    Valentine
    Just sum burst baits:

    Srry for a non professionally made vidya ;~;
     
  23. Acido

    Acido 50/50

    Steam:
    Acidozin
    Filia
    Fukua
    Although very specific, some cool stuff you can do on BigBand while trying to Instant overhead him (or air to air up close) and he's in the air.

     
  24. joshb911

    joshb911 Well-Known Member

    Location:
    Virginia
    Steam:
    joshb911
    Unknown
    Unknown
    Unknown
    That's filthy!!!
     
  25. mcpeanuts

    mcpeanuts Anchor Peacock is the future

    Location:
    Massachusetts
    Steam:
    may_contain_peanuts
    Double
    Big Band
    Peacock
    Leave Big Band alone
     
  26. envythis

    envythis New Member

    XBL:
    envyJayR
    I'm a beginner in Skullgirls in general. I decided to pick up Filia as one of my main characters to start off with. Can anyone tell me what's best to do after a pushblock? or will that all depend on the situation/read?
     
  27. RemiKz

    RemiKz Well-Known Member

    Location:
    Norcal
    Steam:
    remikz_
    PSN:
    RemiKz_
    Peacock
    Filia
    Cerebella
    It's always going to depend on the situation/characters/assists you are up against.
     
  28. Hawt Salsa

    Hawt Salsa best fake canadian point band player NA

    Location:
    Seattle, Washington
    Steam:
    salsa (/id/hawtfuckingsalsa)
    PSN:
    CRAIGSLIST_SALSA
    Big Band
    Double
    Eliza
    is this already a thing or

     
  29. Cadenza

    Cadenza Documentation Expert

    Steam:
    http://steamcommunity.com/id/moon_cadenza
    Parasoul
    Filia
    Double
    Its already been documented.

    Its also a burst bait on the 2nd j.hp so you either AC the burst or if you can't do that then prepare for switch block but filia can tinker with the timing
     
  30. gllt

    gllt Dedicated

    Steam:
    gllt
    Valentine
    Cerebella
    Big Band
    Yeah I do that all the time.
     
  31. Hawt Salsa

    Hawt Salsa best fake canadian point band player NA

    Location:
    Seattle, Washington
    Steam:
    salsa (/id/hawtfuckingsalsa)
    PSN:
    CRAIGSLIST_SALSA
    Big Band
    Double
    Eliza
    rip /shrug
     
  32. Broken Loose

    Broken Loose Costumed Adventurer

    Location:
    Orlando, FL, USA
    Steam:
    brokenloose
    PSN:
    Broken_Loose
    XBL:
    Broken Loose
    Double
    Beowulf
    Big Band
    Man, that tech's older than you.
     
  33. Lex

    Lex Skill pending

    Location:
    Scotland, UK
    Steam:
    Lex
    PSN:
    Ilexyellowdog
    Valentine
    Filia
    Double
    Here's a fun Filia burst bait/gold burst reset:

    Inputs:
    Throw
    H Bypass + H Ringlet
    TK H Airball
    ADC, HP
    j.HK
    ADC, j.LK, j.MP, j.HK
    cr.MP
    TK H Airball (slightly delayed for the gold burst variant)

    I haven't tested to see if it is universal and the second reset is just
    for funsies, no reason to ever go for it when the first gets you a HCH
    combo if they burst. Also haven't tested to see if it works in the
    corner but it's unlikely.
     
  34. Riah

    Riah One man's trash...

    Steam:
    Riah
    Filia
    Painwheel
    Double
    I found this really fun burstbait/crossunder while goofing off in the training room. The video is broken into 2 parts since i'm still practicing the crossunder part out myself.



    Universal burst bait. Crouching will help evade delayed bursts. It can also bring up a tricky crossunder on everyone except Big Band as shown below



    From what i've tested, it's fairly safe against mashed supers (Fortune only gets one minor hit, and the others whiff, while having plenty of time to react against Painwheel's), but does lose to mashed Light aerials.

    Canceling the second J.Mp Burst (~2-4 hits) into a J.Hp to fastfall, and immediately dashing upon landing allows for a same side. While letting the J.Mp go through or fastfalling without the dash allows the crossunder. You can do this with Robo as well, only using 1 hit from the first J.MP in order to do so, otherwise it does the same effect as doing it with Beowulf and Double.

    For Double and Beowulf, using only 1 hit from the first J.Mp, and fastfalling with J.Hp and dashing upon landing allows you to crossunder, while not fastfalling, or any more than 2 hits will hit same side.
     
    Last edited: Jul 7, 2016
  35. Hawt Salsa

    Hawt Salsa best fake canadian point band player NA

    Location:
    Seattle, Washington
    Steam:
    salsa (/id/hawtfuckingsalsa)
    PSN:
    CRAIGSLIST_SALSA
    Big Band
    Double
    Eliza
    are we allowed to discuss beta stuff in here because oh lord do i love this update




    More coming with this but I thought I would record a small thing. You can also do things WAY faster out of the airball than I did.
     
    Riah and gllt like this.
  36. Hawt Salsa

    Hawt Salsa best fake canadian point band player NA

    Location:
    Seattle, Washington
    Steam:
    salsa (/id/hawtfuckingsalsa)
    PSN:
    CRAIGSLIST_SALSA
    Big Band
    Double
    Eliza
    lmao another one

    this is mainly a concept but the theory is def there

     
  37. Riah

    Riah One man's trash...

    Steam:
    Riah
    Filia
    Painwheel
    Double
    Goofing around and found this corner crossup you can do as long as you have a J.Hp and an OTG saved in a combo. Doing a microdash right after you land gives you the crossup. My hands were a little slow, but you can get it a little faster than I did.




    Works the easiest on the Fortunes, Eliza, and Parasoul

    Also works on Double, Filia/Fukua, Valentine, and Peacock (tight link, do J.Hp as soon as the drill stun ends)

    Cerebella, and Painwheel (drill after first OTG bounce, no microdash needed. On Squigly, use S.Mp to keep her in the corner).

    Big Band, Squigly and Beowulf are too inconsistent for it to work on reliably.
     
    Last edited: Oct 26, 2016
    Acido likes this.
  38. Lex

    Lex Skill pending

    Location:
    Scotland, UK
    Steam:
    Lex
    PSN:
    Ilexyellowdog
    Valentine
    Filia
    Double
    Winnie posted a similar corner reset a few pages back:

    Though your one is nice in that it allows for the reset even if you've already used the j.HK.
     
    Riah likes this.
  39. havick9

    havick9 Active Member

    Steam:
    havick9
    Eliza
    Beowulf
    Big Band


    You can do something like this but with Filia's jHK for lower instant airdash stuff

    The inputs for filia is: up+forward+HK, neutral, forward+stuff
     
    gllt likes this.
  40. Mao

    Mao Buttons 'R Fun

    Location:
    Auckland, NZ
    Steam:
    Mao
    PSN:
    sussex4lyf
    Peacock
    Double
    Big Band

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