Fortune Technology: Resets, Mixups, etc.

Discussion in 'Ms. Fortune' started by Vladislav_Paizis, Sep 5, 2013.

  1. Vladislav_Paizis

    Vladislav_Paizis On hiatus from SG

    Location:
    Tallinn, Estonia
    Steam:
    Vladislav_Paizis
    PSN:
    Vlad7779311
    Ms. Fortune
    Eliza
    Unknown
    Please share any cool tricks that can be done with Ms. Fortune: resets, mixups, head shenanigans, etc.

    Besides the usual "combo ---> j.MK ---> Airdash cancel ---> Air grab" reset, what other good resets does Fortune have?
     
  2. Nuuance

    Nuuance Level 51 Pastrymancer Beginner Mod

    Location:
    Toronto
    Steam:
    Nuuance
    Squigly
    Valentine
    Eliza
    You should probably add combos to the title too. I'm gonna try to learn her & when I do I'll add some :)
     
  3. Camail

    Camail Well-Known Member

    Nah vlad did it right, we usually have different threads for combos and tech.
     
  4. Vladislav_Paizis

    Vladislav_Paizis On hiatus from SG

    Location:
    Tallinn, Estonia
    Steam:
    Vladislav_Paizis
    PSN:
    Vlad7779311
    Ms. Fortune
    Eliza
    Unknown
    In most character sections there are separate Combo and Resets threads. Should we unite this thread? Oh well. Nobody cares about Ms. Fortune's gameplay. #Kappa #WhereInTheWorldIsGuitalex #KhaosMuffinsPleaseSaveUs
     
  5. Nuuance

    Nuuance Level 51 Pastrymancer Beginner Mod

    Location:
    Toronto
    Steam:
    Nuuance
    Squigly
    Valentine
    Eliza
    Yeah I'm sad this isn't as lively as say double or filia :( but I guess maybe ill make one if I started messing w/her
     
  6. Vladislav_Paizis

    Vladislav_Paizis On hiatus from SG

    Location:
    Tallinn, Estonia
    Steam:
    Vladislav_Paizis
    PSN:
    Vlad7779311
    Ms. Fortune
    Eliza
    Unknown
    Please do so. If I were to post combos, they would be copy/pasted from KhaosMuffins, because I'm that innovative and original.
     
  7. Nuuance

    Nuuance Level 51 Pastrymancer Beginner Mod

    Location:
    Toronto
    Steam:
    Nuuance
    Squigly
    Valentine
    Eliza
    I'm fine with that for now lol
     
  8. Evilweevle

    Evilweevle Of course i meant to do that!

    PSN:
    Mrfossy
    XBL:
    Mrfossy
    Ms. Fortune
    Cerebella
    Squigly
    i hope to be more active in these threads once the console patch comes out.

    saying that, an effective reset/mixup i have been messing with in SDE is after a launch using st.HK (you could use cr.HP in squigs ed) call excebella assist at the same time as doing a rekka (medium seems to work well) and you can make a very difficult to spot left right that gives you a million years to confirm.

    plus if they are able to block the grab, you can mix them up on the way down, either by going left/right/high/low/throw by just nudging yourself to either side as they are coming down, and going for either an intant overhead or whatever you like. it all happens really fast as well so the chances of you landing something are quite high i reckon.
     
  9. WarRock

    WarRock New Member

    Steam:
    WarRock
    Ms. Fortune
    Valentine
    May I ask what are Fortune oki tools? A lot of times I just try to walk up and throw or a jHK/HP at max range, but it doesn't work well.
     
  10. Camail

    Camail Well-Known Member

    I don't really seen anyone using hard knockdowns, but she has good fake cross ups with her air dash and j.lk xx mk axekick. I don't know about chasing rolls, though. A vast majority of this game's RPS happens in combo resets.
     
  11. Evilweevle

    Evilweevle Of course i meant to do that!

    PSN:
    Mrfossy
    XBL:
    Mrfossy
    Ms. Fortune
    Cerebella
    Squigly
    what i want to know is whether you can just use the 2 punch buttons to cancel dashes without having to press a direction on the stick. that way you can dash in on wakeup and then just hit the punch buttons again if they roll through you and it will autocorrect the direction.
     
  12. KhaosMuffins

    KhaosMuffins Wannabe Gatekeeper

    Location:
    Nashville, TN
    Steam:
    KhaosMuffins
    PSN:
    KhaosMuffins
    Ms. Fortune
    Unknown
    Unknown
    If you go for a hard knockdown with HK axe kick while headless then you can launch the head towards your opponent with st.HK and they have to block. You can be push blocked, but it's not that big of a deal since the head is still right next to them and ideally you should still be moving forward.

    The problem is that Fortune has no way to combo into HK axe kick while headless unless she gets help from an assist. :(
     
  13. WarRock

    WarRock New Member

    Steam:
    WarRock
    Ms. Fortune
    Valentine
    Yeah, I usually hit people with jHK trying to get near, hitting with HK axe is pretty impossible for me.
     
  14. DDB

    DDB Annie Train into Callie Station!

    Location:
    Oh god help me
    Steam:
    DDB of the Stars
    PSN:
    DiddyBound
    Ms. Fortune
    Beowulf
    Filia
    Overhead/low rekkas in lag are the strongest resets ever.
     
  15. Mr Peck

    Mr Peck that UK Peacock player Lab Zero

    Location:
    Guildford, UK
    Peacock
    Robo Fortune
    Hi Ms Fortune players! I don't play this character but I was recording some Peacock fuzzy guard setups and I figured that MF could probably do something similar. She could, so here it is:



    The gist of it is that you force someone into standing blockstun for a while by making them block an IAD j.HP or j.HK, then go for an unreactable high/low mixup with c.LK or a rising j.LK. You can then convert the j.LK into a combo by using either an assist, your head or an air super. The air super is obviously risky, as you don't have enough time to properly confirm it after a raw j.LK.

    As I said, I don't play this character so sorry if this is already common knowledge!
     
    Last edited: Oct 11, 2013
  16. DARKNESSxEAGLE

    DARKNESSxEAGLE Master of Disguise

    Location:
    Europe (UK)
    Steam:
    DixiE
    PSN:
    DARKNESSxEAGLE
    Filia
    Cerebella
    Ms. Fortune
    Being stuck with SDE, I'm not sure if these can be pulled off anymore (particularly the one for Double) but here's a couple of Burst Baits I've got for her (be warned, terrible off-screen recorded quality).

    This is pretty simple,
    s.LP -> s.LK -> s.MK -(second hit)> s.HK -jump> j.LP -> j.LK -> j.MK -> (air) El Gato -> Head OTG -> s.LK -> s.MK -(second hit)> s.HK -jump> j.MP -(air-dash cancel)> j.MP
    Basically, all you need to remember is the s.HK -jump> j.MP -(air-dash cancel)> j.MP bit and you're good to go. You can mix things up by replacing the second j.MP with an air grab. Unfortunately it doesn't work on Double.


    This one, however, works on Double and only on Double. It's got really tight timing for the air-dash cancel and j.LK but it's not impossible (in SDE at least), pretty much air dash as soon as j.HK hits and j.LK as soon as you've input the air-dash.
    s.LP -> s.LK -> s.MK -(second hit)> s.HK -jump> j.MP -> j.MK -> (air) El Gato -> Head OTG -> s.LK -> s.MK -(second hit)> s.HK -jump> j.LP -> j.LK -> j.MK -> j.HK -(air-dash cancel)> j.LK
     
  17. Dime

    Dime The power of BEAT EXTEND

    Painwheel
    Big Band
    Fukua
    So ive been practicing fortune combos all day and having a tough time of it. But in missing said combos... I came up with a bunch of resets... Simple... But hey there's very little reset tech in here so... Yeah:

    Simple high/low/airthrow/air crossup mixup reset head on:

    Lk fiber then:

    1. Slight delay then airthrow
    2. J.hp xx j.hk (fast fall) cr.lk (low)
    3. J.hp xx airdash j.hk (high)
    4. J.hp xx airdash before hit, slight delay, j.hp (crossup)

    These arent the best resets as far as ambiguity, but they are all fairly fast and tricky. I was missing combos and getting people with the crossup version all day.

    In fact, i think that there are many different types of resets depending on type of fiber is used so... This could be a good bnb reset place, especially if the fiber strength is mixed up.

    Does anyone have any good crossunder or crossover resets? Preferably very fast to mess with reversal mashing....
     
  18. KhaosMuffins

    KhaosMuffins Wannabe Gatekeeper

    Location:
    Nashville, TN
    Steam:
    KhaosMuffins
    PSN:
    KhaosMuffins
    Ms. Fortune
    Unknown
    Unknown
    Yeah I've been using the 4th crossup you listed for a while and it's so good. <3
    As for crossunders, one thing that I often do is j.LK > j.MK (1) > j.HK (whiff) and then run under my opponent. This works at any height, though they can reversal since the first hit of j.MK has such little hitstun. Another crossunder that I like to do comes from one of my BnBs, and the opponent can't reversal due to them being so low to the ground while still being in just enough hitstun for me to get a hit out before a super can startup. http://www.twitch.tv/khaosmuffins/b/472095065?t=5m
     
    Dime likes this.
  19. KhaosMuffins

    KhaosMuffins Wannabe Gatekeeper

    Location:
    Nashville, TN
    Steam:
    KhaosMuffins
    PSN:
    KhaosMuffins
    Ms. Fortune
    Unknown
    Unknown
    This forum is so dead compared to the other character sections. :(
    Anyways, resets:
     
  20. Camail

    Camail Well-Known Member

    It's funny how people complain that fortune is so strong but apparently no one plays her.
     
  21. Vladislav_Paizis

    Vladislav_Paizis On hiatus from SG

    Location:
    Tallinn, Estonia
    Steam:
    Vladislav_Paizis
    PSN:
    Vlad7779311
    Ms. Fortune
    Eliza
    Unknown
    People are sore losers! They always need to find a reason to discredit people who beat them. I see much more Filia, Bella, Parasoul, Peacock and Double players rather than Fortune, which saddens me.
     
  22. NotSmokey

    NotSmokey I don't exist

    Location:
    Australia
    Steam:
    smokey
    Parasoul
    Filia
    Double
    An easy burst bait for Khaosmuffin's Moderately difficult Combo:
    cr.LK - st.MK - cr.HP
    j.LK - j.HP - ADC - j.LK - j.HP
    jump (up not forward) j.LK LK Axe Kick

    I'm not sure why but the axekick seems to make you dodge the burst.
     
  23. fastturtle

    fastturtle hi

    Steam:
    [plibt]fastturtle
    XBL:
    Turt Burglar
    Parasoul
    Cerebella
    I was messing around with this a little and you can also get jump neutral/back instant air j.lk IAD j.hp if you've still got your head on with no assist/bar spent. The timing is a little tight but it's really really good imo.
     
  24. Stuff

    Stuff Lore Master Lord of Lore

    Location:
    California
    Steam:
    Stuff | Stuff | Stuff | Stuff
    Robo Fortune
    Ms. Fortune
    Double
    Is there anything I can do after this? I'm realy close to the ground if it's well executed but I'm sure if should axe kick super or something else.
    cr.lk-s.mk-s.hk-lk fiber-j.lk-j.hp-s.lpx2-s.mp-s.hk-lk fiber-j.lp.-j.mp-air dash-grab

    There's also a longer version I'm working on:

    cr.lk-s.mk-s.hk-lk fiber-j.lk-j.hp-s.lpx2-s.hk(first hit only I think they have to be restanded quickly)-lk fiber-j.lp-j.hp-s.mp-s.hk-mk fiber-j.mk-dash cancel-grab-super-feline allergies(make sure this hits at maximum height otherwise the burst will hit you)

    They're hard to use with no reward resets but I like how they look. I also assume that because these take some time most people won't react to the grab but I'm not sure.
     
    Last edited: Dec 16, 2013
  25. Camail

    Camail Well-Known Member

    So is cancelling airdashes into ground normals a thing that we already know about? Because if you are as close as possible to the ground and do an airdash you can cancel it with any ground button. I can even grab, so you instantly go from in the air to grabbing and if the teched too early you just straight blow them up. You can also do fortune's headless overhead waaay faster than landing from a move. I tried making a video and it ended up being awful and I don't have time to make a proper video that shows all the nasty ways to cancel airdash into ground moves. This is probably possible for filia too but I haven't tried it.

    It also makes basically allows you to instantly dash instead of waiting for the jump recovery. Also I just tried it out for filia and it works for her too.

    Didn't even bother editing it cuz fuck that.



    I have been told that this indeed was already known by a few people. Time to let the public know, I guess.
     
    Last edited: Dec 17, 2013
    DDB and Hilary like this.
  26. Camail

    Camail Well-Known Member

    This deserves it's own post.

    You know that ground cancel air dash? well it crosses up on painwheel. If you can lock her down on the ground for long enough you can use the dirtiest cross up/low mix up that I think I have ever seen. I'm pretty sure this is the fastest way to cross someone up with a low. Video incoming. I know its character specific and painwheel tries to not be on the ground, but its the kind of mix up that is just niche enough and just awesome enough in that niche to be a clutch reset. The painwheel would have to be mashing super because there is no way they would know...unless they read this >_>.
     
  27. Hilary

    Hilary Well-Known Member

    [​IMG]
     
    mcpeanuts likes this.
  28. Camail

    Camail Well-Known Member

    Psssh, it's a 50/50 unreactable. I have no fear.

    Also I'm gonna start calling it ADGC for terminological confusion with PBGC.
     
  29. Shnarfl

    Shnarfl Well-Known Member

    Steam:
    shnarfl
    don't worry, painwheel players are used to it

    just keep feeding our victim complex
     
  30. Camail

    Camail Well-Known Member

    Weeeee


     
  31. Camail

    Camail Well-Known Member

    I dunno if you already figured it out, but if you're head is close enough to can do an airchain (I did lp,lk,mp but I'm sure to can use just lk,mp or mp) link into sneeze, then link that into HK axekick. The distance is about the same as where you want the head after a feral edge. It's kinda sensitive but if you're good at positioning the head/aware of where the head is you can use this. The stick movements are kinda tricky though because you have to input a DP then a qcb in relatively quick succession. At least you aren't on pad anymore.

    Oh and you can do launcher into raw hk axe kick if you're boring, but its pretty easy to get the head in the right position to launch it over their body.

    edit: yay the fortune tech thread is finally on page two!


    T_T
     
    Last edited: Dec 19, 2013
    KhaosMuffins likes this.
  32. Camail

    Camail Well-Known Member

    Fun fact: it doesn't count as triple posting if the first post is on a different page.



    Just some burst baits and set ups, the most relevant one is the last set up. It's a really really easy way to link launcher into HK axe kick. Even though you can do it raw this has the advantage of putting you into a perfect pressure position as well as being an extremely forgiving link because of the way her head moves. The other two are neat 5k-6k combos that end in oki for headless fortune which is always a good thing for her.

    The first one was weird and looked cool so I decided to record it, though I guess it is useful if you want to launch the head in, and if they roll forward you can punch their face so it all works out. Yay for covering options. The second one if just a boring set up mainly just showing that nom into sweep is a thing that people can take advantage of.

    None of this is really that new but we really don't have that many tech videos so I thought it would be worth showing people some stuff they can try out if they are just starting to learn fortune. Maybe they might even take the basic principles and make better set ups? A man can dream...


    EDIT: I'm a big dummy and that last combo is fraudulent. Here's a real one that also does more damage.



    Please forgive me.
     
    Last edited: Dec 22, 2013
    Dhoppler and KhaosMuffins like this.
  33. DARKNESSxEAGLE

    DARKNESSxEAGLE Master of Disguise

    Location:
    Europe (UK)
    Steam:
    DixiE
    PSN:
    DARKNESSxEAGLE
    Filia
    Cerebella
    Ms. Fortune
    A neat little headless (might work head-on too, I dunno, too lazy to check) cross-under here:



    Light Character Version:
    s.HK -jump> j.MP -> j.MK -airdash cancel> j.LP -land> -dash> attack

    Easy Painwheel Version (because I find the timing to be a pain for her):
    s.HK -jump> j.LK -> j.MK -airdash cancel> j.LP -> j.MP -land> -dash> attack

    Everyone Else Version:
    s.HK -jump> j.MP -> j.MK -airdash cancel> j.LP -> j.MP -land> -dash> attack

    Thanks to the nicely placed j.MP (not present in the Painwheel version) it works as yet another alternative to the grab/burst mixup I posted a while back (in the days I was trapped in SDE, although it still works like a charm now), however it's less of a mixup and more of a gimmicky every now and then kind of thing.
     
    KhaosMuffins likes this.
  34. Camail

    Camail Well-Known Member

    http://www.twitch.tv/camail/b/494625737

    Works on (universally):
    Painwheel

    Works on (crouching):
    Peacock, Squigly, Valentine, Fortune, Cerebella, Filia

    Doesn't Work on:
    Parasoul, Double, (Probably Big Band)

    I'm posting an unedited twitch recording with huge audio lag because fuck it.
     
  35. mcpeanuts

    mcpeanuts Anchor Peacock is the future

    Location:
    Massachusetts
    Steam:
    may_contain_peanuts
    Double
    Big Band
    Peacock
    Not sure if this is common knowledge already among Fortune players, but if you do Cat Slide meaty, it changes the frame data. If you do it early enough it can be as much as +4 on block. So off an untechable knockdown like Cat Scratch Fever (head on) you actually have time to Cat Strike just to get the head off then do a meaty Cat Slide as they're getting up. Then they're like "oh man I just blocked that low slidey thing Fortune has, that's like -10 on block so now they're FUCKED" except actually you're at plus and you can jab for free and they can't beat it with anything.
     
  36. lil baby anime

    lil baby anime New Member

    Steam:
    lilbabyanime
    Fukua
    Ms. Fortune
    Cerebella
    Just gonna throw a bunch of resets and shit in one post just cuz I think it's useful to know how many options you'd have in a single combo. No videos cuz I can't edit and I also can't land shit consistently. Also keep in mind I'm far too lazy to go through every single character to make sure everything works right on each one so there's def gonna be some crap that just flat out doesn't work on some chars

    Starting with this basic head on combo

    o Starter, c.MK, c.HP
    o j.HP adc j.HP, mk axe kick
    o c.LK, c.MK (1), c.HK (2)*xx LK fiber upper
    o j.LK*, j.HP*
    o c.MP, s.HP, QCF HP (3), QCF PP

    In chain 3, you can cancel the HK into a fiber upper after 1 hit and then cross them up with an overhead. j.lk into lk axekick or just straight j.hp should give enough hitstun to combo.

    In chain 4, do j.MK after the j.LK and cancel it on the first hit w/ HK and you can do low/throw/overhead mixup from your side, cross under and do low/throw/overhead from the other side, cross under and then cross back over with an iad j.HP if you're super tryhard mlg pro status, or just jump back up and air throw them. P sure the air throw and cross under ones flat out don't work on heavier characters since they fall too fast.

    In chain 4, you can air dash after the j.LK and cross them up with an overhead.

    In chain 4, you can air dash after the j.HP and air throw lighter characters, then otg them with an axe kick and start a ground chain when you land

    In chain 4, you can dash up after landing from the j.HP and do low/throw or just do an iad j.HP from where you landed

    In chain 4, after landing from the j.HP you can jump back and j.LK if they press all the buttons. I dunno if you can actually do anything to them before they can block again after bursting but it's a free mixup at least.

    Hope someone finds this useful. Also hope writing all this crap down forces me to start using more than like 2 resets
     
  37. Camail

    Camail Well-Known Member

    So I know how popular it is to use cr.lk, s.hk to launch the head, but I would like to make the case for cr.mp, s.hk as being a better way to move your head. My first reason is that cr.mp has a hitbox that is much farther behind you which means there will be almost no situation where cr.mp will be whiffing, it just makes life easier while trying to launch the head. I will admit that cr.lk has a long hitbox in the front of fortune, but the distance where cr.lk hits and cr.mp doesn't is also the distance where you can't hit with the launcher. Something similar happens for cr.mp with regards to the distance it hits behind fortune, but it is not as severe.

    Sadly if the head is off screen cr.mp won't hit it, but it get's pretty close. So yea, stop using cr.lk and start using cr.mp because its better in every way for moving the head.
     
  38. KhaosMuffins

    KhaosMuffins Wannabe Gatekeeper

    Location:
    Nashville, TN
    Steam:
    KhaosMuffins
    PSN:
    KhaosMuffins
    Ms. Fortune
    Unknown
    Unknown
    cr.HK(1) > MP Rekka is life.
    They recover in the air but VERY low to the ground you MIGHT be safe from ground reversals if they're just mashing it out carelessly. Air supers will get you, though. They can also throw out a really fast jump attack and potentially hit you (though you're at +7 so...), but if you use cr.LK and juggle the head then you trade, but you can combo after the head hits.
     
    Last edited: Jan 21, 2014
  39. NotSmokey

    NotSmokey I don't exist

    Location:
    Australia
    Steam:
    smokey
    Parasoul
    Filia
    Double
    This place seems quiet, so have a thing.


    And another thing.
     
    Last edited: Feb 9, 2014
    Hilary, Mao and KhaosMuffins like this.
  40. dorne

    dorne New Member

    Steam:
    Dorne
    Ms. Fortune
    Cerebella
    There are a few rekka resets that I've been toying with headed Fortune. The first is a Rekkas > Slide > s.LP(x2) > s.MK > M. Rekka(x2) > Slide Reset. It is possible to add a s.HP before the M. Rekka. You must delay the last slide in order to hit.

    The second is a Rekka > Slide > s.LP(x2) > s.MK > L. Rekka (1) > c.LK Reset. Probably not a good reset since the opponent floats in air but it works sometimes.

     
    FilliaFeind likes this.

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