Discussion in 'Ms. Fortune' started by Vladislav_Paizis, Sep 5, 2013.
It's what I've been using =)
Don't know if I mentioned it, but so does cr.lp. It also low profiles parasoul lvl 3.
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Not fortune-only tech, but I find that it works best with her.
So many of you guys probably already knew this, but I didn't. I've always had problems with IAD j.LK, j.MP whiffing on characters with headless Fortune. Mike told me that if you hold upback before the IAD j.LK, j.MP, it fixes this.
There's probably a way to do sj upback IAD j.LK, j.MK so you can get the earliest possible timing with that and get both hits of j.MK too. j.LK, j.MK (2 hits) is good on block because it's a triple overhead, you can fastfall j.HK for a low or throw, and you can cancel into axe kick and make yourself super safe with the head on block, and then try to be in the range to kick the head on block.
All overhead or low multihit moves are mid after the 1st hit so j.mk only hits high once
I think what I meant to say was the mixup is j.MK on block, and then either axe kick for high or s.HK fastball for a quick low or throw.
Unless you are talking about the grounded version, axe kick is mid
because they blocked high you can also just instant jLK since that hits anyone standing or low or throw or even upforward jLK for a crossup after doing jLK assuming they didn't pb of course.
That reminds me of that one crossup j.LK setup you made that I used for a long time that was really good...I don't remember what it was though lol
I can't really remember (jLP is better I think even though I did jHP in that video) Also I think lazy improved it even though I think it's a bit riskier
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