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Fukua's Original Combos

wow things changed.

Also, I'd really appreciate if you guys could add notation to future combos, even though the video gives a much better perspective of the combo, reading the notations is a lot better than watching the video a bunch of times to pick it up.
 
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The only thing I can say about the j.hk that has not already been said is to try and time it so that the j.hk hits them before the animation of the character changes form being hit by the hk shadow to falling to the ground. (if that makes any sense to anyone)

Just try and hit them before there hit box changes and becomes smaller and harder to hit, its possible just requires good timing.

As for making the clone hit every time after the cr.hp make sure to delay it a bit otherwise the clone will stop to early and miss the character being bounced away.

Hope this helps but its kind of hard to explain without being able to just show you what I mean.

@CaioLugon I will add the notations now and edit the post :)
 
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The c.LK, c.MP, c.HP, HK clone is definitely finicky from a slight distance away. If the c.MP doesn't miss, the clone will. It's not a problem if you were touching the opponent prior to starting the c.LK though.
The only character where this seems to be even remotely a problem is Squigly because of her reclining hurtbox. Every other character, if you are in range of 2MP, they will be drawn in enough that HK clone with the exact same delay on all characters except BB/Double with no delay will land.

Squigly is weird though and doesn't like to play by the rules
 
Well for instance against parasol you need to delay the cancel slightly. But against fortune you have to do it asap. there are other inconsistencies too. I will also say that combo to lk friends are also distance dependent unless maybe I am cancelinng to slowly..... not sure.
 
Well for instance against parasol you need to delay the cancel slightly. But against fortune you have to do it asap. there are other inconsistencies too. I will also say that combo to lk friends are also distance dependent unless maybe I am cancelinng to slowly..... not sure.
Hmm? Cancel what?

The way I do it is:

2LK 2MP 2HP all with no delay, the a slight delay 214HK

This works on everyone except Big Band and Double, where I just do that whole string with delay whatsoever.
 
if you do it with no delay Ive had it whiff on Parsol as well.
 
But i DO delay it on everyone that isn't BB and Double so I haven't encountered that haha.
 
ahhhhh ,isunderstood, ill try that
 
@winnie your midscreen doesn't work on painwheel. The last s.lk whiffs. So instead you gotta dash quick when you get to the ground or leave it out
 
oh yeah forgot about that. just replace the s.lk with s.lp and if works fine and you only loose a small amount of damage.
 
I noticed that the 5LK actually DOES connect with any combo if you just delay your jump series before it.
ie.

5HP
delay
j.MK j.HK
5LP 5LK etc

it grounds the opponent at the closest distance to you, making the string work on any character.

I am absolutely LOVING the 2MP 2HK reset point, Fukua has so many things she can do from it.
 
I noticed that the 5LK actually DOES connect with any combo if you just delay your jump series before it.
ie.

5HP
delay
j.MK j.HK
5LP 5LK etc

it grounds the opponent at the closest distance to you, making the string work on any character.

I am absolutely LOVING the 2MP 2HK reset point, Fukua has so many things she can do from it.
i see. So it also works with the s.hp > delay > j.lk > j.hk > s.lk~s.lk?

and yeah i need to do that much more too :)
 
So is 8065 damage from a c.LK 1 meter in the corner (or starting midscreen) good? :p
 
So is 8065 damage from a c.LK 1 meter in the corner (or starting midscreen) good? :p
It is 63 more than what I get midscreen, so I guess so haha.
 
Well it HAS to end in the corner, but yay?
 
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Has anyone tried doing a ToD using the lvl5 with the new shadow attacks?
 
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Has anyone tried doing a ToD using the lvl5 with the new shadow attacks?
It is very likely possible. I hadn't thought to try that yet, lets go.
 
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Has anyone tried doing a ToD using the lvl5 with the new shadow attacks?

I haven't tried with the new combos, but I was hitting around 13k with my super scrubby Fukua combos before them.
 
Hmm it seems difficult still

So far I'm at 13914 using all shadows and my stay on the ground for damage with Fukua philosophy:

360 LP + LK
dash
2HP xx 214HK
5MK 2HP xx 214MK
dash
j.HK
2MP 2HP xx 214LK
5LK 5LK 5MK 2HP xx 236HK
 
this what i have from corner starting with a lk.


c.lk+c.hp+lk shadow+ back away a little + s.hk + mk shadow + s.hp + jump

j.hk + s.mp + s.hp + jump

j.hp + j.hk + s.lk + s.mk + s.hk + drill + super.
 
Think I found a small improvement to the starter damagewise.

cr.LK cr.MP cr.HP xx HK Shadow
Run, cr.HK (OTG) xx LK Shadow (this timing is tight! make sure to do the cr.HK point blank and cancel ASAP)
s.MK cr.HP xx MP Shadow
Then more Fukua stuff. My execution/fukua knowledge is scrub so I have no finished combo here, but it should result in higher damage altogether.

Not at all positive whether the s.MK works on everyone, though. cr.HP only probably does, but you get nothing off it unassisted except for supers (particularily qcb+KK) and HK Drill, as the bounce height is too low.
 
Think I found a small improvement to the starter damagewise

Ah, using the one frame where you can OTG before a bluering tech. Good find, and I've confirmed it as a 130-damage improvement on the older opener. s.MK technically works on everyone, but the cr.HK to LK-Shadow won't connect against 'Bella or Big Band, who fall to the floor too fast from the OTG slide. Also figured out another (wildly impractical) non-CH ToD and a slightly more damaging variant of the 2-meter ender, though this HK-to-Drill midscreen ender doesn't work well on Double (requires OTG) or Filia/Fukua & Cerebella (at best OTGs for 4 hits, just do the full cr.MKHP).

 
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The range on c.LK c.MP c.HP is so shit, why would you use this

c.LK c.MK(2) c.HP xx L.Shadow, Jump, j.HK looks to be the best starter to me from 5 minutes of testing
 
c.LK c.MK(2) c.HP xx L.Shadow, Jump, j.HK

With that starter, the best i've figured for 1 bar is 7308 by following that with the ender from 2 of my vids back...
- s.HP j.HPHK, cr.MPHP MK-Shadow, s.LKLK cr.HP, dash, s.LPLK (or OTG cr.LP s.LK) cr.MK(3)HP HK-Drill Superdrill.

I've figured out another midscreen starter style from that for 7528 damage, but it's really hard to time against Double and ridiculously hard against Big Band.

cr.LKMK(2)HP LK-Shadow, walk forward slightly, OTG HK-Shadow, cr.HP MK-Shadow, j.HPHK, cr.MK(3) s.HP j.MP(6)HK, s.LK(2) cr.MK(3)HP HK-Drill Superdrill.
 
You really don't need to be using c.MK since MK moves her forward so much. If you need to hitconfirm, c.LKx2, MK is typically kinder on your damage.
 
c.LKx2 already doesn't hit from c.LK maxrange
c.LK s.MK leaves you *way* farther away from the opponent than c.LK c.MK(2), making neither c.LK s.MK s.HP, nor c.LK s.MK c.HP xx L.Shadow work from maxrange
My starter works from roughly twice the distance as c.LKx2 s.MK c.HP xx L.Shadow does, for -250 damage.

Not worth it at all to miss out on even a single confirm in 50 matches for those frizzle damage numbers imo.
 
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More like 500-700 damage but ok


Although this isn't c.LK max distance, it's still a reasonable and typical distance that comes up.
 
c.LKx2 s.MK c.HP xx L.Shadow = 2411, 5 Hits
c.LK c.MK(2) c.HP xx L.Shadow = 2161, 5 Hits
Exactly 250 damage difference?

Yeah you can omit one of the c.LKs (with other downsides) but .. that's not what I wrote ↑ there so uh?

Anyways, with the presence of other starters it's just not worth it imo
c.LK s.MK c.HP xx L.Shadow = 2406, 4 Hits
c.LK c.MP c.HP xx H.Shadow = 2575, 4 Hits
2nd one needs to be one pixel closer, which is rather negligible

If I care about range, I will use my starter (most cases), if I care about damage or know that I'm point blank (ie after a reset) I will use the c.MP starter
 
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Here is a combo I did with Fukua. 8341 dmg.
 
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I *LOVE* when people use dumb starters to get bigger damage numbers that make their combos wholly incomparable

15 minutes of training mode with Fukua now, here my current combo, woo!
Idc much about damage but like to have plenty of reset points -- this is gonna confuse everybody, I know

c.LK c.MK(2) c.HP xx L.Shadow, J
- j.HK
c.MP c.HP, J
- j.LP j.HK
s.LPx2 s.HP xx SJ
- j.LK j.MK j.HK
s.LK c.MP c.HP xx H.Drill xx Dreamill

Char Universal (and stylish!)
6590 for 1 Meter, toss it in the trash etc
 
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here's my combo.

starter= j hk

s hp> j hk>shp>j hp> j hk> c lp > c mp> c hp> dash> s mk > c hp > dash > c lk > s mk > c hp > drill> super of your choice. it's literally my go to since you can reset at some points.

the damage is 7440 i believe. though i'm a bit tired.
 
heres my CH combo
J.hk j.hp> cr.hp lk clone> cr.hp (delay) hk clone> 66 cr.mp cr.hp mk clone> j.hk> st.mk st.hp> j.hp j.hk> st.lp cr.mp (delay) cr.hp> 66 st.lp st.mk cr.hp hk drill 236 KK.

9.4k, works only on lights.

and my bnb
[starter] cr.mp cr.hp (delay) hk clone> 66 cr.mp cr.hp mk clone> 66 j.hk> st.mk st.hp> j.mk j.hp j.hk> lp lp st.mk cr.hp hk drill 236 kk
7.8 from cr.lk starter, 8.4 from j.hk>j.hp starter, and 8.1 from j.hk j.lp fireball starter
works on everybody except BB
 
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Here is a combo I did with Fukua. 8341 dmg.
SOMEONE PLEASE TELL PEOPLE TO STOP EFFING STARTING WITH JUMP-INS FFS

(Sorry for yelling but this is annoying)
 
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Selfquoting from Tech Thread cus I figure it has a place here
My combo now is:

c.LK c.MK(2) c.HP xx L.Shadow, J
- j.HK
c.MP c.HP xx M.Shadow, SJ
- j.MK j.HK
c.LKx2 c.MP c.HP xx (delay) H.Shadow, Dash
c.LP s.LK s.MK c.HP xx H.Drill xx Dreamill

It's good.
 
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Yeah it i
don't people get in with jump ins? Kappa
Yeah it is but jeez, that's not standard combo etiquette for videos. It's common knowledge for the most part; not every starts combos with jump-ins, nor should that be calculated into damage
 
While I like jump-ins, I am thinking about using the projectiles a little more instead of running and getting myself hurt. With a good opening, anything can happen.
 
SOMEONE PLEASE TELL PEOPLE TO STOP EFFING STARTING WITH JUMP-INS FFS

(Sorry for yelling but this is annoying)


So, should I not admit that I get at least 60% of my Fukua combos off of j.hk xx dart. Crossup dart always seems to hit