Guilty Gear has powerful block pressure and knockdowns. Smash Bros has strong shields and a lot of jumping. Skullgirls is about combos and resets. These are the ways these games are designed, and that's why there's more than one, so you can choose. Also, like I said. Mike isn't doing this because he doesn't like the way the Japanese play. That is NOT the reason. How this affects someone's decision to not use every tool available isn't as important.