After playing a few hours this evening I've got to say I'm fine with the changes in the beta. Being on both ends of 240+ undizzy for offense/defense on incoming seemed to be fine to me. I wasn't heavily punished for continuing pressure and I wasn't losing tons of health for not being able to defend myself. I'll admit though, being conscious of the undizzy change made me try to play a more reset based game than I usually do (which I probably shouldn't have for testing?) just to play as the new version "should" be played. So while I wasn't able to tell exactly how much the changes affect my usual play style, I never felt like I had to make a sweeping change to in order to adjust to the patch. Which is more than I can say about earlier patches like when Undizzy was implemented -and then when the cap was decreased. Both of those patches made me feel like I was playing something entirely different and I wasn't very keen on relearning combo routes... But I persevered and I can without a doubt say SG is better for it now. I feel this patch will be much in the same vein and it's not nearly as drastic a change in my opinion. This doesn't (majorly) hamper anyone's current combos or reset options. It just changes how players will decide on when to go all in - instead of always doing so.