General BnB Compendium

Discussion in 'Gameplay General' started by CaioLugon, Jul 10, 2014.

  1. TwisterPT

    TwisterPT New Member

    How do I do the djc thing with Robo Fortune?
     
  2. CaioLugon

    CaioLugon It's an alpaca Gameplay Mod

    Location:
    Brazil
    Steam:
    CaioLugon
    PSN:
    O3366-2020O
    Ms. Fortune
    Cerebella
    Big Band
    It's a double jump cancel, you just jump right after doing a normal in the air.
     
  3. TwisterPT

    TwisterPT New Member

    Oh! Thx
     
  4. TwisterPT

    TwisterPT New Member

    When doing the midscreen combo with robo the dummy always block my c.mp after j.lk, j.mk, djc, j.lk, j.mk, and I can't figure out what Im doing wrong.
     
  5. alexpi

    alexpi Your waifu sucks

    the timing is pretty character dependent. In general, don't djc right away. Let the first j.mk push them up a little, then djc
     
  6. Tomo009

    Tomo009 Well-Known Member

    Eliza
    Robo Fortune
    Beowulf
    The timing is actually not character dependent if you just delay j.LK til the peak, slightly delay j.MK, delay a LOT then double jump j.LK slight delay j.MK. Works on everyone, even Double that way.
     
    Yomabuddy likes this.
  7. Nevins

    Nevins Hidden character Art Moderator

    Location:
    Concord, CA
    PSN:
    cpnsleepy
    Fukua
    Robo Fortune
    Big Band
    Is one jump cancel easier than another? I've been in the Robo subforum & was wondering if anyone has trouble for while, then gets it?
    Or do they just modify jLK, jMK to jMK, jHK. Or can you modify to not having a jump cancel, but somehow continue a with a ground chain after the air chain? I guess I'm wondering if there's a beginner combo or video or some way of approaching the character. Thanks!
     
  8. Kyugetsuki

    Kyugetsuki aspiring game dev-ish~

    Location:
    Vancouver, B.C
    Steam:
    Kyugetsuki
    Painwheel
    Unknown
    Unknown
    For something beginner try ground chain, air chain, ground chain into super.

    First Ground chain is always cr.lk, cr.mp, s.mk, cr.hp. Easier version is just without the s.mk.

    I find the easiest air chain with djc is j.mk, j.hk djc j.mk, j.hk. OR replace the part after djc with j.lp or j.lk, j.mp(all)

    Since you find going from air to ground a little difficult go for a light move instead of a medium so like s.lp(2). So something like this for your 2nd ground chain.
    s.lp(2), s.mp(hold), s.mk, s.hp, h danger, beam super.

    Preferably only do this on Meds, and heavies, not lights

    Oh and note. This might be really helpful when going from air to ground. It's important to note at what height the enemy is. I think the easiest way to go from air to ground is with double as the dummy. With double as the dummy, the last "j.hk" in the chain "j.mk, j.hk djc j.mk, j.hk" can end prematurely because double lands before you do. So just steer j.hk into the ground and immediately go into your ground chain.
     
    Last edited: Jul 20, 2015
    Nevins likes this.
  9. Nevins

    Nevins Hidden character Art Moderator

    Location:
    Concord, CA
    PSN:
    cpnsleepy
    Fukua
    Robo Fortune
    Big Band
    Thanks, I'll try that. One thing I never knew is that you steer jHK downwards to get the ground combo going .
     
  10. Jason

    Jason Not JasonD

    Squigly
    Big Band
    Cerebella
    I really don't advise doing this chain without the s.MK since the main advantage of that chain is that s.MK is plus on block where as cr.MP is minus and cr.MK is really unsafe.

    Robo's ability to hit-confirm is actually really strong with s.MK and s.MP being plus, you definitely need to make use of that for her offense to be good.
     
  11. Tomo009

    Tomo009 Well-Known Member

    Eliza
    Robo Fortune
    Beowulf
    I strongly suggest 2LK 5MP as the hitconfirm instead, 2MP is great as a second low, but negative. Using 3 normals will make you susceptible to PBGC so 2LK 5MP confirm into 5MK 2HP is better than 2LK 2MP 5MK confirm into 2HP I think.

    Also, you could confirm 5MP into [5MP] if you are pretty sure they wont PBGC and get more plus frames.
     
  12. Yomabuddy

    Yomabuddy I don't play Big Band just for the assist.

    Location:
    New Zealand
    Steam:
    Yomabuddy
    Filia
    Big Band
    2LK 2MP is more consistent that 2LK 5MP though, there's ranges where the former works but the latter whiffs.

    Technically RF's optimal confirm should be 2LK alone but that's like actually half way difficult so IDK.
     
  13. Tomo009

    Tomo009 Well-Known Member

    Eliza
    Robo Fortune
    Beowulf
    That is true but only at the extent of 2LK's range. On some characters the 2HP will whiff after 2LK 2MP 5MK from there as well
     
  14. benefluence

    benefluence New Member

    The c.HP on Fukua's corner combo whiffs for me on Filia, Fukua, Valentine, and Squigly. The j.HK divekick takes you so far forward that c. MP sends them nearly behind you, and their hurtboxes are too skinny. Is there something I'm missing?
     
  15. TiredOcean

    TiredOcean 3S Scrub

    Location:
    London, UK
    Steam:
    TiredOcean
    Valentine
    Filia
    First of all, thank you CaioLugon for making this thread.
    I decided to pick up Parasoul today so I went to this thread for her midscreen BnB. It works pretty well on Peacock and Ms. Fortune, but when I was trying it on BB I could never hit the [dash, 5MK>2HP] chain without the OTG. It always results in the j.HK whiffing as BB techs backwards. Am I too slow with my dash? I know you have a 10f buffer if you dash with the stick but for some reason I can't wrap my head around the timing...

    In any case, I've made a slight adjustment to the combo that doesn't require a dash (instead, you need to perform a 3-frame link [L Napalm Shot into 5MP]). It actually does more damage!
    2LK 5MP 5HPx2 xx L Napalm Shot
    5MP 4HK xx Egret Call
    [walk slightly forward]5LP 5MK 2HP

    j.MP j.HP j.HK
    5LKx2 5MKx2 5HPx2 xx M Napalm Shot xx Silent Scope
    2HK

    6388 Damage
     
    Last edited: Aug 31, 2015
  16. CaioLugon

    CaioLugon It's an alpaca Gameplay Mod

    Location:
    Brazil
    Steam:
    CaioLugon
    PSN:
    O3366-2020O
    Ms. Fortune
    Cerebella
    Big Band
    That combo should work on BB and double yeah, but even if you can't get it on them the variation without the b.hk should work the same (which I guess is irrelevant since you made your own bnb).
     
  17. Scott The Scot

    Scott The Scot New Member

    Steam:
    videogamerhd
    PSN:
    ScottTheScot_
    XBL:
    VideoGamerHD
    Filia
    Hi there, I'm a new to Skullgirls coming from the Mortal Kombat universe and had a question about this BnB for Felia:
    c.lk, s.mk, s.hp,
    j.hp, adc, j.lk, j.hk,
    otg c.lk, s.hp,
    j.lp, j.mk (1 hit) xx H Airball, adc, j.mp (4 hits), j.hk,
    s.lpx2, s.lk, s.mp, c.mk, c.hp xx H Hairball xx Fenrir Drive.

    Is the otg cr.lk guarenteed everytime? I can't see to hit it when I set the AI to do a backwards ground tech?


    ps loving the game! Music and artwork is fantastic!
     
  18. Pickles

    Pickles VT scene?

    Location:
    Vermont
    Steam:
    Pickles (/id/shamanlord)
    PSN:
    PS_Shamanlord (but I rarely use this for SG)
    Filia
    Double
    Unknown
    the otg in that combo is guaranteed, the only way you wouldn't get an OTG after filia j.hk are 1) you had already gotten one in the same combo (obviously not the case here) or 2) you're waiting too long to do the c.lk OTG pickup. keep practicing, you'll get it with time
     
    Scott The Scot likes this.
  19. Scott The Scot

    Scott The Scot New Member

    Steam:
    videogamerhd
    PSN:
    ScottTheScot_
    XBL:
    VideoGamerHD
    Filia
    Ah I see, okay then thank you! :)
     
  20. huzzaporpoise

    huzzaporpoise Generally hailed with delight

    Location:
    US Midwest
    Steam:
    steamcommunity.com/id/TheHuzzaPorpoise
    PSN:
    HuzzaPorpoise
    Valentine
    Robo Fortune
    I'm having trouble with the rejump in Valentine's Midscreen BnB. Occasionally I'll get it, but most of the time my j.LP gets blocked. Are there any little tips for doing this part consistently?
     
  21. CaioLugon

    CaioLugon It's an alpaca Gameplay Mod

    Location:
    Brazil
    Steam:
    CaioLugon
    PSN:
    O3366-2020O
    Ms. Fortune
    Cerebella
    Big Band
    Start holding up-forward during the j.hk and do the j.lp as soon as you leave the ground, and you can also do 3 hits of the first j.mp to end the air chain closer to the ground.
     
  22. huzzaporpoise

    huzzaporpoise Generally hailed with delight

    Location:
    US Midwest
    Steam:
    steamcommunity.com/id/TheHuzzaPorpoise
    PSN:
    HuzzaPorpoise
    Valentine
    Robo Fortune
    Thanks! Still need more practice, but I'm getting it to work more frequently now.
     
  23. Sinclair

    Sinclair smug

    Location:
    Europe
    Eliza
    Robo Fortune
    Double
    Someone be my hero and explain me how to use j.mk, j.hk, djc, j.mk, j.hk, with robo fortune!! I have been trying for ages and its almost impossible @_@
     
  24. gllt

    gllt Dedicated

    Steam:
    gllt
    Valentine
    Cerebella
    Big Band
    You can steer jHK by holding a direction when you do it, like, down + jHK is different than just doing jHK or up and jHK, and probably forward/back as well obviously.

    Try steering downward or not steering at all.
     
    SomeJapaneseGuy and Wenzel like this.
  25. Jason

    Jason Not JasonD

    Squigly
    Big Band
    Cerebella
    I think this thread needs a combo for each character that starts from their ground throw and one from their air throw and a combo that starts from your grounded overhead if that character has one. Those are pretty important to have if you want to play a character.
     
    gllt likes this.
  26. CaioLugon

    CaioLugon It's an alpaca Gameplay Mod

    Location:
    Brazil
    Steam:
    CaioLugon
    PSN:
    O3366-2020O
    Ms. Fortune
    Cerebella
    Big Band
    I think that starts to get a little too deep for this thread. This isn't really a guide on combos, it's more like a basic reference sheet.
     
    dusday, Dime, Wenzel and 1 other person like this.
  27. Pickles

    Pickles VT scene?

    Location:
    Vermont
    Steam:
    Pickles (/id/shamanlord)
    PSN:
    PS_Shamanlord (but I rarely use this for SG)
    Filia
    Double
    Unknown
    i think we had a long talk about this previously, maybe not here but in either general gameplay or the old beta thread, as far as what constitutes a "bnb". Personally I think throw combos would be considered to be BnBs but like caio said this is more of a starting point. I do think that the combo threads in the character forums should have throw/overhead/whatever combos in their OP but that isn't really relevant to this discussion
     
    gllt likes this.
  28. dusday

    dusday New Member

    Steam:
    Dusday
    Eliza
    Cerebella
    Well then maybe it's time to make an advanced bnb combo thread =D
     
  29. DeLuXe '99

    DeLuXe '99 Xcel '99

    Steam:
    https://steamcommunity.com/id/Xcel-99_deluxe/
    Filia
    Fukua
    There's a combo that I don't quite understand, It's Robo-Fortune's second Midscreen combo; I try to do her j.lk, j.mk, djc, j.lk, j.mk, but I don't understand how I land the second j.lk because the hitbox seems too high to hit the opponent again... Do I have to double jump cancel IMMEDIATELY, or do I wait a bit? I've seen it done before, but I don't understand how to do it.

    Edit: Nvm, I think I'm starting to understand now, lol.
     
    Last edited: Sep 18, 2016
  30. IsabelleRain

    IsabelleRain The sexiest Parasoul in America

    Steam:
    isabelinha56
    Parasoul
    Unknown
    Painwheel
    The pw corner combo right now is impossible, you can't do

    c.lk, c.mk, c.hp xx H Buer Reaper xx Flight,
    9j.mk xx L Buer Reaper xx Flight

    the second flight cancel is impossible


    Here's a better Universal Painwheel Corner Combo (8538 dmg)
    c.lk c.mk c.hp xx H Buer xx flight
    8j.mk xx L Buer
    otg s.lk xx L Buer xx flight
    3j.lp s.mp j.lk xx L Buer xx flight
    5j.mp s.mk xx H Buer xx flight
    9j.hk* s.lp s.lk s.mk s.hp xx L Buer xx Death Crawl

    * can be swapped for 3j.hp for 8603 damage total on light characters
    * universal, timings may change for every character
     
  31. dragonos451

    dragonos451 Combo crafting is fun

    Location:
    France
    Steam:
    dragonos451
    Cerebella
    Read again, there's no flight after that L buer you're talking about.
     
  32. Stuff

    Stuff Lore Master Lord of Lore

    Location:
    California
    Steam:
    Stuff | Stuff | Stuff | Stuff
    Robo Fortune
    Ms. Fortune
    Double
    Is there any chance that the videos on the front page could be links?
    It's kind of annoying that spoilers don't make it so you don't load every video on the page so this would be the best solution.
     
  33. CaioLugon

    CaioLugon It's an alpaca Gameplay Mod

    Location:
    Brazil
    Steam:
    CaioLugon
    PSN:
    O3366-2020O
    Ms. Fortune
    Cerebella
    Big Band
    Yeah, I've been thinking about doing that for a bit... I'll try to do it when I get home.

    edit: done
     
    Last edited: Dec 1, 2017
    Stuff and Wenzel like this.
  34. Wenzel

    Wenzel I like parry

    Location:
    Sonora, Mexico
    Steam:
    Wenzeln
    PSN:
    Wenzeln
    Valentine
    Cerebella
    Big Band
    Thank you!
     

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