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Valentine Green Poison not subtracting drama properly

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Sydoh

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In training mode, I have drama set to "normal" and when I start a combo with a level 3 or 2 green vial, it subtracts drama, then instantly returns to zero drama. Sometimes the correct value will stay, but it will usually go back to zero. With Force Counter Hit, instead of counter hitting for -50 + -50 or -100 from the poison, it will instead go from the poison drama value then to -25 drama.

However, if I start a combo with a normal, then cancel into the vial, it subtracts drama properly, even on counter hit. So j.HP (CH) > level 3 green vial will put drama to -200, but starting with it doesn't put it to -150, and will occasionally add the values to -125, but usually goes -100 then -25.

This also happens when you hit with Countervenom. The drama goes to -100, then instantly goes to zero.
 
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"It's probably not getting fixed..."
Wha...? But this is a rather major gameplay bug! The other poisons are useless/slept on enough without being glitched! I assume the game's on content lock at this point?
 
Cheesedragon, I'm pretty sure the bug is related to training room not showing that it has subtracted the drama, the game itself still acts as if the drama had been subtracted.
 
Cheesedragon, I'm pretty sure the bug is related to training room not showing that it has subtracted the drama, the game itself still acts as if the drama had been subtracted.

Oh, sorry, rate me bad reading then.

Wait shit!!!!
 
Wha...? But this is a rather major gameplay bug! The other poisons are useless/slept on enough without being glitched! I assume the game's on content lock at this point?
Yes, aside from minor EASY things, it is locked.
This is neither a minor fix nor easy.
Sorry, but that's how it is.

Alsooooooooooooo while I agree it's a decently major thing, randomly tossing vials shouldn't be something you're doing, so if this comes up often then you're not playing well anyway. :^P
 
Oh hey, so.
This did have an easy fix, different from what I thought the hard fix would be, so I fixed it.
0-50-100 on normal hit, 25-75-125 on counterhit (correct because all special projectiles do 25 on CH, don't ask for THAT to get fixed hahah), 100 for Countervenom because supers don't get CH bonus. And remember, hitting with green poison while already green poisoned does not grant the bonus because it doesn't re-apply the poison.
Tada.
 
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Val players blessed
 
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