Guns n' Barrels - Double Combo Thread

Discussion in 'Double' started by Krackatoa, Sep 5, 2013.

  1. Duckator

    Duckator Well-Known Member Evo Champ '12 & '13

    Steam:
    steamcommunity.com/id/byab/
    PSN:
    Duckator
  2. Triblue

    Triblue Active Member

    Steam:
    jujubemaster
    Painwheel
    Ms. Fortune
    Double
    I made a combo using H.pinion dash and I want opinions/suggestions to improve it.
    c.lk s.mk s.mk s.hk H.pinion H.luger jumpforward
    j.hp j.hk jump j.mp j.hk jump j.mk barrel
    c.lk s.mk s.mk c.mp fleshstep
    s.lp s.lp s.mk s.mk c.mp H.hornetbomber super

    dmg-7.6k

    Edit:assist is called in the middle of s.hk
     
  3. obregon

    obregon Active Member

    Chain into launch, one barrel loop from j.lp, ground chain out of one jab into c.hp xx snap. Double's dash is long and quick enough for picking up the double snap OTG that's like a 60% stage carry. And you can do a side switch 50% or so reverse stage carry if you start a combo with a chain into c.hp xx cilia slide, then pick up the cilia OTG with a dash lk mk mk hk, then the 1 barrel loop -> jab air chain -> one jab ground chain into snap. Either one works correctly on the ultimate nothing works correctly duo of BB + squigly.
     
  4. D.R.E.

    D.R.E. nintendo sprts gm swag

    Location:
    Memphis, Tn
    Steam:
    arrahdre
    PSN:
    D_Arrah
    XBL:
    Arrahdre
    Parasoul
    Double
  5. GingerJesus

    GingerJesus Member

    Location:
    Oklahoma
    Steam:
    knewkirk
    PSN:
    DPKiel
    Filia
    Peacock
    Cerebella
    I was having that problem too. I fixed it by making sure I hit the J.HP asap. You have to still be on your way up to give the J.HK time to come out is what it was looking like to me. I would just practice those two moves until it finally started working. Gotta make sure the J.HP is an instant overhead type deal.
     
    D.R.E. likes this.
  6. D.R.E.

    D.R.E. nintendo sprts gm swag

    Location:
    Memphis, Tn
    Steam:
    arrahdre
    PSN:
    D_Arrah
    XBL:
    Arrahdre
    Parasoul
    Double
    thanks for the reply..I also would like to know how to consistently make sure I'm at the right height in combos when I go for st.HK > j.mp > J. Hk rejump J Mk >J Hk >Barrel...what type of jumping should I do on this part?..I have a tendency to be too low on the j mk barrel and the character is too high for the barrel to bring them back down...am i supposed to be super jumping? double jumping? regular jump the first and double jump the second?...
     
  7. Duckator

    Duckator Well-Known Member Evo Champ '12 & '13

    Steam:
    steamcommunity.com/id/byab/
    PSN:
    Duckator
    Double jump. You have forever to do it after the jHK. Just make sure you're above them when you do the jMK
     
    D.R.E. and GingerJesus like this.
  8. Timbus

    Timbus New Member

    Steam:
    CreamyDonk
    Ms. Fortune
    Double
    I only just started playing this game and I was having trouble with duck's BB combo so I made this instead, which is way easier, and I think does more damage? You could make it a restand combo if you let big band fall far enough. You can also double jump over him and probably teacup/barrel into something at the end. I don't know if that's more optimal.
     
  9. Timbus

    Timbus New Member

    Steam:
    CreamyDonk
    Ms. Fortune
    Double
    Yeah there we go.

    Its better to use j.lk instead of j.mp on the last jump imo, the hitstop gives you enough time to determine whether or not BB is low enough to the ground to catch him with the lp. If you arent low enough you can rejump and finish in the air like the previous combo, or just grab reset, or crossunder.. you know what I'm not your dad. Do whatever.

    Anyway, someone should show me better stuff and render my hours(?) of hard work obsolete.

    e: yeah. the video thumbnails are deliberate
     
  10. obregon

    obregon Active Member

    What do people do for high air burst bait followup combos? Hitting them out of the air with a dash jump j.HK xx barrel gets you a CH heavy + the first ground chain doesn't build undizzy but I'm still only getting like a 9K 1-meter combo in the end, partially because all the early lowish damage hits killing the scaling.
     
  11. dekillsage

    dekillsage Gloomy EVO Champ 2014

    Double
    Fukua
    Cerebella
    I usually just go for fridge because of my muscle memory into barrel loops ;/

    If you can land st.hk you can probably do something like st.hk fridge cr.mp st.hp j.mk fridge st.lp etc etc. But I don't actually know the most optimal thing to do I should find out
     
  12. severine

    severine ʰᵉᶫᶫᵒ ʰᶦ ʰᵉʸ ʰᵒʷ ᵃʳᵉ ʸᵒᵘ

    Parasoul
    Double
    Eliza
    burst bait route:

    CH 2HP 4LK+HK dash 2MP 2HP 214K MKMK HK jMP jHK land jMK jHK j214MK 2LK HK jLP jHK j214MK LPLP MKMK 2HP 623HK
     
  13. noaa

    noaa Beat Extend resolve tudo™

    Steam:
    da_killah17
    Parasoul
    Robo Fortune
    Double

    Works on heavyweights midscreen aswell. Delay the Slide as much as you can and use c.lk as otg.
     
    Skullgirlsfanboy likes this.
  14. NouMPSy

    NouMPSy New Member

    Location:
    Scotland
    Steam:
    http://steamcommunity.com/id/noumpsy
    Eliza
    Cerebella
    Double
    Guys, in the notation for moves i often see " xx "... what does it mean?
     
  15. Fumako

    Fumako Jimbob

    Location:
    The Medici's Cellar
    Steam:
    Fumako
    PSN:
    Fumako
    Big Band
    Peacock
    It means you cancel the recovery of a move with another move.
     
    Skullgirlsfanboy likes this.
  16. NouMPSy

    NouMPSy New Member

    Location:
    Scotland
    Steam:
    http://steamcommunity.com/id/noumpsy
    Eliza
    Cerebella
    Double
    thank you very much <3
     
  17. D.R.E.

    D.R.E. nintendo sprts gm swag

    Location:
    Memphis, Tn
    Steam:
    arrahdre
    PSN:
    D_Arrah
    XBL:
    Arrahdre
    Parasoul
    Double
    whats a simple corner dbl snap combo?...I realized I dun have 1..
     
  18. Hilary

    Hilary Well-Known Member

    cLK sHK Fridge xN
    cLK sHK H-Luger xN
    jMP jHK xN

    Do fridge until they're almost dead, then use one of the other two to finish them off so you can recover in time for their next character's incoming.
     
  19. D.R.E.

    D.R.E. nintendo sprts gm swag

    Location:
    Memphis, Tn
    Steam:
    arrahdre
    PSN:
    D_Arrah
    XBL:
    Arrahdre
    Parasoul
    Double
    What does n mean?...oh i get it...thats like.."repeat as necessary"?....i got off to a slow start today..nevermind me..but thnx.
     
    Last edited: Oct 14, 2014
  20. gllt

    gllt Dedicated

    Steam:
    gllt
    Valentine
    Cerebella
    Big Band
  21. Hilary

    Hilary Well-Known Member



    For heavies, you can replace the [fridge > dash OTG cLK] part with Barrel > cMP sHK
     
    Last edited: Nov 9, 2014
  22. LuxadeSwag

    LuxadeSwag play cilia slide sometimes

    Steam:
    Lux
    Valentine
    Filia
    Double

    Didnt know what I was doing.

    BTW, The crossunder corner is Sev's, so is the j.LP j.HK.

    Resets are combos so I posted here.
     
    D.R.E. and Krackatoa like this.
  23. Eedy_

    Eedy_ Not actually a coolguy

    Steam:
    Eedy_
    Cerebella
    Parasoul
    Unknown
    Holy shit I've been grinding this combo for like an hour but I can't get the s.lk after the first barrel to connect and continue the combo
     
  24. Choose Goose

    Choose Goose #sadboys

    Valentine
    Ms. Fortune
    Double
    It can be a really tight link depending on how heavy the character is
     
  25. cloudKing211

    cloudKing211 King of White Puffs

    Location:
    New Jersey, United States
    Steam:
    akiraxion
    PSN:
    cloudKing211
    Valentine
    Unknown
    Double
    How do you do the midscreen assist kill on all weights. I've been lazy in practice lately :(
     
  26. dekillsage

    dekillsage Gloomy EVO Champ 2014

    Double
    Fukua
    Cerebella
    st.hk flesh step st.lp st.hk repeat

    can add one hit of st.mk if you feel like it. vs light weights you can also probably dash before st.lp, or just do st.mk st.hk instead which is free on them.

    j.hk repeat also works. see my match vs guitalex at evo I do it game 2 iirc
     
  27. LuxadeSwag

    LuxadeSwag play cilia slide sometimes

    Steam:
    Lux
    Valentine
    Filia
    Double


    Basically 2 easy crossunders that work on Double without the second part of j.HK. Use these because no one expects a non second part of j.HK corssunder as a Double player.
    Also the first one works on Cerebella, Don't know about Para.
     
  28. LuxadeSwag

    LuxadeSwag play cilia slide sometimes

    Steam:
    Lux
    Valentine
    Filia
    Double


    Alright so there's this reset that's cool looking and stuff. This Only works Filia and Fukua which is sad because it won't work next version. :(

    Excuse the DOUBLE post. But it's cool.
     
    gllt likes this.
  29. Skullmark

    Skullmark New Member

    Steam:
    http://steamcommunity.com/id/markteach/
    Ms. Fortune
    Double
    Peacock
    LuxadeSwag did you super jumped or what?
     
  30. Lawnba

    Lawnba Active Member

    Steam:
    Lawnba
    PSN:
    lawnba
    Peacock
    Ms. Fortune
    Big Band
    does anyone know how to combo/get max damage off of Double's level 5 cause i don't feel like spending hours in training mode trying to figure this thing out
     
  31. CaioLugon

    CaioLugon It's an alpaca Gameplay Mod

    Location:
    Brazil
    Steam:
    CaioLugon
    PSN:
    O3366-2020O
    Ms. Fortune
    Cerebella
    Big Band
    man don't be too lazy to go to training mode, I figured it out in like 2 minutes and I don't even play double
     
    mcpeanuts likes this.
  32. mcpeanuts

    mcpeanuts Anchor Peacock is the future

    Location:
    Massachusetts
    Steam:
    may_contain_peanuts
    Double
    Big Band
    Peacock
    I just mash LP and all the kicks as hard as possible, I don't know if that's max damage but man how often does it come up. At least I know the inputs for it, unlike with Big Band.
     
  33. Lawnba

    Lawnba Active Member

    Steam:
    Lawnba
    PSN:
    lawnba
    Peacock
    Ms. Fortune
    Big Band
    here's an easy mid screen that work's on everyone in cause someone wants to know
     
  34. LuxadeSwag

    LuxadeSwag play cilia slide sometimes

    Steam:
    Lux
    Valentine
    Filia
    Double
    Just do s.MK s.HK Flesh Step repeat.
     
  35. Lawnba

    Lawnba Active Member

    Steam:
    Lawnba
    PSN:
    lawnba
    Peacock
    Ms. Fortune
    Big Band
    i find this one more easy to do but i do like that one more
     
  36. noaa

    noaa Beat Extend resolve tudo™

    Steam:
    da_killah17
    Parasoul
    Robo Fortune
    Double

    'cause why not?
     
    Sparties and Fumako like this.
  37. Slyzor

    Slyzor Active Member

    Location:
    Russia
    Steam:
    Slyzor
    Painwheel
    Big Band
    If you'll put a delay between j.LP and j.MK the link will become very easy
     
  38. WarpedEcho

    WarpedEcho Meh

    Location:
    CT
    Steam:
    Warped Echo
    Big Band
    Painwheel
    I'm going to make this post in as many combo threads as I can. Please record combos with 3-4Bar, so people can see the meter gain for both parties.
     
  39. Slyzor

    Slyzor Active Member

    Location:
    Russia
    Steam:
    Slyzor
    Painwheel
    Big Band
    Probably the most damage you can do from NCH c.LK and 1 meter.

    Btw it's universal with some slight adjustments.
     
    Last edited: Feb 27, 2015
  40. noaa

    noaa Beat Extend resolve tudo™

    Steam:
    da_killah17
    Parasoul
    Robo Fortune
    Double
    c.mp as otg after Cilia Slide doesn't work on Parasoul, Fortune and Robo Fortune. s.mp replaces it perfectly, but you lose 25 damage (-scaling)
    This combo damage is actually 7887 if you get every hit from j.mp, even though considering using c.mp on the first string is kind of a stretch imo :p
     

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