Guns n' Barrels - Double Combo Thread

Discussion in 'Double' started by Krackatoa, Sep 5, 2013.

  1. joshb911

    joshb911 Well-Known Member

    Location:
    Virginia
    Steam:
    joshb911
    Unknown
    Unknown
    Unknown
    So I came up with a pretty good universal combo a few weeks ago. I think it's a little more consistent then the flesh step one:
    C.lk,c.mp,c.hp,cilia slide,dash forward, s.lk, s.hk, h Luger, dash forward, s.mk(2), s.hk, j.mp,j.hk, xx, j.mk(2), j.hk, barrel, s.lp(2), s.mk(2), c.hp, h bomber, car

    Does about 7.9 to 7.95 k depending on the number of hits from j.mp. But I think this is a pretty good combo

    Here is the corner variation
    Show Spoiler
     
    Last edited: Nov 25, 2015
    pcamble91 and Slyzor like this.
  2. Slyzor

    Slyzor Active Member

    Location:
    Russia
    Steam:
    Slyzor
    Painwheel
    Big Band
    Damn, it's pretty good. How I didn't come up with this? Btw with 6 j.MP hits it does 8001 damage.
     
    joshb911 likes this.
  3. joshb911

    joshb911 Well-Known Member

    Location:
    Virginia
    Steam:
    joshb911
    Unknown
    Unknown
    Unknown
    @Slyzor your combo is good to! I just wanted to try to get something more consistent and universal. The thing that surprise me the most about this combo is how easy it is with relationship to it's damage output. But I'm sure people will find a better one soon enough
     
  4. joshb911

    joshb911 Well-Known Member

    Location:
    Virginia
    Steam:
    joshb911
    Unknown
    Unknown
    Unknown
    So I took cloud's monster combo and optimized it.

    C.lk,c.mp,c.hp, cilia slide, c.hk, cilia slide, monster, walk forward, s.mk(2), s.hk, j.mp,j.hk, rejump, j.mk, j.hk, barrel, s.lp(2), s.mk(2), c.hp, h bomber

    Does about 8.1 k universal
     
    Slyzor likes this.
  5. Slyzor

    Slyzor Active Member

    Location:
    Russia
    Steam:
    Slyzor
    Painwheel
    Big Band
    C.lk, c.mp, c.hp, cilia slide, c.hk, cilia slide, monster is very cool stuff that I never thought about though doing s.mk(2) after monster is kinda hard and also you have 15 undizzy unspent.

    I figured the more damaging will be the same but with HP luger, s.LK, s.HK after monster instead of s.MK(2), s.HK for maximum of 8186 damage.
    The easier version would be with HP luger, s.MK(2), s.HK after monster and with j.LP instead of j.MK. This would do only 6 damage less.
    Even easier would be the first combo but with c.LK and s.LP(2) switched places. This one does 37 damage less than first.
     
    Last edited: Nov 26, 2015
  6. Slyzor

    Slyzor Active Member

    Location:
    Russia
    Steam:
    Slyzor
    Painwheel
    Big Band
    This starter is really good for high damaging combos.
     
  7. LuxadeSwag

    LuxadeSwag play cilia slide sometimes

    Steam:
    Lux
    Valentine
    Filia
    Double
    Decent one time mixups. Not universally tested because you can do it yourselves.



     
    gllt and pcamble91 like this.
  8. Receita Federal

    Receita Federal 300ms Member

    Location:
    Brazil
    Steam:
    receitafederal
    Valentine
    Double
    Big Band
  9. joshb911

    joshb911 Well-Known Member

    Location:
    Virginia
    Steam:
    joshb911
    Unknown
    Unknown
    Unknown
    @Receita Federal you can get more damage if you use Fugazi knuckle instead of c.hp after the brass call.

    Love the combo though D_D
     
    Receita Federal likes this.
  10. Receita Federal

    Receita Federal 300ms Member

    Location:
    Brazil
    Steam:
    receitafederal
    Valentine
    Double
    Big Band
    Oh i just saw that in the video you posted. Thanks for the tip
     
  11. Mocktopus

    Mocktopus 10

    Steam:
    Mocktopus
    PSN:
    Mocktopus
    Cerebella
    Fukua
    Big Band
    Pickles likes this.
  12. joshb911

    joshb911 Well-Known Member

    Location:
    Virginia
    Steam:
    joshb911
    Unknown
    Unknown
    Unknown
  13. Mocktopus

    Mocktopus 10

    Steam:
    Mocktopus
    PSN:
    Mocktopus
    Cerebella
    Fukua
    Big Band
    nah just like if someone mashes in the corner and you block
     
    Pickles likes this.
  14. RQ

    RQ mistake

    Steam:
    RQ
    Double
    Filia
    combo (open)
    hi i made a double + hlnl corner combo that also use titan canuckle
     
  15. joshb911

    joshb911 Well-Known Member

    Location:
    Virginia
    Steam:
    joshb911
    Unknown
    Unknown
    Unknown
    What damage are people getting with H drill assist? The best I can get is around 7.9k and that's using it at the beginning of a combo to get 2 Slides one after another
     
  16. Receita Federal

    Receita Federal 300ms Member

    Location:
    Brazil
    Steam:
    receitafederal
    Valentine
    Double
    Big Band
  17. CaioLugon

    CaioLugon It's an alpaca Gameplay Mod

    Location:
    Brazil
    Steam:
    CaioLugon
    PSN:
    O3366-2020O
    Ms. Fortune
    Cerebella
    Big Band



    c.lk, c.mp, s.hk, H luger,
    dash, s.hk, fridge,
    dash, s.lk, s.mkx2, s.hk,
    j.mp, j.hk,
    superjump, double jump, j.mk, j.hk, barrel,
    s.lpx2, s.mkx2, c.hp, H bomber, car

    8007 dmg, after the dash use c.lk instead for bigband.
     
    mcpeanuts, Luweewu, obregon and 5 others like this.
  18. cloudKing211

    cloudKing211 King of White Puffs

    Location:
    New Jersey, United States
    Steam:
    akiraxion
    PSN:
    cloudKing211
    Valentine
    Unknown
    Double
    Just wondering why end in car, which is punishable, when you can end in cilia slide monster- fugazi knucle to luger which is burst safe on the knuckle if canceled to luger.

    If you think they will delay burst fugazi will lead to sliding knockdown, unless they choose to unsafe burst/alpha counter, which can be countered/punished
     
  19. obregon

    obregon Active Member

    ^99% of the time you do a full undizzy combo it's either to kill or kill with a DHC and car does slightly more damage and is more DHC-compatible.

    File that under "great B&Bs I'm amazed weren't found the day Double got the high bounce on H Luger."
     
  20. Lex

    Lex Skill pending

    Location:
    Scotland, UK
    Steam:
    Lex
    PSN:
    Ilexyellowdog
    Valentine
    Filia
    Double
    Here's a heavy counterhit combo I came up with that does ~9121 damage (10287 damage if you do Republican Car at the end).

    Inputs for the standard combo:
    cr.HP, slide, cr.HK, slide, monster, MKx2, HK, qcf.HP, dash jump, j.LK (1), j.MK, j.HK, teacup, *LK, MKx2, HK, j.LP, j.HK*, teacup, LPx2,MKx2, cr.HP, DP.HK (optional republican car for 10287 damage).
    For Valentine and Robo Fortune, replace the teacups with barrel.
    Big Band Version:
    *LK, HK, j.LP, j.MK, j.HK,*
    Against Ms Fortune, hold back for a small period after monster or she'll fly over your head behind you and monster will whiff and replace the final teacup with barrel.

    I forgot to change the meter to level 3 to show meter built on either side, sorry about that. The combo builds roughly two thirds of a bar
    (-0.33 overall).
     
    Last edited: Mar 28, 2016
  21. pcamble91

    pcamble91 The new guy

    Location:
    Baton Rouge, LA
    PSN:
    pcamble91
    Ms. Fortune
    Double
    the C.lk extends her hitbox?!!?!!!!????
     
  22. LuxadeSwag

    LuxadeSwag play cilia slide sometimes

    Steam:
    Lux
    Valentine
    Filia
    Double
    It extends her hitbox in the since she's extending her leg to hit more. But it's more or rather her becoming really short and with the momentum of the dash makes go under a lot of things. It can be good or bad depending on the character and reset.
     
  23. mcpeanuts

    mcpeanuts Anchor Peacock is the future

    Location:
    Massachusetts
    Steam:
    may_contain_peanuts
    Double
    Big Band
    Peacock
  24. Penumbra224

    Penumbra224 That one parasoul girl

    Steam:
    http://steamcommunity.com/id/Penumbra224/
    Parasoul
    Robo Fortune
    Eliza


    Tried to come up with a H counterhit combo and I have no idea how optimal this is but it looks like it does pretty good damage.
     
  25. Pickles

    Pickles VT scene?

    Location:
    Vermont
    Steam:
    Pickles (/id/shamanlord)
    PSN:
    PS_Shamanlord (but I rarely use this for SG)
    Filia
    Double
    Unknown
    dont record combos in 3v3 ratio it fucks up the damage

    real damage for that is 9.2k which seems good for a bar
     
    mcpeanuts likes this.
  26. Penumbra224

    Penumbra224 That one parasoul girl

    Steam:
    http://steamcommunity.com/id/Penumbra224/
    Parasoul
    Robo Fortune
    Eliza
    Whats the ratio to see real damage? 1v1?

    EDIT: I realize how dumb that is not considering I used an assist. Figured out the ratio tho.
     
    Last edited: May 18, 2016
  27. mcpeanuts

    mcpeanuts Anchor Peacock is the future

    Location:
    Massachusetts
    Steam:
    may_contain_peanuts
    Double
    Big Band
    Peacock
    1v1, 2v2, or 3v2 (as the 3).
     
  28. CaioLugon

    CaioLugon It's an alpaca Gameplay Mod

    Location:
    Brazil
    Steam:
    CaioLugon
    PSN:
    O3366-2020O
    Ms. Fortune
    Cerebella
    Big Band
    And 3v1
     
  29. noaa

    noaa Beat Extend resolve tudo™

    Steam:
    da_killah17
    Parasoul
    Robo Fortune
    Double
    People should really avoid doing H CH combos with moves like Double's c.hp.

    Don't get me wrong, it IS really useful to craft CH combos for each strenght. But please, pick a realistic scenario where it is actually likely to happen. I really doubt you can find any instance where a Double player went for a c.hp on neutral or frametrap, got the hit and actually went for Slide instead of M Luger.

    Of course, c.hp CH initiator is the best burst punish you can get, but it's kinda rare to have Double burst baits on grounded opponents.

    j.hp ,j.mp (against airborne) or H luger are much more realistic counter hit initiators.
     
  30. mcpeanuts

    mcpeanuts Anchor Peacock is the future

    Location:
    Massachusetts
    Steam:
    may_contain_peanuts
    Double
    Big Band
    Peacock
    I do CH c.HP as a burst punish all the time. The opponent doesn't need to be grounded for it to work. c.HP xx Cilia Slide combos on every character even if they're airborne.
     
    Pickles likes this.
  31. Kyugetsuki

    Kyugetsuki aspiring game dev-ish~

    Location:
    Vancouver, B.C
    Steam:
    Kyugetsuki
    Painwheel
    Unknown
    Unknown
    A realistic scenario? Sure. A lot of blocked supers like Beowulf's, Robo's laser at close range, Filia's Fenrir Drive and more... People may not confirm Double's cr.hp and just do cr.hp->slide->monster. They'll probably still notice the CH effect and go for a H CH hit following monster.
     
  32. Lex

    Lex Skill pending

    Location:
    Scotland, UK
    Steam:
    Lex
    PSN:
    Ilexyellowdog
    Valentine
    Filia
    Double
    You can land a cr.HP on some punishes as well as burst baits which is where you would land most HCHs I would imagine. I don't really see what the problem with using cr.HP HCH combos is and if you land a j.HP against a grounded opponent (or perhaps an airborne opponent close to the ground) then you can chain into it as well. HCH cr.HP isn't that unlikely in a match imo even if you aren't going to be able to hitconfirm off of it in neutral.
     
  33. noaa

    noaa Beat Extend resolve tudo™

    Steam:
    da_killah17
    Parasoul
    Robo Fortune
    Double
    Yeah, you guys are right. Disregard what I said.
     
  34. hilaryyy

    hilaryyy Active Member

    cHP is a great spacing/neutral tool, and a decent pre-emptive anti-air for low airdash approaches.

    cHP > Slide | M-Gun confirms take some practice, but are really useful.
     
  35. gllt

    gllt Dedicated

    Steam:
    gllt
    Valentine
    Cerebella
    Big Band
    I really wanted to work on Moai patterns in case I get midscreen level 5 as a reversal (it's a good mash since 22KK doesn't care about directions and it works in the air)
    This goes close to the corner but I think this pattern works midscreen at least on Filia, I just fooled around until I found it by trial and error.

    I know it's easy to go to the corner with Double and do the 'press all 6 buttons' thing and Mike also has midscreen patterns on his channel but I suck at timing them, and this feels really consistent for me. Even if it's just for Filia, I can say that I can escape crossunder jHK and kill the character or whatever as long as I'm paying attention. Could save my ass.

    LK HP LP MK HK MP



    It's also just really fun to do lmao
     
  36. SoulGuitarist

    SoulGuitarist New Member

    PSN:
    SoulGuitarist1
    Robo Fortune
    Cerebella
    Double
    Can someone give me list of BnBs I should REALLY learn and some advanced combos that are used in competitive play to learn after learning the BnBs? Would be greatly appreciated!

    Sent from my KYOCERA-C6745 using Tapatalk
     
  37. Lex

    Lex Skill pending

    Location:
    Scotland, UK
    Steam:
    Lex
    PSN:
    Ilexyellowdog
    Valentine
    Filia
    Double
    Here's a playlist I made a while ago of Double tech: https://www.youtube.com/playlist?list=PLgLPYjs8Xw3HPQP3lzWKWU-k85B5GrA2X
    Includes several good BnBs and other miscellaneous tech like resets.
     
  38. Bleediss

    Bleediss Member

    Location:
    Texas
    Steam:
    http://steamcommunity.com/id/Bleediss
    Parasoul
    Double
    Eliza


    I'm just going to leave this here with no idea of if anyone has made this before.

    Take 200 damage away if you're starting with c.LK.
     
  39. MEXICO JUICE

    MEXICO JUICE what the fuck is skullgirls?

    PSN:
    MEXICO_JUICE
    XBL:
    MEXICO JUICE
    Painwheel
    Unknown
    Unknown
    been labbing double with pinion dash for the past week or so and theres some intersting combo options
    Show Spoiler

    Show Spoiler

    Show Spoiler
     
  40. Mao

    Mao Buttons 'R Fun

    Location:
    Auckland, NZ
    Steam:
    Mao
    PSN:
    sussex4lyf
    Peacock
    Double
    Big Band
    I dont think i posted this here before

     
    Last edited: May 13, 2017

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