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help me find the right team

PortCityBalrog

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delitaexpel
Peacock Cerebella
I played peacock and bella (cerracopter) in vanilla, but now I see that h lock and load is typically the more used defensive assist for bella now. I've also always liked Parasol (and pillar is great obv) too and Robo seems interesting as well. I'm trying to make a team around point peacock focusing on zoning and I'm open for suggestions on if I should stick with 2 characters or go to 3 and which assists I should try. Also what would be the best assist for peacock herself? Before I used boxcar but is there a better one to use with bella? Thanks in advance for all the feedback
 
I do not use Peacock myself, but I'll list what assists I'd recommend for you to use to help with her zoning.

If you want to use an assist to improve your zoning game, any assist that hits across the screen is what you should look for. Filia's Hairball, Big Band's Brass Knuckles, etc.
If you do decide to change your assist with Cerebella, I'd recommend Lock N' Load. It will help you keep the opponent out of your face.
Cerecopter doesn't have much defensive use, and is used more for offense and pressure.
Robo-Fortunes's best assist for Peacock would be her heavy version of the beam, which is another projectile that should cover your opponent's approach from the air.
If you go to 3 characters, you need to keep in mind that Peacock won't be as strong. If you do use three characters, out of the characters you have listed, I'd recommend Lock N' Load for Cerebella, and Napalm Pillar for Parasoul. That way, you'll have Lock N' Load to help your zoning, and Napalm Pillar to keep them away if they try to approach you.
I'd say to stick with two characters if you want Peacock's zoning to be the main point of the team. I think she works best with only one other assist, because having two assists doesn't really cancel out the less damage she does. It's up to you, though. I'd say play with whatever you find most enjoyable.
 
When deciding on your assists for Peacock to augment her zoning you will probably want something which covers her dead zone (I think this is the area between where her gunshots hit and her flying bomb) this is why you so often see her with assists like lock n' load, Robo H Beam and Big Band's Brass assist. Parasoul's Napalm pillar would be good as a more vertical reversal than Peacocks MP gun due to the increased vertical range (it would also be good for combos) but I wouldn't include her with that assist if you want a Peacock centred zoning team with only two characters (if you go for three characters though then you should consider it).
 
you can use the following team!

Parasoul/Peacock/Bella

using the following format:
H or L shot/L SOID/ H lnl

Pros:
Great DHCS and great meter gain
Assist augment every character on the team to the maximum.
Does good damage due to lock n load.

Cons:
No dp(not really much of a con)
 
duos are pretty good
trios imo are fun because you have to utilize every aspect of your team.

if you're looking for good zoning with bella on the team and lookin to go trio, consider big band for keep-away brass knuckles or double with bomber.
though you're focusing on zoning, i'd learn maybe some melee combos so that if you're ever in a tight spot, you can put them in a string and knock them away at the end.

lock-n-load for bella is good for peacock because the armor + the onslaught of shit she can put on the screen will keep people to fuck away. if anyone tries to advance and isn't watching bella, they'll either get fucked up by a projectile or her. if they attack bella, you can punish with projectiles or w/e you want.

when i played peacock, i used the walking or boxcar george for resets and at least slight pressure on the screen when i went rushdown with bella.
some people use shadow for reset options or w/e.

if you're looking to use parasoul, napalm shot assist is good for zoning, but pillar would probably be best for melee?
robo's assist is a given, just use theonite.
 
Boxcar is good, @Mr Peck is Bella/Boxcar still good (I'm sure it is, but let's ask)
 
I played peacock and bella (cerracopter) in vanilla, but now I see that h lock and load is typically the more used defensive assist for bella now. I've also always liked Parasol (and pillar is great obv) too and Robo seems interesting as well. I'm trying to make a team around point peacock focusing on zoning and I'm open for suggestions on if I should stick with 2 characters or go to 3 and which assists I should try.
As far as Peacock with duo or trio goes it's really your preference. If you go trio you can have one assist to covert the ground (probably LnL) and one to cover people coming from above (probably Napalm Pillar). If you go duo you don't have an assist to cover both of those angles but you can take better advantage of the fact that Peacock does fuck-off damage, like holy hell, why does this character hit so hard, I'm stressed. If you go trio I'd recommend Parasoul over Robo just because I don't know what Robo offers that team if you already have LnL (landmine I guess? Never seen anyone try landmine with Peacock though).

Also what would be the best assist for peacock herself? Before I used boxcar but is there a better one to use with bella?
TJ uses M Item Drop assist which seems to work pretty good with Peacock. It can make a lot of your setups safe, let you convert off instant elbow, extend your combos for more damage, etc
 
Defensive? Double's LK Bomber as an assist. Two hit invincibility that knocks away almost every attack and puts the opponent in knockdown.
 
Thanks for all the feedback guys :). Right now I think I'm down to either Georges day off or boxcar for Peacock ( I do really like gdo for the left right mixups), and H lock and load for bella. Also I think I'll start playing solo parasol on the side to learn her too. It's is kinda of difficult at first for a stick player to do hard combos on a pad but I'm working on them. My bella combos are really simple right now but that's all good for now, but I'm having a harder time finding good basic peacock combos off of random confirms/assist hit confirms. (Right now I'm doing like confirm into launch jlp jlk jhk and trying to do re jump loops but I think the multi hits on the jlk and jhk scale the damage too much). I've seem some ground based peacock combos with the cr hk into item toss but I'm having a hard time making it work. Any advice on basic peacock combos guys?

Also any of you guys on ps4 feel free to add me @delitaexpel. My towns offline scene kinda fell apart and I'm about all that's left with nobody to play with, and I got usf4, mkx, sg, guilty gear but nobody to play with at the moment. So if any of you guys wanna help me train sometime I would much appreciate it :)
 
I've been using an up close peacock for a while, which suprises a lot of people.

One tip, even though it isn't a combo buy can definitely help combos, is all of her aerials can be air dash cancelled, and almost immediately followed up with another. This works great with her j.HP, as it propels you backwards but she can dash cancel before it does and continue with like a j.MP mid screen or j.HK in corner.
 
I'm having a harder time finding good basic peacock combos off of random confirms/assist hit confirms. (Right now I'm doing like confirm into launch jlp jlk jhk and trying to do re jump loops but I think the multi hits on the jlk and jhk scale the damage too much). I've seem some ground based peacock combos with the cr hk into item toss but I'm having a hard time making it work. Any advice on basic peacock combos guys?
The s.HK xx item drop stuff is worth learning because it lets you start your combo with two heavies at low scaling. That has a big impact on the total damage of your combo. Something that may help is delay the cancel into item drop a bit after doing s.HK. Peacock moves forward during the s.HK, so if you cancel late she'll be a little further forward and it'll be easier to dash up and link a c.LP.

Since you have Lock 'n Load assist you also have the option of doing @Swiftfox-Dash's combo. I don't actually know the inputs for that one but it does a lot of damage. TJ would you mind posting your combo for this dude?