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How different regions approach Skullgirls

Kitsuziza

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So I was watching some foreigners play Skullgirls namely Gfarmers channel and some poccola videos when I started to notice some things.

Have you guys noticed the foreign players on these channels rarely use three man teams? A lot of them opting for one or two mans teams. I find that odd considering here in the states most of the high level players rock three man teams.

I also noticed that from the videos I've seen out of Korea Bigband seems really popular over there.

I just wanted to open up a discussion about how foreigners approach the game if you've learned anything or have recognized any patterns in foreign play.
 
Foreigners seems like the wrong word here, given that a lot of the posters on Skullheart aren't from America.

Are we talking specifically players from eastern Asia? Because if not there's a ton of non-American players who run 3 character teams. It does seem like Korea and Japan prefer solos but Magicman was on Who Yall Like last night and looked sort of unstoppable playing a 3 character team. Inuchiyo is also up to 3 characters since Fukua came out.
 
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I second the motion to switch the word "foreigner" to something more appropriate.
 
How players outside the USA approach Skullgirls
 
One thing I would point out from my own observation is that while people who are familiar with team-based FGs are very willing to take on a team from the start, people without that exposure are much more likely to start out with only one character and slowly increase the team size when people keep telling them to use assists. I asusme that this would mean that areas where team games aren't as popular will generally have less people using maxed out teams and will probably place a little less emphasis on synergy, etc. when initially choosing the characters.
 
I hear China has the best solo Robo Fortune players
 
HEY. Taluda carries some of the load
 
i think this is a pretty interesting conversation not just for skullgirls, bbut for fighting games as a whole. i dont watch much sf4, but i know in the case of marvel that a lot of american top players run with pretty standard teams. you always soo the same characters over and over again.

Asian players seem to shake this up a little more with using more unconventional teams and making them work.
 
i would also like to add after playing some japanese players and asking one about why they don't reset as much and i got an answer stating that they view it as cheap. i don't know if that's true but that's one and prolly the only answer i ever got from a japanese player. i never get the change to play a korean player and talk with them
 
i would also like to add after playing some japanese players and asking one about why they don't reset as much and i got an answer stating that they view it as cheap. i don't know if that's true but that's one and prolly the only answer i ever got from a japanese player. i never get the change to play a korean player and talk with them
Japan just wants to have fun. And their fun consists of neutral and combos...

I have to marry someone japanese.
 
well we all have different points of fun. that's why we made this thread to see how other players have fun.
Guessing right. Not when I'm at a disadvantage or at an advantage. When me and my opponent have both all the tools to do something good.
That says it all. Unrelated fun stuff is superficial.
 
A friend mentioned that LP shot assist seems more common in EU than elsewhere. I haven't watched enough matches to notice a trend but I thought that was interesting. That assist is super good imo.
 
i think this is a pretty interesting conversation not just for skullgirls, bbut for fighting games as a whole. i dont watch much sf4, but i know in the case of marvel that a lot of american top players run with pretty standard teams. you always soo the same characters over and over a

Marvel isn't something that Japanese players play seriously which is why there are more American players in top but in Stf4 Japanese players tend to play Shotos more
 
A friend mentioned that LP shot assist seems more common in EU than elsewhere. I haven't watched enough matches to notice a trend but I thought that was interesting. That assist is super good imo.
That assist is actually incredible, since the tear only goes away if Parasoul gets hit; if the point gets hit the tear stays there and the explosion can bail you out of a bad spot. The only drawback with tear shot is that it isn't Napalm Pillar.
 
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Guessing right. Not when I'm at a disadvantage or at an advantage. When me and my opponent have both all the tools to do something good.
That says it all. Unrelated fun stuff is superficial.
we're talking about resets yes?

Well like i said we all have different sets of fun. you could play the OPTIMAL way and go for crucial resets and high damaging combos but do you?.

if we're not talking about that then i'm utterly confused
 
we're talking about resets yes?

Well like i said we all have different sets of fun. you could play the OPTIMAL way and go for crucial resets and high damaging combos but do you?.

if we're not talking about that then i'm utterly confused
We talked about resets. I don't see why that makes me have to keep talking about resets.
I took your sentence as a hidden question for the way people have fun. I answered with the way I have fun.
Taking the win is superficial as long as you're having fun.

I'm confused too now.
 
That assist is actually incredible, since the tear only goes away if Parasoul gets hit; if the point gets hit the tear stays there and the explosion can bail you out of a bad spot. The only drawback with tear shot is that it isn't Napalm Pillar.
The explosion is also pretty good for punishing assists like beat extend, which just barely stays out long enough to get tagged.
 
Have you guys noticed the foreign players on these channels rarely use three man teams? A lot of them opting for one or two mans teams. I find that odd considering here in the states most of the high level players rock three man teams.

I just wanted to open up a discussion about how foreigners approach the game if you've learned anything or have recognized any patterns in foreign play.

Different scenes have different metas, even within the USA.
 
Foreigners seems like the wrong word here, given that a lot of the posters on Skullheart aren't from America.

Are we talking specifically players from eastern Asia? Because if not there's a ton of non-American players who run 3 character teams. It does seem like Korea and Japan prefer solos but Magicman was on Who Yall Like last night and looked sort of unstoppable playing a 3 character team. Inuchiyo is also up to 3 characters since Fukua came out.

I'm fine with changing the name of the thread I guess I should have given my wording more thought I did not mean to offend anyone, If I did I apologize.

People in the FGC have said a couple of times that lots of players from Brazil tend to play very aggressively. I heard lots of KOF players say that as well (KOF is very popular in central and south america)

I know we have a skull scene in Brazil do they tend to play in a certain style? Does any one watch the Brazil weeklies? (or is it monthlies?)
 
It doesn't surprise me too much. My brother uses a Fortune Bella team, and sacrifices the third slot for more power. I use either solo Peacock, or a team of 3, but I like the higher damage from solo. Of course, I'll probably use a team against McPeanuts, just because they're more consistent. But yeah, some characters are better by themself, or in a team of 2, just to reduce scaling. As far as Big Band, my guess is they have 'gief logic. Hit hard, but only between getting pounded by your huge hitbox. It's fun though, isn't it? :PUN:
 
I'm fine with changing the name of the thread I guess I should have given my wording more thought I did not mean to offend anyone, If I did I apologize.

People in the FGC have said a couple of times that lots of players from Brazil tend to play very aggressively. I heard lots of KOF players say that as well (KOF is very popular in central and south america)

I know we have a skull scene in Brazil do they tend to play in a certain style? Does any one watch the Brazil weeklies? (or is it monthlies?)
I'm not all that familiar with the KOF scene here, but I don't think we play very aggressively (I do, but that's because of my team), I think the mentality in the mainstream scene here is more along the lines of space control, there's a lot of button presses and pretty heavy zoning, but then you're in and will do anything to stay in. Try to imagine that we are a country of filipino champs.

which is kinda sad
 
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I'm not all that familiar with the KOF scene here, but I don't think we play very aggressively (I do, but that's because of my team), I think the mentality in the mainstream scene here is more along the lines of space control, there's a lot of button presses and pretty heavy zoning, but then you're in and will do anything to stay in. Try to imagine that we are a country of filipino champs.

which is kinda sad
REPULSOR! REPULSOR! REPULSOR! REPULSOR! REPULSOR! REPULSOR!

...like that?
 
Nah, resetting is always dangerous and the mashing is strong here, basically conditioning here is not a thing (not only in SG but in any FG basically) and upbacking rules. /Kappa

Neutral does have too many buttons though, and it's 90% done in the air since most people play with d.jump characters.

It feels like heaven... =P

PS: The conditioning part in that kappa is actually true.
 
I regularly play 50+ match sessions with a japanese friend.
The only difference that I noticed from non-japanese and japanese players is resets.
I don't think he's ever resetted/reseted/resetted/whatever me.
People from other regions practically just do resets the whole match.
 
I play with alot of Japanese players and have also noticed that they don't really go for resets. The other thing I've noticed is that they don't really do full on zoning. I've seen Japanese Peacock players just try to close in and do combos.
 
Aggressive peacock can be a thing. It's wonky, but you can get some good pressure with good assist calls and j.hk
 
As long as this thread has been bumped, you should be aware that the EU Skullbats top 8 is this Sunday. If you want to see some high level play from not-America, you should check it out. The European players use some tactics that might be new to you if you only watch American players, such as

-Parasoul zoning
-Anchor Peacock
-No Double (that character sucks)
-Baiting reversals (the secret technique... the legends were true...)
-And much more?

I'll be streaming that this Sunday, Oct 19th, so check that out.

e: Oh wait fuck there is Double in top 8, never mind on that part. The rest of it is all true I think.
 
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Do the euro parasouls use more tears or shots for their zoning?
 
Do the euro parasouls use more tears or shots for their zoning?
I don't know if they use them more than USA, but god they use them a lot. tears everywhere.
 
The mashing is strong here

Upbacking rules.
Pretty much this.
But incredibly, few people fall for burst baits, even the most well planned ones.
 
Do the euro parasouls use more tears or shots for their zoning?
Definitely the thing that's striking to me is they use a lot of like jump back j.HP xx tear toss just to set up a few tears for space control purposes. You don't see so much of that from American Parasoul players, they mostly just wanna go in and do some... crazy... combos.
 
EU Skullbats top 8 is this Sunday. If you want to see some high level play
Just so everyone doesn't get their hopes up too much, this is the top 8 based on EU Skullbats placement/attendance over the past 7 weeks. Woofly, for example, isn't in this tournament because he's an Eliza player and wasn't playing retail for the past couple of months. That said, it might still be interesting!

And regarding Parasoul LP/HP napalm shot assists, they're great for rushdown but they're fairly matchup-dependent because they don't cover the air at all. If you're playing against a Valentine or Painwheel, for example, you're probably going to get a lot more use out of MP shot or napalm pillar. On the other hand, once you get going you can basically force your opponent to constantly fight under a tear that they can't stop from exploding, so try it out if you haven't done already!
 
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